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C-Bill Earnings Need To Be Increased


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#201 RalphVargr

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Posted 26 October 2014 - 10:50 AM

View PostKraftySOT, on 26 October 2014 - 10:36 AM, said:


See I want you to do this. I want you to go tell these Vets of Chosin and Twin Tunnels and Pusan....that a video games time investment...is to hard.

You know whats hard?

Digging a fox hole in frozen ground along the Yalu and the chinese screaming over the hill with Russian burp guns and bugles blaring.

Not a video games grind.

Flying a kite, is actually more difficult than making it SpaceRich. SpaceRich simply takes TIME. Flying a kite, takes practice.

And if you work your ass off, take that hard earned money, buy yourself 250 million cbills, and then your problem is solved.


Thanks, my dad had nightmares the rest of his life. Mom too. Both would take a look at this game, this thread, and ask me, "why are you arguing with a rich bar drunk?"

My kite's tail number was 78-404. IFR rated at age 17 before that.

You really are that arrogant. Where's the Ignore button?

#202 Joseph Mallan

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Posted 26 October 2014 - 10:50 AM

View PostKraftySOT, on 26 October 2014 - 10:32 AM, said:

And torso twist range, punishes bad players who dont realize theyre exposing their back armor, and giving away Flanking cbills to everyone who can see them.

Maybe im just more adept at understanding and taking advantage of systems?




This entire Cbill discussion has absolutely nothing to do with whats fair, or compensating you for team play, or anything else than the business of selling entertainment, and staying profitable. Every single decision is put through that filter.

I have been making to much money for losing lately put that through a filter. It's known as personal preference. You think its not good for the game, Me I figure I EARNED any Mech I saved up for as a MechWarrior. Mechs are not cheap and should not be something a player can Collect like Pokemon. :rolleyes:

#203 KraftySOT

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Posted 26 October 2014 - 10:50 AM

View PostTorgun, on 26 October 2014 - 10:41 AM, said:

So we're actually discussing why low CBill income in a game is good because real life can be tougher? Holy irrelevant batman.


Low is subjective.

Its relevant in that people are saying a grind, in a video game, is too hard. Thats kind of ... first world problems.

Theres plenty of people making bank right now, taking advantage of the system as its intended to be taken advantage of. If youre not making bank, there are legitimate, illegitimate reasons for that. Legitimate reasons are, I dont have time, im not very good, etc...but you cant say a system is broken, or needs to be altered in a way that suits you, based simply on your esoteric level of enjoyment.

Which is all it comes down to.

You dont LIKE the grind...so the grind must be bad.

Thats fine, im not harping on anyone for that. What im harping on is when you say the cbill payout is low, when you do nothing but complain, instead of doing what they people are doing who arent getting low payouts. On top of that...no one but you is choosing to spend money. I dont. Game works just fine. The problem is between your perspective and your expectations, not the pay system or the cbill return.

#204 KraftySOT

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Posted 26 October 2014 - 10:56 AM

View PostJoseph Mallan, on 26 October 2014 - 10:50 AM, said:

I have been making to much money for losing lately put that through a filter. It's known as personal preference. You think its not good for the game, Me I figure I EARNED any Mech I saved up for as a MechWarrior. Mechs are not cheap and should not be something a player can Collect like Pokemon. :rolleyes:


I agree with this.

Im not saying that 400k cbills in my Raven 3L is WAD (working as designed)...im just saying I read the patch notes, realized you could do that, and things are actually better in cbills than they were before.

And they werent even bad before. I was making oodles. Ive got my Richer Than Blake achievement. Im the 1%. I got there for free.

That seems...off? My objective self wants to say thats too much money. Im getting way more bang for my non existant dollar than I should. But im not about to complain about that. I dont think people should be collecting them all like Pokemon either.

But the fact is that with some effort and time, you can. If you say you cant...youre doing it wrong.

View PostRalphVargr, on 26 October 2014 - 10:50 AM, said:


Thanks, my dad had nightmares the rest of his life. Mom too. Both would take a look at this game, this thread, and ask me, "why are you arguing with a rich bar drunk?"

My kite's tail number was 78-404. IFR rated at age 17 before that.

You really are that arrogant. Where's the Ignore button?


Yeah him and everyone else in that frozen hellscape of MacArthurs making.

And exactly. Why argue. Why argue with the payouts. Play, enjoy yourself. If its not enjoyable, try getting into the meta, farming the new rewards. Actively TRY and do something about it, before you throw up your hands and pray for rain.

This isnt some Founder or Gold Mech holder telling you people this.

Im a Freeloader. Im not proud, but im not ashamed of that fact. Im not unique either.

The grind is what you make of it, and how you approach it. If you want more cbills you need to make more cbills. Im the person this thread is talking about.

I was the new player a year ago. I was frustrated when I bought a Hunchie as my first mech and it was terrible. I got irked that I had to figure out the meta in the forums, discovered the games all messed up, theres unexplained ghost heat, theres nerfs all over the place, #saveMWO is going on when I started playing seriously, the clans, 3pv...I had to take out my unskilled mechs against Meta-whales and lrmaggedons and magic jesus boxes. Ive fought up from Locusts to Ravens on to Wubshees and bought a DakkaWolf. Ive lulzed with 4 ac5s, and plastered and been plastered in Hexastalkers.

Thats what I contended with. And I stand here before you today, surviving that as a new player, a free to play player..sharing my experience. Ive seen the top of the mountain and I tell you friends it is good.

The grind is fine. Youre the problem (or your attitude/playstyle/choices/etc).

Its not condescending its just the truth.

Edited by KraftySOT, 26 October 2014 - 11:04 AM.


#205 Bront

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Posted 26 October 2014 - 11:10 AM

With the hotfix, Earnings are in line if not better than where they are, but you need to play into the system a bit.

View PostCavale, on 25 October 2014 - 12:17 PM, said:

New earning model encourages Deathball.

Deathball or no pay.

Not exactly. You want to:
- Hang near your team in general. You get bonuses for being near mechs much heavier or ligher than you, as well as being near mechs when they're firing/underfire.
- Hang near your lance. Lance bonuses can add up.
- Spot things. Lock targets for free bonuses on occasion.
- Pot shot when you can. Rewards can roll in from a single plink from a laser, and generally any damage done to the enemy is a good thing.
- Get assists (No change here, just worth slightly less)
- Do the most damage to a target (you get an extra reward for this)
- Get Kills (with the above damage, kills are worth a ton, otherwise, they still pay)
- Move. Hit and Run and Flanking bonuses stack pretty well.

A good game is no longer simply a pile of kills, assists, and damage though, but if you do those while playing with your team, you'll make boatloads of money. Otherwise, money may be slightly harder to come by than it was before.

XP, on the other hand, is still a bit lacking compared to prior to the patch, but not by a huge ammount.

#206 KraftySOT

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Posted 26 October 2014 - 11:13 AM

View PostBront, on 26 October 2014 - 11:10 AM, said:

With the hotfix, Earnings are in line if not better than where they are, but you need to play into the system a bit.
Not exactly. You want to:
- Hang near your team in general. You get bonuses for being near mechs much heavier or ligher than you, as well as being near mechs when they're firing/underfire.
- Hang near your lance. Lance bonuses can add up.
- Spot things. Lock targets for free bonuses on occasion.
- Pot shot when you can. Rewards can roll in from a single plink from a laser, and generally any damage done to the enemy is a good thing.
- Get assists (No change here, just worth slightly less)
- Do the most damage to a target (you get an extra reward for this)
- Get Kills (with the above damage, kills are worth a ton, otherwise, they still pay)
- Move. Hit and Run and Flanking bonuses stack pretty well.

A good game is no longer simply a pile of kills, assists, and damage though, but if you do those while playing with your team, you'll make boatloads of money. Otherwise, money may be slightly harder to come by than it was before.

XP, on the other hand, is still a bit lacking compared to prior to the patch, but not by a huge ammount.


Hit and Run and Flanking are just crazy good pay outs if you really force yourself to shoot, scoot, wait, shoot, scoot, wait. I see 30/40k out of them in matches I do well in.

See people, Bront is how you do it right. Observe, understand, adapt, overcome.

#207 MischiefSC

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Posted 26 October 2014 - 11:20 AM

I won't spend money to avoid a grind - I avoid the grind by playing something else.

More mechs I can buy the more I want to buy package versions with xp/cbill bonus and but mc for paint and bays.

Grind makes me less inclined to pay money, not more.

#208 mania3c

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Posted 26 October 2014 - 11:24 AM

My earnings are not really lower or higher than before..however...I was here, when earnings took a nerf. I am here since 2012 and I love mechwarrior games...when I started playing MWO..it was awesome.. it was fun, earnings were in good shape and I was able to slowly try new toys... I was even buying camos and color for MCs so I had fun times, PGI had my money..all was good..

Suddenly..earnings got much lower..and fun slowly fades away.. while combat is still fun, it's only one part of the game..and instead spending MCs on mechs which I would have spent on camos otherwise ..I stopped playing altogether.. grind is just on pair with korean MMOs..and sadly, it was same for all but one my friends I introduced into MWO..we had blast before..after that nerf..we just stopped playing one by one. ..of course..I play few games each month..just to check what is new..but..well..that's it .. in 2014 I earned probably 10-12 mil CB .. so you have an idea how much I play..

I think rewards 2.0 are step in right direction..however earnings are just set too low and I can't see how new players would be able to stick with this game with grind, what we have now..

and I have to quote this because it is so much true

View PostMischiefSC, on 26 October 2014 - 11:20 AM, said:

Grind makes me less inclined to pay money, not more.

Edited by mania3c, 26 October 2014 - 11:27 AM.


#209 Mr Beefy

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Posted 26 October 2014 - 11:31 AM

View PostAssiah, on 25 October 2014 - 07:29 PM, said:


And again, rather than field a proper argument, you choose to insult, speak down to people, and avoid the main point all together. My argument (and the argument on many other veteran players, both in this thread and in my own unit) is that the current progression is too slow. I'm a fine with the concept that players that play well are rewarded with a faster progression, but currently it seems that players are punished for not performing at their peak and not running premium time or a hero mech.

I mean lets take your average Joe gamer, he has used up his new player extra cash, and now wants to pick up some new mechs, lets say these mechs cost 8,000,000 each, he wants 3 because he wants to master them out. Joe is not an elite player, but he is fairly average, he wins some games and loses others, sometimes he does really well, sometimes he does poorly. All in all he averages about 80,000 c-bills a match, that means he will need to spend 300 games to pick up those 3 mechs, and likely another 100-200 to put the upgrades he wants onto them. If we assume each match is about 10 mins, that means for a full 500 games he needs to log 80+ hours into the game, just to purchase 3 mechs and upgrade them. I personally think that is ridiculous, your opinion may vary.



I think this is one of the many valid replies that completely point out the core problem and the Keeping this thread on Topic.


The reason it is not just a opinion of some players that just want free stuff and for PGI to cater just to our Entitlement issues we have.... or so we keep hearing over and over from some of you :rolleyes: is this Core problem does and will get even worse when CW is given to us if its not fixed..... Here is how many planet drops will end up going if it doesn't change and fast...


I am mean seriously.... this is a core problem now, if it is not changed by the time CW drops, it will be even more obvious than it already is. Given many players thirst for C-bills because earnings are so low, here's how that will go.

Commander... "take those generators out, we need to get the gate open to push our assaults onto the enemies base, our scouts are getting wrecked in there"....

lance..... ........

Commander:....... "we need to take out those generators, charlie lance get in there...."

lance...... " Sir, two of my lance mates left me behind to attack the generators.... I couldn't type(respond) because I was receiving incoming fire from turrets sir."

Commander:...... Charlie lance xlist exploiter non team player name here, where are you? Why have you failed to take the generators out, we need that gate open to move our assaults in to push this attack on the enemies base like yesterday.

"X list exploiters non team player name here" ........ Sir, taking out the generators don't pay out enough C-bills and XP, so we decided to go wait by the assaults so we could get the protect heavy/assault bonus, by staying in a big death ball.... Plus we found a spot we can fire narc and tag at a noob player on the enemies team and we are raking in the c-bills right now...."

Commander: ....... "Charlie lance, get your head out of you're a$$es and support your team, complete the objective given....that is a order...."

"X list exploiters non team player name here"..... We got stuff to buy sir, we need C-bills, screw your orders and the objectives, they don't pay as much..... Didn't you get the memo sir, go look at the pay list and study it really hard sir, L2P sir, you're not doing it right scrub....LOL...."


Does This sound about right given the way things are right now in about 80% of matches other then the one it should be a death ball in???? :lol: :lol: :lol:

Many of you have made it picture clear you do not care if PGI fails, or stays around... IT shows. You have spammed this thread with off topic replies, over and over again. Your replies contradict them selves in many of them, you insult players in them, and just keep spitting out the same old concepts and your opinions on what we need to do. Sure we could be like you, we could learn to drop our standards of play, so we to can exploit and bank in the C-bills.

Given the numbers that have been put up and the painfully long time it takes to bank all these C-bills we could have if we are willing to be like you, Ones that have openly admitted you don't care about the progress of this game... even if we follow your words of wisdom and drop our standards and make this even more into a FPS death match only game.

HERE IS THE POINT AGAIN SEEING HOW YOU MISSED IT, or you have failed to make a argument with valid points that address the main problems that with out a 30-50% increase in everyone's earnings, The GRIND Would still be a very painful one for all players that want to compete in this game, and see it turn into something great and are willing to put our money where are mouths are or a $hit load of our time, and money in. We don't want to see what I have posted above in our chat screen, and watch CW go down the toilet because of a never ending and very painful grind we have right now. You have made it clear you don't care, and you will just sit back and take advantage/exploit anything PGI puts in your lap and say thank you sir, may I have another.

We on the other hand care about the health and well being of the player base and want to see it grow.... Which mindset of the player base does PGI want to consider the more productive and less toxic one to their bottom line of hopefully making a great BT game and banking cash at the same time... time will tell, I for one know what I consider more productive, because I see it in 80% of the games played in game with players actions, statements made in chat and the mindset of players.

#210 Bront

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Posted 26 October 2014 - 11:32 AM

View PostKraftySOT, on 26 October 2014 - 11:13 AM, said:

Hit and Run and Flanking are just crazy good pay outs if you really force yourself to shoot, scoot, wait, shoot, scoot, wait. I see 30/40k out of them in matches I do well in.

See people, Bront is how you do it right. Observe, understand, adapt, overcome.

To be fair, I wouldn't object to slightly higher payouts. It feels to be that the average pay is slightly better, but it's hard to get a really good game/pay out, losses hurt badly, and XP is in the toilet.

But it at least is managable now, unlike pre-hotfix.

#211 KraftySOT

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Posted 26 October 2014 - 11:33 AM

Are there really that many mechs, variants, modules, and such that you even NEED millions of cbills? Thats kind of whats driving my vitriol and confusion.

In my journey to 250million cbills, ive spent most of them on buying a mech, playing it for a while, not liking it, selling it. Then down the road I find a variant I like, I sell off something I dont like, and buy back the bad one I had, so I can elite/master the one I like.

Im throwing cbills away, with 6 mech bays, selling mechs constantly for half what theyre worth (sales help) so I can rotate through and find one or two I like.

Are you people buying 30 mechbays and then filling them all and actually playing all these different mechs and modules? I mean theres only 5 mechs that seem worth it, and only 4 modules that seem worth it. ERLL cooldown and range, advanced zoom and radar derp.

Thats what like 15 million cbills? Then another 40 on finding mechs you like that meet the meta requirement for being reasonable to pilot...and then youre basically done spending. As I said before I have 80 million sitting around collecting dust. The rest is all "waste" that comes from selling mechs for less than you bought them for.

Nothing on earth will convince me to add 30 meters to me medium lasers for 5 million cbills and several K of GXP.

Is that what you guys are doing wrong? Pokemoning the mechs? Are you buying the LBX5 Cooldown or the small laser range module? Are you dropping arty all over the place? Im seriously curious after all this how you guys are failing so bad.

Edited by KraftySOT, 26 October 2014 - 11:39 AM.


#212 KraftySOT

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Posted 26 October 2014 - 11:38 AM

View PostMr Beefy, on 26 October 2014 - 11:31 AM, said:


"X list exploiters non team player name here"..... We got stuff to buy sir, we need C-bills, screw your orders and the objectives, they don't pay as much..... Didn't you get the memo sir, go look at the pay list and study it really hard sir, L2P sir, you're not doing it right scrub....LOL...."



But the rewards are directly tied to you being a team player...narcing, tagging, staying with your lance, hit and run (not getting derped instantly) staying with the deathball etc.

No one who is farming cbills via the new system, is running off by themselves and ignoring objectives. Thats what the Rewards changed.

Two weeks ago, I was taking out my Wubshee, hiding behind the deathball until it starts to get killed, then running in and getting the last hit on 4-6 mechs, like im playing League of Legends...and getting rich.

NOW...instead of taking off on my own, ignoring the pleas of my teammates, and lulzing around one shotting things with Wubwub because they were already damaged....I have to stick with the team to get paid. I have to do the most damage. I have to scout. I have to narc.

If I want to keep being spacerich, which I like, because its hilarious....I have to be a team player. Youve got it completely backwards and thats why youre dissatisfied.

View PostBront, on 26 October 2014 - 11:32 AM, said:

To be fair, I wouldn't object to slightly higher payouts. It feels to be that the average pay is slightly better, but it's hard to get a really good game/pay out, losses hurt badly, and XP is in the toilet.

But it at least is managable now, unlike pre-hotfix.


Id never object to it either if it just happened. Of course I want more cbills.

But I have to ask myself...do I want this because I want more free cake, or because the game is unplayably horrible.

Its because I want more free cake, not because im spacepoor.

#213 mania3c

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Posted 26 October 2014 - 11:39 AM

View PostKraftySOT, on 26 October 2014 - 11:33 AM, said:

Are there really that many mechs, variants, modules, and such that you even NEED millions of cbills? Thats kind of whats driving my vitriol and confusion.

In my journey to 250million cbills, ive spent most of them on buying a mech, playing it for a while, not liking it, selling it. Then down the road I find a variant I like, I sell off something I dont like, and buy back the bad one I had, so I can elite/master the one I like.

Im throwing cbills away, with 6 mech bays, selling mechs constantly for half what theyre worth (sales help) so I can rotate through and find one or two I like.

Are you people buying 30 mechbays and then filling them all and actually playing all these different mechs and modules? I mean theres only 5 mechs that seem worth it, and only 4 modules that seem worth it. ERLL cooldown and range, advanced zoom and radar derp.

Thats what like 15 million cbills? Then another 40 on finding mechs you like that meet the meta requirement for being reasonable to pilot...and then youre basically done spending. As I said before I have 80 million sitting around collecting dust.

Nothing on earth will convince me to add 30 meters to me medium lasers for 5 million cbills and several K of GXP.

Is that what you guys are doing wrong? Pokemoning the mechs? Are you buying the LBX5 Cooldown or the small laser range module? Are you dropping arty all over the place? Im seriously curious after all this how you guys are failing so bad.


just do the math and put new player into equation ..how many games you have to play just to be able buy something a bit heavier...like catapult? and how much more when you want to upgrade your mech with essentials upgrades? and how much if you want refit your mech? and if you want module or two? and what if you want elite skills for it? with current earnings ..it's insane grind..it is easier for us...veterans.. but for a new player? no way he will stick around..and it's not theory my friend.. it's my own experience with my own friends...It's okey you are fine with earnings..but this is not how this game will grow..

Edited by mania3c, 26 October 2014 - 11:41 AM.


#214 Bront

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Posted 26 October 2014 - 11:42 AM

View PostKraftySOT, on 26 October 2014 - 11:33 AM, said:

Are there really that many mechs, variants, modules, and such that you even NEED millions of cbills? Thats kind of whats driving my vitriol and confusion.

In my journey to 250million cbills, ive spent most of them on buying a mech, playing it for a while, not liking it, selling it. Then down the road I find a variant I like, I sell off something I dont like, and buy back the bad one I had, so I can elite/master the one I like.

Im throwing cbills away, with 6 mech bays, selling mechs constantly for half what theyre worth (sales help) so I can rotate through and find one or two I like.

Are you people buying 30 mechbays and then filling them all and actually playing all these different mechs and modules? I mean theres only 5 mechs that seem worth it, and only 4 modules that seem worth it. ERLL cooldown and range, advanced zoom and radar derp.

Thats what like 15 million cbills? Then another 40 on finding mechs you like that meet the meta requirement for being reasonable to pilot...and then youre basically done spending. As I said before I have 80 million sitting around collecting dust. The rest is all "waste" that comes from selling mechs for less than you bought them for.

Nothing on earth will convince me to add 30 meters to me medium lasers for 5 million cbills and several K of GXP.

Is that what you guys are doing wrong? Pokemoning the mechs? Are you buying the LBX5 Cooldown or the small laser range module? Are you dropping arty all over the place? Im seriously curious after all this how you guys are failing so bad.

Just because it's not how you want to play doesn't mean it's not how others want to play. Plenty of people enjoy variety.

#215 PappySmurf

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Posted 26 October 2014 - 11:42 AM

All these players saying the C-bill & XP rewards are fine are the players with hero mechs premium time and gaming the lame new reward system. I would assume if PGI had the balls to put up the real Player count over the last 6 month I would say player population has shrunk 30% of a already low 10,000 max players that's full time players and casuals.

Now the fools have basically halved the new player and casual C-bill & XP rewards which makes the game almost unplayable for this group. The dumb ******** just needed to leave the rewards alone pre patch and add in more C-bills & XP for those that carried harder during battles.

I swear PGI and the Devs just want to kill this game off by alienating new players to even stay with the game.

#216 Bront

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Posted 26 October 2014 - 11:43 AM

View PostKraftySOT, on 26 October 2014 - 11:38 AM, said:

Id never object to it either if it just happened. Of course I want more cbills.

But I have to ask myself...do I want this because I want more free cake, or because the game is unplayably horrible.

Its because I want more free cake, not because im spacepoor.

I'd consider myself space poor, and the new rewards system is helping me a bit now, but I think more cbills would help the game in a lot of ways that I've pointed out already.

#217 Mr Beefy

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Posted 26 October 2014 - 11:43 AM

View PostKraftySOT, on 26 October 2014 - 11:38 AM, said:

But the rewards are directly tied to you being a team player...narcing, tagging, staying with your lance, hit and run (not getting derped instantly) staying with the deathball etc.

No one who is farming cbills via the new system, is running off by themselves and ignoring objectives. Thats what the Rewards changed.

Two weeks ago, I was taking out my Wubshee, hiding behind the deathball until it starts to get killed, then running in and getting the last hit on 4-6 mechs, like im playing League of Legends...and getting rich.

NOW...instead of taking off on my own, ignoring the pleas of my teammates, and lulzing around one shotting things with Wubwub because they were already damaged....I have to stick with the team to get paid. I have to do the most damage. I have to scout. I have to narc.

If I want to keep being spacerich, which I like, because its hilarious....I have to be a team player. Youve got it completely backwards and thats why youre dissatisfied.



Id never object to it either if it just happened. Of course I want more cbills.

But I have to ask myself...do I want this because I want more free cake, or because the game is unplayably horrible.

Its because I want more free cake, not because im spacepoor.

There are two or three players here tops that agree with you all of your long winded post, or opinions. None of what you have suggested or talked about is really on topic with the thread. You lost the argument and any credit you had many replies ago.

:lol: :lol: :lol: :lol:

#218 KraftySOT

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Posted 26 October 2014 - 11:47 AM

And seriously, any of you can Necro my Rewards thread from the day they Rewards 2.0 came out.

My first experience, because I read the notes and saw how to "game it" for the most cbills, was a huge payout for what used to be very little effort (I had like 4 assists, 50 damage, and no component destruction for 180k cbills)

And not 15 minutes after that....

Russ posted saying he might have to LOWER the rewards. The completely opposite of what the Hotfix did (raising them).

This is because when they were watching cbill flow, right after the patch hit, all the metagamers and munchkins, hopped in and got retardedly big payouts and it skewed their data.

The next day, it evened out and it was lower than before. So they hotfixed it doubling some of the bonuses (120 for lance formation every 5 seconds while your team takes fire is awesomely good if you can stay in there for 4-6 minutes)

The point is however, that the people who read the system, then went in game and abided by it, saw more teamplay than ever before, and more cbills than ever before. Thats why Russ wanted to nerf it initially.

After everyone else came in, the average cbill flow dropped.

Imagine if EVERYONE was taking advantage of the new system like they were when the patch hit.

The hotfix would have been a nerf.

Then where would you be?

View Postmania3c, on 26 October 2014 - 11:39 AM, said:


just do the math and put new player into equation ..how many games you have to play just to be able buy something a bit heavier...like catapult? and how much more when you want to upgrade your mech with essentials upgrades? and how much if you want refit your mech? and if you want module or two? and what if you want elite skills for it? with current earnings ..it's insane grind..it is easier for us...veterans.. but for a new player? no way he will stick around..and it's not theory my friend.. it's my own experience with my own friends...It's okey you are fine with earnings..but this is not how this game will grow..



I bought my K2 after the Hunchy I bought with my Cadet bonus. The hunchy was a total waste. The k2, was meh. But it took me about three weeks total, from starting to play again in the summer of 2013, to get both the hunchy and the K2, and advanced zoom for the K2s sniping.

I thought I was treading water at the time but apparently thats a really quick turn around. I was horrible too so I have no idea what everyone elses problem is.

With the sales and challenges since then...been pretty good. Ive earned 310 million cbills since last summer in around ~1700 matches.

#219 Mr Beefy

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Posted 26 October 2014 - 11:48 AM

View Postmania3c, on 26 October 2014 - 11:39 AM, said:


just do the math and put new player into equation ..how many games you have to play just to be able buy something a bit heavier...like catapult? and how much more when you want to upgrade your mech with essentials upgrades? and how much if you want refit your mech? and if you want module or two? and what if you want elite skills for it? with current earnings ..it's insane grind..it is easier for us...veterans.. but for a new player? no way he will stick around..and it's not theory my friend.. it's my own experience with my own friends...It's okey you are fine with earnings..but this is not how this game will grow..


He will not do the math, or even acknowledge the ones who have on here..... Laying out the real hard numbers of time it takes to obtain anything in this game at current price levels. Or he dismisses the numbers.... with the same old lines, or opinions. The grind is painful for all, not just new players, its just the Veterans don't feel it as bad because they have a very small % of the mechs in this game, but they are the ones they play the best in and like. I would consider myself a Veteran, and if I didn't love BT so much, I would have never stuck around in the current or old very painful grind we have. The real point and heart of the matter is that this has caused me on a very limited basis to pull my wallet out and want to purchase anything in this game. My purchase history has shown this very loud and clear to PGI, Many are saying the same thing and doing the same thing.

It has also been brought up that this very painful Grind we have had, and still have brings out the worst players a player base could have in game. It brings out the C-bill exploiters, the farmers, the guys that will not follow a primary objective in a given game mode if it suits their lust for more C-bills, and XP. These are valid points that are on topic to this discussion. None of them have been countered by the three of you that feel the need to keep spamming your opinions on here, in fact, you do everything to dismiss the real cause of the some very toxic issues that are having a very counter productive impact on this game, the player base or lack of a growing player base. You have admitted you don't care if this game grows, it's just a thing you do for $hits and giggles and its completely free to you to play/exploit and push ideas and opinions, mindsets that are not apart of a sustainable player base. You types will be the first to laugh your a$$ off when or if this game is dropped and fails. You types will be the first to say, see I told ya so.

I really hope the turning of the leaf see you for what you are, and takes this into serious consideration.

Edited by Mr Beefy, 26 October 2014 - 12:00 PM.


#220 KraftySOT

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Posted 26 October 2014 - 11:49 AM

View PostPappySmurf, on 26 October 2014 - 11:42 AM, said:

All these players saying the C-bill & XP rewards are fine are the players with hero mechs premium time and gaming the lame new reward system.


Nope.

Ive never spent a dime.





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