This is a good/bad idea. It is good for the current form of the game in that it adds more fluff and additional ways to progress in the game. But it is bad for reasons stated above, it penalizes poor players by making them pay out for additional gear and is a mess to balance in this form of the game.
I say this form of the game because I do not think it is a good form to have taken. It is devoid of meta and raison d'etre beyond "let's smash mechs together and see what happens." I can do that in Mercs for free without the hair tearing session. If this game took the form of a persistent conflict that had shallow, but significant depth it would be a different story. I like to imagine this game could have had pvp centered around conflict worlds, where you contracted to stay for 3-7 days at a time. On these worlds would be differing economies and equipment availability that would allow you to pick up mechs and weapons for varying prices and would dictate combat dynamics. I love to think that the Clans would recieve their proper weapons and the invasion would be a trigger event. Players buying into Clan mechs would be removed from IS, their faction choice changed to Clan generic, equipment refunded. Then they would be slotted into matches on conflict worlds with a "time skip" excuse, one side being IS and the other being Clan. Their could be worlds designed for exclusive IS vs Clan matches with no equipment mixing. You would have a chance after a win to salvage weapons and even entire mechs, however slim the latter. Weapons would be interchangeable and, as stated, Clan gear would be better in many ways with esoteric downsides. There would be a clear line of progression as the invasion proceded, with each side using what they could steal and optimize with.
Alas, we have a TDM.
I would like salvage in-game, but I fear it is no more than a income option in this state.
Edited by Popper100, 26 October 2014 - 10:44 PM.