Xarian, on 21 October 2014 - 06:57 PM, said:
- Most people use KFX-S torsos for the jets, and not the ballistic hardpoint (only 2 crit slots available)
- KFX legs can be switched out to legs without any JJs.
- There's no real reason to use the KFX-S torsos if you aren't using JJs. It's a very minor change, since there are *very* few builds using the KFX-S torsos that don't use JJs.
- As above, the locked JJs are the price you pay for having a torso with better hardpoints
Although the post is made "long" ago, I have to asnwer this one:
How many people do u know steering KFX? I guess none, because your statements are nonsense. The KFX-S ST are the only one making it viable for battle when u lost your arms BECAUSE u can/could equip mg/ac2 there. PLUS with 2 slots available, u can put your ammo where the weapon is, which is as it should be: Torso gone, Weapon gone, Ammo gone.
Switching out any part of the mech is no argument. It is about this one variant(!) being disadvantaged.
No reason for the ST? See above. If I want JJs in the KFX, I take/took the legs like with every other jump capable clan mech.
And finally: The locked JJ... The option with the KFX would be: NO hardpoints at all. And please show me any(!) other mech that has to deal with only one slot in a section (except head and ct)