KraftySOT, on 27 October 2014 - 11:30 AM, said:
And lets have some fun with math...because this thread is dildoes.
Mr Beefy has 251 posts. I dont know how many of them are about cbill whines...but lets just pretend they all are.
Lets say each post took 30 seconds. Thats 125 minutes. Lets say 6 minutes a match, thats 20 matches. Lets say 100k a match.
Mr Beefy could have made 2 million cbills (3 million with premium) in the time he's spent on the forums. Conservatively speaking.
If he wants to grab some tag and narc now, lets say 150k average, spends more time in matches, he could be at 2.5 or even 3 million without premium time.
So theres that.
Not counting upgrades.
Also if you already own the upgrade, the engine, etc, its only paying for endo and DHS, if they dont already have them, which the expensive ones already have.
Go by just the stock prices. Upgrades are on you.
Fair enough thats a reasonable logical opinion. I just disagree, because I do think it "stops". Once you have a Timby, Wubshee, Dire, Jagerbomb, maxed out, your grind is over. You really only need one. Heck you can live on a maxed out Jenner with the new rewards.
The initial grind to be competitive and not suck, is really, really short as it is. Making it shorter will have a bell curve effect where youre seeing diminishing returns, then actual loss.
Your logic only works if someone doesn't want to play competitively or get really into CW, or really do more than derp around and provide content for paying customers.
It also doesn't work for actually making money for PGI; which is the real point of an in game economy. To drive real cash sales.
People who don't pay cash money for MW:O are in it to provide content (i.e. be something to shoot at/get shot by) people who pay money from a business perspective. That's how F2P works; the free players provide content for the paying customers.
What the paying folks are largely saying is that the grind is contrary to my paying cash - I and most others won't pay cash to avoid a grind, we'll avoid a grind by playing something else. We pay cash to reward/treat ourselves and get something that looks 'fun'. Hence why mech bundles are so profitable. That's never going to change.
What's not going to happen is someone saying 'hey, Dragons would be fun, I'll grind 40-60 hours to get 3 of them
just to see if they are fun to play.' The current grind gives me absolutely no incentive to try older, existing mechs and see if I would enjoy them. If I did find that out I'd buy mech bays (so I'm not selling them) MC (to pretty them up) and a Flame/Fang hero mech.
Same thing with House packs when CW comes out. PGI would be insane not to make the option; bundles of mechs geared (and painted) towards each House/Clan. Similar to this Resistance Pack, only it wouldn't even have to be new mechs. Just existing and maybe one to variant of existing mechs with a house-specific paint, colors and premium time, maybe a cockpit bonus item or two. People would spend cash on that....
Unless to use it they'd need to grind regular mechs. My time is valuable to me. I've spent over 800 million cbills in mwo, I've got 36 mech bays. I've spent an unreasonable amount of money on this game and will likely continue to do so if I feel motivated.
The grind for cbills does not motivate me to play MW:O though. It motivates me to play something else.
So as someone who is an avowed F2P player your take on 'the grind' isn't the point. I'm not trying to offend nor insult you here; I'm probably an idiot for spending the money on games that I do. That aside my being an idiot is why the game is F2P and you're able to play it for free, me and idiots like me.
The issue isn't how to make the grind work for you and people like you. It's how to make the grind promote me and people like me spending more real cash.