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What To Do With The Cn9-Ah When I Already Have A Yen Lo Wang?


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#21 Neutron IX

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Posted 03 November 2014 - 09:25 PM

I freaking love this thing...not sure why you don't like the 3 x MG and 3 x SRM, but I'm having a blast with this build...

http://mwo.smurfy-ne...5a1056b257e52d0

*Edited to add that I have found that I could probably drop that half ton of AMS and make that extra half ton of SRM a full ton, but most of the time, it feels like I have enough of all types of ammo really.

Edited by Rip Snorgan, 03 November 2014 - 09:27 PM.


#22 XphR

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Posted 03 November 2014 - 09:28 PM

View PostTerciel1976, on 22 October 2014 - 05:32 PM, said:


For the 1000th time, you can't sell it.

(But I essentially agree)

You forgot to the part where you read the post you are replying to.
:P

#23 Mothykins

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Posted 03 November 2014 - 10:15 PM

Call me the odd one out here, but even running the thing bare stock, it was easy enough to break 300-400 damage.

So thus: CN9-AH

#24 CimaGarahau

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Posted 03 November 2014 - 11:14 PM

I also need a XL I think. Too slow!

#25 mogs01gt

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Posted 04 November 2014 - 06:45 AM

There is no reason not to run an XL in the AH.

#26 Sandtiger

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Posted 04 November 2014 - 09:12 AM

View PostRip Snorgan, on 03 November 2014 - 09:25 PM, said:

I freaking love this thing...not sure why you don't like the 3 x MG and 3 x SRM, but I'm having a blast with this build...

http://mwo.smurfy-ne...5a1056b257e52d0

*Edited to add that I have found that I could probably drop that half ton of AMS and make that extra half ton of SRM a full ton, but most of the time, it feels like I have enough of all types of ammo really.


Nice, same build, except I hate XL engines in anything over a light. I didn't do the XL or the Artemis, everything else is quid pro quoe. I played more with it last night, and was just murdering people. I love it!

#27 javathejat

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Posted 10 November 2014 - 04:27 AM

Max xl engine.

2 MGs - UAC5 - 3 srm 4

you dont really need a standard on a Centurion. 500+ most of the matches.

Quirked srms 4 in this thing are amazing

#28 Cold Cash

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Posted 12 November 2014 - 02:09 PM

IMO the ah is better than the wang, huge burst damage means quicker kills, which means u have more armor left to kill more mechs :).
Ive had more 100 point games in the ah than anything else i own(86 mechs) running xl 275 ac20 srm4 srm2 x2 an amazing performing mech.

#29 PitchBlackYeti

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Posted 18 November 2014 - 04:38 AM

View PostKyocera, on 03 November 2014 - 09:03 PM, said:

I always seem to receive PPFLD metawhale sprunk right in the CT anyway so I almost always use an XL on my Cents.


Same here, I have tried STD loadouts on my cents at first but the few more seconds of pewpewing with 2xML just wasn't worth it for me. Centurions side torsos (torsi?) are small and quite XL friendly, the only benefit from a STD engine is that you can tank damage with a destroyed torso for a while more. And from my experience I get way more kills and damage thanks to increased firepower with XL engine than I would ever get from a STD zombie.

ONTOPIC

Since I don't own the YLW im sporting an AC/20, 3xSRM2 (no weight for 4's) and XL255. IMO any engine below that degrades it to long range support and there are alot of better chassis for that.

Edited by PitchBlackYeti, 18 November 2014 - 04:45 AM.


#30 DrSlamastika

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Posted 18 November 2014 - 05:02 AM

Centurions are zombie mechs :) so take the biggest STD engine, 3xMG and 3xSRM6 with lots of ammo :D its a beast!

#31 N a p e s

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Posted 18 November 2014 - 07:56 AM

Preferred build for the moment. CN9-AH

Cooldown module for both AC20 and SSRM2.

Its a total light killer but the AC20 also doesn't mess around for punching heavies and assaults.

#32 mogs01gt

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Posted 18 November 2014 - 01:54 PM

View PostDrSlamastika, on 18 November 2014 - 05:02 AM, said:

Centurions are zombie mechs :) so take the biggest STD engine, 3xMG and 3xSRM6 with lots of ammo :D its a beast!

Its not a zombie when both ST's are gone..There is no reason not to run an XL in the AH.

#33 Triban

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Posted 18 November 2014 - 06:06 PM

CN9-AH

For 12-man play.

#34 Sovery_Simple

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Posted 18 November 2014 - 08:55 PM

View PostTriban, on 18 November 2014 - 06:06 PM, said:

CN9-AH

For 12-man play.


I like what you did with the armor levels for that extra half ton of SRM ammo. Though you should probably put that half ton of srm ammo into either your srm side (to try and hide it from crit rolls.) and because the game will use that half ton first to fuel your shots, rendering the ammo "safe" after 5 srm volleys, since ammo will work from the top down to your legs and empty it out first. (Thus moving the full ton of srm ammo into your legs where the half ton once resided.)

If I get tired of that little bit of extra armor I will probably swap to those armor levels. +1
(I've noticed that around 6 head armor is the magic number to not get blown away from random arty shells, and you could possibly steal a point from the rear armor of your ST's if you're especially daring, but I wouldn't do so myself [I run roughly 3 rear armor points for reference])


Edit: For those that don't like running an XL in their Cents, I also prefer running a standard engine in my cents, but I found that I was dying near instantly, and most commonly, from CT loss, if / or after ST loss. That is to say, I was usually dying right after I lost a side torso, so it only bought me a couple of seconds at best. Thus moving to an XL gave me the added mobility to help avoid the damage that would end me in a slower engine. To those that were wondering: Yes, I was twisting, usually my entire left side would evaporate, all the way down to and including my CT.

The extra speed is also very nice for coring out someones rear armor in this mech.

To those that look at this and disregard it because "the YLW is taking care of my AC20 needs" look at this mech as a joining of the YLW and the CN9-A. You get the AC20, and (most) of the SRM's. You lose the two flimsy CT Mlas, but gain the "real" punch that each mech carried, all rolled into one.

Edited by Whoops, 18 November 2014 - 09:16 PM.


#35 WrathOfDeadguy

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Posted 18 November 2014 - 10:17 PM

What I'm running is pretty similar, but biased towards more SRM ammo since the AC20 tends to get knocked off late in the match. It was an absolute terror tonight- I used it to good effect in flanking and backstabbing, driving through enemy formations from behind unloading alphas and weaking havoc like a good little murderbot. One notable incident on HPG saw it take out a K2 from behind on top, then drop down behind the enemy's push and obliterate a poor unsuspecting Raven before marching past its corpse and punching a Daishi's hindquarters out through its nostrils and claiming its twin's right arm as a souvenir. I died pretty soon after that, but it was probably the coolest killing spree I've managed since I started playing in June. Night and day compared to how I've been doing in my other Cents. I only ran out of ammo once, because I had hitreg issues trying to tear a legged SCR's remaining leg off and had to pump several more SRM volleys into it.

YLW gets a 30-pt alpha... 32 if you cram MPLs in. AH packs that and a side of fries. No contest IMO- wouldn't even consider dropping MC on a Wang after playing with this.

Edited by PS WrathOfDeadguy, 18 November 2014 - 10:19 PM.


#36 mogs01gt

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Posted 19 November 2014 - 06:08 AM

The SRM ammo should be in the head and CT.

View PostPS WrathOfDeadguy, on 18 November 2014 - 10:17 PM, said:

YLW gets a 30-pt alpha... 32 if you cram MPLs in. AH packs that and a side of fries. No contest IMO- wouldn't even consider dropping MC on a Wang after playing with this.

The Wang existed at the time when Cents had better hit boxes. So zombie it would really rack up the CBills.

Edited by mogs01gt, 19 November 2014 - 06:15 AM.


#37 Attish

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Posted 20 November 2014 - 02:30 AM

View PostWhoops, on 18 November 2014 - 08:55 PM, said:


I like what you did with the armor levels for that extra half ton of SRM ammo. Though you should probably put that half ton of srm ammo into either your srm side (to try and hide it from crit rolls.) and because the game will use that half ton first to fuel your shots, rendering the ammo "safe" after 5 srm volleys, since ammo will work from the top down to your legs and empty it out first. (Thus moving the full ton of srm ammo into your legs where the half ton once resided.)

If I get tired of that little bit of extra armor I will probably swap to those armor levels. +1
(I've noticed that around 6 head armor is the magic number to not get blown away from random arty shells, and you could possibly steal a point from the rear armor of your ST's if you're especially daring, but I wouldn't do so myself [I run roughly 3 rear armor points for reference])


Edit: For those that don't like running an XL in their Cents, I also prefer running a standard engine in my cents, but I found that I was dying near instantly, and most commonly, from CT loss, if / or after ST loss. That is to say, I was usually dying right after I lost a side torso, so it only bought me a couple of seconds at best. Thus moving to an XL gave me the added mobility to help avoid the damage that would end me in a slower engine. To those that were wondering: Yes, I was twisting, usually my entire left side would evaporate, all the way down to and including my CT.

The extra speed is also very nice for coring out someones rear armor in this mech.

To those that look at this and disregard it because "the YLW is taking care of my AC20 needs" look at this mech as a joining of the YLW and the CN9-A. You get the AC20, and (most) of the SRM's. You lose the two flimsy CT Mlas, but gain the "real" punch that each mech carried, all rolled into one.


I totally agree with your statements. I tried out this build CN9-AH yesterday night and my first match was awesome (600ish damage 3 kill, 8 assist). If u use this mech right you can spill out the guts of your enemys easyly.

#38 Mad Ox

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Posted 20 November 2014 - 01:54 PM

Was originally rolling the Stock just upgraded to Endo for more ammo on AC and 1/2 ton on LRM. Was very effective combo. Stay at range for start of battle raining LRM's when I get to about 25% LRM then start looking to move in and Coup de grace mechs with the AC20.

Have since swapped to 3 AC2 still working on skills so need work. Think I still have single heat sinks so tend to over heat and stay hot so need to play with it but it really is a good bit of fun. Dishes out good damage too. Stay at range or near much more immediate threats and tend to get over looked well until I start ripping into an enemy they wake up faster after I chew them up.

#39 mogs01gt

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Posted 21 November 2014 - 06:55 AM

They key to this mech is speed + ammo. Im going to have buy a xl265 or xl255 so I can get some more ammo. I keep running out with like 400-600dmg done.

#40 WrathOfDeadguy

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Posted 24 November 2014 - 01:18 AM

With my recent earnings, I added AC20 refire + range modules, Target Info Gathering, and Radar Dep... the improvement from the AC20 mods was subtle, but appreciable, and compliments the SRM4 quirks well. With max damage at 297, the AC20 was viable at 450+ and nearly as fast as a stock AC10, and with the SRM4s quirked to 324m, that let me keep targets under fire all the way into brawling range for the finishing blows.

I used the AH to grind out most of my challenge matches (and I'm pretty sure all of my qualifying matches were with the AH rather than any of the other Mechs I dropped in), and TIG in particular was a great help in putting killshots on target. Radar Dep was also invaluable with all the LRM rigs on the field. Apart from ECM 'Mechs, I've had better success in the AH now than I have in any other 'Mech, period- even my Death's Knell. Getting this sucker mastered and fully equipped with modules was the highlight of an otherwise pretty miserable weekend, and I'm happy to say that apart from the odd early death I'm pulling 500+ damage now. It's exactly the right 'Mech for my playstyle, and it shows.

I kept the AC20 ammo in my torso, and will for the forseeable future... I haven't been getting legged much, despite the Cent's tankiness in the torsos, so I've found it a greater benefit to keep the ammo I deplete first (which is the AC20) in the sections more likely to take fire. Maybe that will change if/when my ELO improves- if I start getting legged more, I'll move the ammo out- but for now it's the best option for me. If anything, I think I'd relocate most of my ammo (save for a ton in the head) to the right torso, since that's almost always the very last section to go apart from the legs which usually don't go at all for me. I think that must mean I'm making good use of my shield arm.

Have to say, the AH is making me reconsider the other Cents in a big way. I was halfway convinced to sell them all because I was just doing so poorly in them, but if I can do well in one variant I'm probably just using the wrong configs on the others- either that or I only got Cent tactics down once I started running the AH. I think I'll keep them after all.





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