senaiboy, on 26 October 2014 - 01:57 PM, said:
I've only played LoL a long time ago, and not very often. But I did encounter those 'AFK' players a few times and it's very annoying. If it returns to MWO, it'll put even more players off than it already has by this point.
Although to answer your question, I guess it's because C-bills in MWO = better mechs (upgrades, modules, etc)? I can't remember what rewards LoL give you, but I'm guessing it's not to get better heroes than others.
Damn, that must have been a VERY long time ago. The only place you can find an afker today is in Coop vs AI.
And IP in LoL gives you heroes, runes, runesets, mastery pages... think of them as mechs, modules, mechbays, and variants.
Hoax415, on 26 October 2014 - 04:17 PM, said:
Well firstly LoL has tons of anti-afk tools/scripts running.
And we can't have afk detection tools and scripts because..? And don't say these tools are "incredibly taxing on the hardware" or some such nonsense, because they're not. Firstly because "the tools" aren't just one set, and secondly, because you can customize who they track and when, limiting uptime.
Hoax415, on 26 October 2014 - 04:17 PM, said:
Secondly they have a robust and incredibly complex player reporting system that only functions because they are a MASSIVE playerbase. That system was developed out of necessity in part because players were so willing to go to great lengths to abuse the system.
"In part" being a very, very small part. The reporting system was primarily made for feeders and griefers and what not.
Hoax415, on 26 October 2014 - 04:17 PM, said:
Also in LoL if you afk/quit out and are caught by the system you take a penalty that prevents you from playing for at least 15 minutes I believe? They have changed the values many times and I think it escalates? I stopped playing it after Dota2 got close to being done can't say for sure. Regardless there are HARSH penalties for being a leaver.
Here, read up.
http://leagueoflegen...i/Leaver_Buster
So, if the system detects you're afk or have left the game while still alive, you get no CB or XP, and all your mechs are locked out for 6 minutes (15 if you repeat within 24 hours). You also take an Elo hit equal to a "significant loss" (ie, you were greatly expected to win the match-up).
Hoax415, on 26 October 2014 - 04:17 PM, said:
In LoL, a team is five players, which means much more responsibility per player. And the games are 20+ minutes not 5 minutes like a stomp is in MWO, again much more responsibility per player to not abandon teammates and if you do abandon them you are in all likelyhood causing a loss. Players in MWO can justify suiciding a light mech because its just 1/12th of the team's forces and less than that in terms of tonnage so who cares they can still win and earn you a win bonus.
You say "more responsibility" because a match lasts longer, but that can also translate into "more incentive to leave and end the pain".
Hoax415, on 26 October 2014 - 04:17 PM, said:
Most importantly in LoL your account can't be in two games. In MWO you can be in as many games as you have mechs.
...so? If you die, you get to leave with no penalty, and play another match in another mech. I do not see the problem with this. Unless you're claiming that it is somehow impossible to differentiate intentional suicide farmers from legitimate early deaths.
Hoax415, on 26 October 2014 - 04:17 PM, said:
So the most major fundamental trade off, that you need to convince the community and PGI is worth it would be that in order for all players to make good rewards no matter what: once you drop in a match you can never drop in another match until the first match ends.
I do not think that's a trade the playerbase is willing to make.
Why? How did you get to this conclusion? What are you basing this off of?
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Now, with that answered, does anyone who actually knows what I'm talking about want to try and answer the question?