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I Have Been Happy Lately But The New Rewards Blow...


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#101 Revis Volek

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Posted 22 October 2014 - 09:00 AM

View PostBrody319, on 22 October 2014 - 08:54 AM, said:


Actually fight like that guy. Because he did a lot of damage, and after all if you dont get 5+ most damage bonuses you are probably going to make a couple tens of thousands of c-bills less than if you say, stick with your team and just try to help them kill the enemy



^^^ this guy doesnt get it

#102 Saint Scarlett Johan

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Posted 22 October 2014 - 09:01 AM

View PostFeetwet, on 22 October 2014 - 08:57 AM, said:


Thanks for the response. Not really interested in branching out beyond my little group but I do appreciate the input.

S


Any time man, the offer always stands. Good hunting.

#103 Brody319

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Posted 22 October 2014 - 09:04 AM

View PostJoseph Mallan, on 22 October 2014 - 09:00 AM, said:

Trust me I get paid very nicely for helping my team win... Its when I die impotently that I don't get a good pay.

Then you did something wrong.


1 kill 11 assists +700 damage = 130K c-bills
6 kills 8 assists = 270K c-bills.

So clearly kills are worth more than being a teammate. Just look at the bonuses and what triggers them and you see why. enemy has no face? leap in and alpha his ass, boom instant solo, component destroyed, most damage, kill. easy money. but if you can't leap in and get those kills, or tag the enemy, you are probably making less than before.

#104 Revis Volek

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Posted 22 October 2014 - 09:09 AM

View PostBrody319, on 22 October 2014 - 09:04 AM, said:


1 kill 11 assists +700 damage = 130K c-bills
6 kills 8 assists = 270K c-bills.

So clearly kills are worth more than being a teammate. Just look at the bonuses and what triggers them and you see why. enemy has no face? leap in and alpha his ass, boom instant solo, component destroyed, most damage, kill. easy money. but if you can't leap in and get those kills, or tag the enemy, you are probably making less than before.



What about the other 20 rewards you can get in the game now? You need to post a pic of the game and then we can show you what you really made money on. Of course 6 kills over 1 kill makes more money....dont even need Common Core math to figure that one out. :huh:

#105 Joseph Mallan

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Posted 22 October 2014 - 09:12 AM

View PostBrody319, on 22 October 2014 - 09:04 AM, said:


1 kill 11 assists +700 damage = 130K c-bills
6 kills 8 assists = 270K c-bills.

So clearly kills are worth more than being a teammate. Just look at the bonuses and what triggers them and you see why. enemy has no face? leap in and alpha his ass, boom instant solo, component destroyed, most damage, kill. easy money. but if you can't leap in and get those kills, or tag the enemy, you are probably making less than before.
6+8=14... Um math Much? Or did Lil Billy TK a couple players? :o

Edited by Joseph Mallan, 22 October 2014 - 09:13 AM.


#106 RedlineHunter

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Posted 22 October 2014 - 09:33 AM

Maybe if people started playing as a team they see more rewards. I seem to be doing as I always do c-bill/xp wise. I'm sure I'll get a little better as I learn the new system.

#107 WarHippy

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Posted 22 October 2014 - 09:40 AM

View PostDarthRevis, on 22 October 2014 - 08:51 AM, said:



My post is nonsense?
Yup.

View PostDarthRevis, on 22 October 2014 - 08:51 AM, said:

You went off and freelanced...and you got penalized for it. Doesn't matter that you won or got all the kills. Thats is NOT what this game supports is team work and coordination. Had you been shooting mechs other people were shooting at or even took the priority off one of your lights or mediums you would have gotten the rewards. So based of what you told me you engaged mechs on your own that really didnt directly benefit the team at the time, may have later im not here to say as i wasnt in the game and dont have any proof in front of me.The rewards dont lie....
Did you not read what I said? What I did helped the team, what I did supported the team, what I did made life easier on my teammates by splitting the enemy fire and freed up space so everyone wasn't tripping on each other, what I did helped our team so WE could win. It is great that we are buffing support roles and giving rewards for being a team player, but there are more ways to be a team player than what are currently being rewarded and it is absurd to dismiss other players contributions to the win or loss by saying they didn't help in the right way.

View PostDarthRevis, on 22 October 2014 - 08:51 AM, said:

Now im not saying this is THE SYSTEM it still needs some tweaking which will come im sure, but this is better then the latter by a long shot.
So far this new system has been really inconsistent, and it does a poor job of rewarding team play without making other forms of team play feel unrewarded and marginalized.

#108 Joseph Mallan

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Posted 22 October 2014 - 09:44 AM

View PostWarHippy, on 22 October 2014 - 09:40 AM, said:

Yup.
Did you not read what I said? What I did helped the team, what I did supported the team, what I did made life easier on my teammates by splitting the enemy fire and freed up space so everyone wasn't tripping on each other, what I did helped our team so WE could win. It is great that we are buffing support roles and giving rewards for being a team player, but there are more ways to be a team player than what are currently being rewarded and it is absurd to dismiss other players contributions to the win or loss by saying they didn't help in the right way.
So far this new system has been really inconsistent, and it does a poor job of rewarding team play without making other forms of team play feel unrewarded and marginalized.
I only played a handful of matches last night, I will keep a closer eye out for this Hippy. You are right, you did take one for the team, I just wonder how you go and reward that without having it become exploitable? :huh:

#109 Mystere

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Posted 22 October 2014 - 09:55 AM

View PostBrody319, on 22 October 2014 - 09:04 AM, said:

6 kills 8 assists = 270K c-bills.


6 + 8 > 12

Your credibility is highly in doubt.

#110 WarHippy

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Posted 22 October 2014 - 10:10 AM

View PostJoseph Mallan, on 22 October 2014 - 09:44 AM, said:

I only played a handful of matches last night, I will keep a closer eye out for this Hippy. You are right, you did take one for the team, I just wonder how you go and reward that without having it become exploitable? :huh:


I wish I had an answer for that I really do, but things like this only get more complicated as you add in all sorts of variables like what was added. With so many rewards being "do this while X distance from C person while standing on one foot when the moon is in its 3rd phase during the second Tuesday of every month that ends in y" you get bizarre scenarios that alter players behavior in an attempt to game the system despite it not always being the best course of action for actually winning. These rewards seem to be setup more like achievements instead of a proper incentives.

I would like to see a much more straight forward simple system that doesn't require altering everyone's behavior in order for it to feel rewarding. Keep it simple stupid comes to mind. As an example.

Skirmish:
Win = 50,000 Loss = 25,000
Kill = 4,500 Assist = 6,500
Damage = 500 c-bills per 100 damage done
TAG/NARC = 350 c-bills per 45 damage done to tagged/narc'd target by teammates.
Spotting assists = 2,000
UAV = 500 per person spotted every 10 seconds


Conquest/Assault could have similar numbers with big payouts for winning by cap, and much lower rewards for getting capped so that people have an incentive to both attack and defend the objective instead of just duke it out.

#111 Mystere

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Posted 22 October 2014 - 12:05 PM

View PostWarHippy, on 22 October 2014 - 10:10 AM, said:

Conquest/Assault could have similar numbers with big payouts for winning by cap, and much lower rewards for getting capped so that people have an incentive to both attack and defend the objective instead of just duke it out.


I approve of this. But if I may be allowed a little tweak ...

Rewards should be based purely around the process of capping, which includes killing cappers (i.e. killing someone inside the cap zone) and killing base defenders (i.e. [1] killing defenders in the cap zone and [2] killing while you are in the cap zone). That should make things more interesting. :D

#112 WarHippy

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Posted 22 October 2014 - 12:09 PM

View PostMystere, on 22 October 2014 - 12:05 PM, said:


I approve of this. But if I may be allowed a little tweak ...

Rewards should be based purely around the process of capping, which includes killing cappers (i.e. killing someone inside the cap zone) and killing base defenders (i.e. [1] killing defenders in the cap zone and [2] killing while you are in the cap zone). That should make things more interesting. :D


My name is WarHippy and I approve this message. :D

#113 Feetwet

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Posted 23 October 2014 - 05:15 AM

Ok, so gave it another run in the qroup queue last night. My results were better due to the fact I wasn't getting absolutely reemed like the night before. Only had 2 matches with sub 30k which should be helped some with today's hot fix.

Of course I spent more than I earned outfitting my new stormcrows :huh: that crap be expensive.

Anyway, combine better matches with concentrating on the key elements of the update (flanking, lance movement, ...) provided more payout. I even got 74,000 in a loss which was nice.

The hotfix looks like a great step in the right direction.

S

#114 Macksheen

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Posted 23 October 2014 - 05:27 AM

Lock is rewarded now, it's good to encourage that behavior. I was a compulsive lock-er anyway, but you do get the occasional reward for spotting, etc.

#115 Livewyr

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Posted 23 October 2014 - 05:33 AM

Rewards based on personal performance...

oh the inhumanity!

#116 Jun Watarase

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Posted 23 October 2014 - 06:14 AM

This thread is full of misinformation. Solo kill has nothing to do with actually soloing a mech by yourself. It just means you did the most damage AND got the killing shot.

If you do 50% damage and you had 3 people helping you with the next highest person getting 20% damage, you still get the most damage reward. If you also get the killing blow, you would get both killing blow and solo kill as well.

And theres no rule saying damage dealers cant take tags or NARCs.

Edited by Jun Watarase, 23 October 2014 - 06:14 AM.


#117 Hades Trooper

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Posted 23 October 2014 - 06:29 AM

View PostFeetwet, on 21 October 2014 - 07:20 PM, said:

I am not a good player but before this patch each match at least moved me a little bit forward. Here are my last 4 matches tonight:

30,000
30,000
26,000 (a cap win)
15,000

This is F'N horrible. If you want all of us bad players to leave, you may get your wish. What is the F'N point now.

THIS HAS TO CHANGE!

I know, L2P, don't QQ, BYE!

Did I cover them all...

Sorry for the rant but this is just too much...
S


IDK, I have a rookie player in my clan and a newbie who started on tuesday so 3 days ago.

with some advice some tips and getting them to work as a team and do as asked they went from crappy money to earning over 100k a match now and thi was a bloke that before today didn't even know how to use arm separate from his torso and getting less than 50 damage a game.

I'd suggest you use the faction section and find a unit that can help you learn how to play as once you do it's rather easy to earn cash.

I know the bloke who started on tuesday and it's now Friday earned enough to buyt a black jack and now a Storm Crow in 3 days.

sounds pretty easy to me,

#118 Reno Blade

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Posted 23 October 2014 - 06:40 AM

Easy solution for balancing new player low rewards and "pro gamer" high incomes:

Instead of making Win/Loss a fix amount, make it a "bonus" that depends on the rest of you income.
- If you make less than 30k, the win or loss bonus will make it possible to gain a certain minimum (like 50k).
- If you got over 200k, the bonus will not be added, to keep the high-games inline.

This might sound like good play will be rewarded less, but it's just a way to give a minimum-income and not increase maximum income by the new system by that "little" extra for the win/loss.

#119 Joseph Mallan

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Posted 23 October 2014 - 06:46 AM

View PostJun Watarase, on 23 October 2014 - 06:14 AM, said:

This thread is full of misinformation. Solo kill has nothing to do with actually soloing a mech by yourself. It just means you did the most damage AND got the killing shot.

If you do 50% damage and you had 3 people helping you with the next highest person getting 20% damage, you still get the most damage reward. If you also get the killing blow, you would get both killing blow and solo kill as well.

And theres no rule saying damage dealers cant take tags or NARCs.

But Jun... That would make sense, and our player base wants nothing to do with a sensible reward for teamwork and effort!

#120 Bacon_Warrior88

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Posted 23 October 2014 - 06:51 AM

I'm not sure what you all are doing, but I have been raking in the cbill's in my tag spider. With premium time, easily over 200,000. I had one match of 350,000. Lots of success with other Mechs as well. I guess I do more than just get that "killiing blow."


http://mwo.smurfy-ne...f258ad3637efc61





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