I played mostly, with a classic-LRM-Boat in this weekend... (XL, A+, ~2000 Ammo). I had about 15 good matches... But, sure more bad ones... I saw whole teams, who didn't used the target lock in the firts 5-7 minutes of the fight (not the match!)... They lose always... I saw bigger Mechs, like the the Mikey, without CAP (1 tonne!).. Mostly an IS-ECM Lights ran around them... But, because nobody saw them in the radar... they died...
Nowdays, we have least 2-4 LRM-Boats in each team.. If no one spott or least use the target lock during the fight... that means a lose of least 1500-2000 direct-CT damage.. A team, who don't use this advantage, is just stupid... or HELO..
Before anyone call "kill steal"... don't forget, that LRMs have a 4-8 sec flying time.. So, if the CT is red.. You have enough time for an Alfa, before the LRMs reaches the target.. And if, the CT is not soft enough... Ye, if an average pilot becomes every second an LRM-volley hit, they almost don't see anything, or have time to care anything else, just to find a hideout.. For a brawler, such a target must be like a free candy.. I personally don't like stealing the kills, for me would be far enough the Assist, but, I can't call my missiles back... Normally, even, if I made the 90% of the damages, I don't care who made the Kill.. except on Challange/Event times... but, that is not my failure, it's the Challange Reward System's...
Actually the New Reward System can end the "I killed it/You stole it!" discussion forever.. It is so, easy, I don't understand, why they don't implemented it till now... The "Killer" and the "Most Damage Maker" should be become equal points! No one would cry "You stole my Kill" anymore...
I think the Challange Point System should be give rewards for EVERYBODY, who helps his/her team in ANY ways. For example, my version would be:
- Kill Blow = 20 points
- Kill Most Damage = 20 points
- Assists = 10 points
- NARC = 5 points
- TAG = 3 points
- Spott = 2 points
- ECM-counter = 1 point
- Win = 20 points
- Tie = 10 points
- Lose = 5 points
- Base Cap = 15 points
- Point Cap = 10 points
- Point Re-Cap = 5 points
- Damage = [ (Match DMG - Team DMG) / 20 ] points [ ! ]
- Resources = [ Collected Resources / 30 ] points
- Player Lives = 10 points
- Player Died = 5 points
- Team Kill = - 40 points [ can go below zero ! ]
Edited by Sky Hawk, 28 October 2014 - 04:08 AM.