
I, too, had the impression that LPs are not going to be a currency, but rather a score tu unlock items. Items that may be taken away if this "score" gets lower. I am fine with it. If the Army issues you an uniform, if you leave it or you become a traitor to your nation, the Army would not give you replacement uniform, weapons, vehicle paint etc.
This also means that even if you do not give a crap about LPs, you will still gain them by just dropping and accumulate them..
However, i admit that in MWO items like cockpit items may be taken with you when you leave.. I would make it this way: cockpit items and titles are kept if you switch faction, while skins and similar items are lost and you have to accumulate again a number of LPs to be able to use it.
So Logan if they choose this route you may be half-happy. I would expect, indeed, a katana and a wakizashi as cockpit items for Kurita MechWarriors..

Mercs could have less restrictions indeed, but still you would see mercs flying their own colors, not those of a House they have worked for years before.
To be honest, i do not like the possibility of having two characters on the same account. I would write the story of a single character rather than have [X] characters or, worse, [X] different mechwarriors like in War Thunder.. But that is my opinion.
@Ayrmoon: sorry, but this game is based on the BattleTech universe. As Paul says, you will play most of the time in the normal queque, where you can use all your 'Mechs. I was not around during closed beta, but i hear that since the very start of the project they said that, as Doc reminded, factions would represent meaningful choices. Be happy that they just limit IS vs Clan 'Mechs.
However, this reminds me of another point. So far, factories have not been mentioned yet i think. They should be among the rewards for taking important planets. If we had more meaningful restrictions, being able to buy/replace at lower cost (if we had R&R...) our favourite 'Mechs (manufactured by other factions) would be quite a goal for many players..
But without these restrictions?
About your last post , 'Mech restrictions are important for the game, too. First, a game designer would think that he should make factions, indeed, a meaningful choice..
Second: i am a bit bored of mixed Clan vs IS teams. Puretech will be interesting
