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#21 Ultimax

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Posted 21 October 2014 - 07:15 PM

View PostFupDup, on 21 October 2014 - 06:40 PM, said:

Translation: Nerf the Mad Cat with quirks focused on it only, don't change Omni rules just because of one mech.


The Timber Wolf is down to 2 good builds at this point, let's wait for IS quirks.


It's also not the most powerful clan mech by a long shot.

#22 FupDup

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Posted 21 October 2014 - 07:19 PM

View PostUltimatum X, on 21 October 2014 - 07:15 PM, said:


The Timber Wolf is down to 2 good builds at this point, let's wait for IS quirks.


It's also not the most powerful clan mech by a long shot.

I'm mostly trying to argue against the crowd (i.e. throw them a bone) who support hardlocked JJs on mechs that weren't made to have hardlocked JJs.

As for most powerful, that would depend on how you define "powerful." It doesn't have the most firepower at all, as that award goes to the Dire Whale (and perhaps a few special Peacedove builds?). The Mad Cat's real strength is just that it has multiple strengths and not really any distinctive weakness. It packs a good punch, it can tank a good amount of damage, it can run pretty fast for its size, and can carry a pretty wide variety of loadouts.

It's like the Shadow Hawk of the heavy class in a way, but to a greater extent.


That being said, I do certainly want to see the impact of the quirks pass before brandishing the nerfhammer any further.

#23 Bluefalcon13

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Posted 21 October 2014 - 07:19 PM

My only minor complaint with the fixed JJs is that now I cannot run a sarna-stock timberwolf D :(

What can I say, I'm a sucker for sarna stock builds...

On a side note, I love summoners and can't wait to try the JJ changes out :) (again with my stock sarna builds...)

#24 xXBagheeraXx

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Posted 21 October 2014 - 07:22 PM

My laser/streak build only lost 1 ton of streak ammo...not missing it much.

My only mild annoyince is that my BAP for the streaks is in a side torso now instead of my CT where it was safe.

#25 Ultimax

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Posted 21 October 2014 - 07:36 PM

View PostFupDup, on 21 October 2014 - 07:19 PM, said:

I'm mostly trying to argue against the crowd (i.e. throw them a bone) who support hardlocked JJs on mechs that weren't made to have hardlocked JJs.

As for most powerful, that would depend on how you define "powerful." It doesn't have the most firepower at all, as that award goes to the Dire Whale (and perhaps a few special Peacedove builds?). The Mad Cat's real strength is just that it has multiple strengths and not really any distinctive weakness. It packs a good punch, it can tank a good amount of damage, it can run pretty fast for its size, and can carry a pretty wide variety of loadouts.



You define most powerful very simply.

It's the mech that has the single best ability to completely dominate a situation.

People focus fire Dire Wolves first for a very good reason.

#26 Salvag3

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Posted 21 October 2014 - 07:50 PM

I think what the furstration is in part is that the omni pods are supposed to add more customization options not remove them. Losing 4 tons out of your build is a pretty big number when you already have like 5 tons eaten by Heat sinks, I think it hurts even more in this case because most people used these pods for LRM support mechs, and you don't really need the JJs for that role in the first place. It's really starting to look like clan mechs have few and fewer options than IS mechs. I don't really get the explanation for it because neither faction is really going by any sort of lore based building rules. What I mean by that is Omni mechs could swap put pods but each pod came as is and IS mechs were hardwired from top to bottom you couldn't move anything around.

What we have now are clan mechs hardwired from
Head to toe with a few modules that can be changed around and IS mechs that are fully interchangeable to do almost what ever you want. It just seems kinda silly to me.

#27 Hillslam

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Posted 21 October 2014 - 07:59 PM

Posted Image

#28 Zorra

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Posted 21 October 2014 - 08:03 PM

View PostSalvag3, on 21 October 2014 - 07:50 PM, said:

I think what the furstration is in part is that the omni pods are supposed to add more customization options not remove them. Losing 4 tons out of your build is a pretty big number when you already have like 5 tons eaten by Heat sinks, I think it hurts even more in this case because most people used these pods for LRM support mechs, and you don't really need the JJs for that role in the first place. It's really starting to look like clan mechs have few and fewer options than IS mechs. I don't really get the explanation for it because neither faction is really going by any sort of lore based building rules. What I mean by that is Omni mechs could swap put pods but each pod came as is and IS mechs were hardwired from top to bottom you couldn't move anything around.

What we have now are clan mechs hardwired from
Head to toe with a few modules that can be changed around and IS mechs that are fully interchangeable to do almost what ever you want. It just seems kinda silly to me.

this...

I don't really care about having to take the Jump Jets with the pods, it took me about 5 minutes to fix up my builds, and what I ended up mostly doing was removing things like pulse lasers and swapping them out for normal lasers... I had the pulse lasers on there to give a differant play style from my other builds, and have excatly the same number of Jump Jets I had before, but now they are both in the same ST instead of spread around.

It just feels like clan mechs are getting more and more locked down for customization due to so many hard wired items and very few usable slots to put stuff in. I thought omni pods would make things more customizable, but it almost feels the opposite...

Edited by Zorra, 21 October 2014 - 08:04 PM.


#29 Lightfoot

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Posted 21 October 2014 - 08:04 PM

Why should I be forced to use MWO's nerfed jump jets just because a few players carry more than two LRM racks? No one should be forced to use jump-jets that have been balanced purely to curb 3PV pop-tarting. MWO's jump-jets are worthless for increased maneuverability, you can't even jump over low hills with 5 of them. Why would you use them except to 3PV pop-tart? Well I don't want to pop-tart. I quit the MW4 Vengeance League because it was pop-tart-only.

So make all the Clan Jump Jets removable and seek some other balance that is fair to the players who bought the Thor and Mad Cat for the ridiculously over-priced amounts. I mean how does the Thor compare to the Cataphract and Jagermech? Well it doesn't compare at all and will not beat these two mechs with the same skilled pilots in all 3. Anyone with even a month of Mechlab experience can see this.

#30 Aresye

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Posted 21 October 2014 - 08:06 PM

View PostPowder Puff Pew Pew, on 21 October 2014 - 06:35 PM, said:

Point is FUQ the JJ's NO ONE USES THEM ON THE TIMBER!


You're either oblivious, trolling, or just a really special level of stupid if you honestly believe that.

#31 Ghogiel

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Posted 21 October 2014 - 08:10 PM

POPTARTING IS BACK

#32 FupDup

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Posted 21 October 2014 - 08:12 PM

View PostGhogiel, on 21 October 2014 - 08:10 PM, said:

POPTARTING IS BACK

Posted Image

?

#33 Walluh

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Posted 21 October 2014 - 08:21 PM

Meh, I put the JJ's back into my SRMTimber the moment I heard about the upcoming change. JJ's are alright.

#34 Powder Puff Pew Pew

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Posted 21 October 2014 - 08:25 PM

View PostAUSwarrior24, on 21 October 2014 - 06:51 PM, said:


You have to change how you use it. Oh no, the sky is falling.


Ok lets say all your precious IS mechs you so LOOOVE were nerfed...lets say.. Hmmm cant use modules anymore. Something that would really piss everyone off, or a whole herd of "types of players" Whom you previously called "timbertards" Its the same equivelant to me and I dont care if you feel differantly or not. I would love to hear what type of nerf that would set YOU off. Dont hold back, lets hear it, I wanna know what would get under your skin.

#35 Whatzituyah

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Posted 21 October 2014 - 08:30 PM

View PostPowder Puff Pew Pew, on 21 October 2014 - 08:25 PM, said:


Ok lets say all your precious IS mechs you so LOOOVE were nerfed...lets say.. Hmmm cant use modules anymore. Something that would really piss everyone off, or a whole herd of "types of players" Whom you previously called "timbertards" Its the same equivelant to me and I dont care if you feel differantly or not. I would love to hear what type of nerf that would set YOU off. Dont hold back, lets hear it, I wanna know what would get under your skin.


Sadly I think we already had everything done to us that would get under our skin.

#36 Powder Puff Pew Pew

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Posted 21 October 2014 - 08:33 PM

View Postgregsolidus, on 21 October 2014 - 06:54 PM, said:

The butthurt is strong in this one.


This reply has no place in this thread.

#37 Powder Puff Pew Pew

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Posted 21 October 2014 - 08:37 PM

View PostAresye, on 21 October 2014 - 08:06 PM, said:


You're either oblivious, trolling, or just a really special level of stupid if you honestly believe that.


You're either a {LT-MOB-25} sucker, {LT-MOB-25} sucker, or a {LT-MOB-25} sucker, and if you believe you arn't then your a special level of stupid. ;)

#38 gregsolidus

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Posted 21 October 2014 - 08:39 PM

View PostPowder Puff Pew Pew, on 21 October 2014 - 08:33 PM, said:


This reply has no place in this thread.

I know, I was kidding. In all seriousness though, it's PGI. What did you expect? These are the guys who invented heat that arises from the fourth dimension.

Edited by gregsolidus, 21 October 2014 - 08:43 PM.


#39 badaa

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Posted 21 October 2014 - 08:42 PM

im a lil butthurt by this http://mwo.smurfy-ne...2d99fdf9ecd1279 i lov this build

#40 Powder Puff Pew Pew

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Posted 21 October 2014 - 08:48 PM

View PostXarian, on 21 October 2014 - 06:57 PM, said:

  • You are required to use the JJ on the TBR-S variant - locked on the CT
  • Each omnipod on the TBR is optional. You don't have to use JJs - just switch out the torso for a different one.
  • You have a choice between 1, 3, or 5 JJs on the TBR-S
  • Other variants have a choice between 0, 2, or 4 JJs
  • The locked JJs are the price you pay for having such an awesome omnipod on the torso - other omnipods don't have locked JJs, but they offer worse hardpoints
Regarding the Kit Fox:
  • Most people use KFX-S torsos for the jets, and not the ballistic hardpoint (only 2 crit slots available)
  • KFX legs can be switched out to legs without any JJs.
  • There's no real reason to use the KFX-S torsos if you aren't using JJs. It's a very minor change, since there are *very* few builds using the KFX-S torsos that don't use JJs.
  • As above, the locked JJs are the price you pay for having a torso with better hardpoints
Also, JJs are very good!


I didnt fuqing pay for JJ's on my gold ****** Timberwolf. I dont have any use for JJ's when my ****** ping is 1700ms. My point is, and while MANY of you ******* cant understand is I dont want them, I dont want to be forced to use the feature. I seriously do not see the timberwolf as being OP, and overclassed. Infact just the opposite. Ofc 75% of my ******* LRMs never hit their target because of Latency Drift. But it didnt need a ****** hard nerf as [SEVERE] as a perminent JJ. I dont even use the other mechs, only the gold S.





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