Jump to content

Stand By For A Major Lrm Nerf...


637 replies to this topic

#221 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 28 October 2014 - 06:52 AM

Ghost locks. Make locks for indirect fire take longer dependent on the amount of missiles you can shoot in a salvo.

#222 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 28 October 2014 - 06:53 AM

View PostTriordinant, on 28 October 2014 - 06:50 AM, said:

LOL, indirect fire in TT is more like WW2 artillery because in the "real" Battletech universe LRMs are not guided.


I think in the lore they might have some guidance, but yeah, I think it uses the splash table, so it can miss by a few hexes, or maybe im thinking of Arrow IV and Thunder/Sniper/LongTom onboard.

Indirect fire isnt terribly effective. Even LRMs themselves arent terribly effective. Bringing a lance full of LRM mechs against something that doesnt have them is usually a bad idea.

4 Archers and a Raven against 4 Victors and a Locust will end badly for the Archers.

#223 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 28 October 2014 - 06:54 AM

hahaha PhoenixFire55 still hasn't learned to beat LRMs.

Too funny.

You'd think 2 years later he might have figured it out.

#224 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 28 October 2014 - 06:54 AM

View PostThe Boz, on 28 October 2014 - 06:22 AM, said:

LRMs, at their core, aren't "overpowered", but they're far from balanced due to their binary nature, relatively low skill requirement to execute, offer little counterplay, can be employed from relative safety, induce very annoying cockpit shake and flash, offer on-the-spot numerical superiority, etc.


Try playing them first because most of this is wrong

#225 ImperialKnight

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,734 posts

Posted 28 October 2014 - 06:56 AM

The PROBLEM is not LRMs, it's the fact that the game is now rewarding people for doing QQ builds to farm CBills using TAG/NARC.

Fix the Rewards2.0 system by restoring Kills, Assist and Damage rewards back up to the levels they were

#226 The Boz

    Member

  • PipPipPipPipPipPipPipPip
  • 1,317 posts

Posted 28 October 2014 - 06:56 AM

...so only by firing an LRM will I understand how much the cockpit shakes when I get hit by one?
P.S. I own a CAT-A1.

#227 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 28 October 2014 - 06:57 AM

Easiest thing would be to get rid of the massive arc, make them almost require a LOS to the target, Speed up either lock time or increase the accuracy. Then reduce cool down.

Plus take away the shake.

Now it requires someone to be exposed.


OR

DO something to AMS + rewards

Increase accuracy of it? Range? More ammo per tonne?

Edited by shad0w4life, 28 October 2014 - 06:59 AM.


#228 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 28 October 2014 - 06:59 AM

View PostMechwarrior Buddah, on 28 October 2014 - 06:54 AM, said:


Try playing them first because most of this is wrong



I did for like 2 rounds and was like....god this is a waste of time....

First time was with the Trial Catapult....

Every lock was gone the very second I got it locked...or the box would flash, Hit R...gone...another? hit R...gone...hit R? gone....I finally got 99dmg on a guy who was Clear LoS to me lol....only damage...

then later on my Warhawk B, I loaded it up with like 45 missiles or something with Artemis.....got like 130dmg, but almost all of it came from the ML's I paired withe the LRMs...I think I hit with 1 single LRM barrage....

Ive fired over 1900 LRMs out of the Warhawk, only hit with 288 of them, causing a combined like 300 dmg......so I personally find them irritating to use. But I have been on the business end of some pretty hefty barrages that seem like I cant get away from.....

So to me, LRMs, I cant get any results out of them, but sometimes they really hammer me nicely...

IDK if they are utterly useless or decent...or what really...

#229 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 28 October 2014 - 07:00 AM

View Postshad0w4life, on 28 October 2014 - 06:57 AM, said:

Easiest thing would be to get rid of the massive arc, make them almost require a LOS to the target, increase either lock time or accuracy and drop cool down.

Plus take away the shake.

Now it requires someone to be expose.


as said before nerf LRMs that indirect LRMs become less popular - and you can completely throw them away when you only have 10-30 Tubes in your Mech.

I would even say - LRMs in indirect mode are more effective as in direct mode - have fired once 2 tons of ammo from my Thunderbolt into a heavy lance - they ignored me - and keeped marching.

there is no other way -than get rid of indirect LRMs.

if necessary make two launchers... one for indirect fire only - with bad cool down - low speed - high spread - but maybe increased range
and another launcher - with reduced range - more speed...heck if possible make the MRMs- without guidance

Edited by Karl Streiger, 28 October 2014 - 07:02 AM.


#230 Rehl

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 73 posts

Posted 28 October 2014 - 07:01 AM

Uh... take cover and/or get under their guns. I fail to see the issue. Sure, sometimes you're caught with your pants down out in the open, but generally the above two actions are pretty effective.

#231 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 28 October 2014 - 07:07 AM

Russ Just STOP.

NO MORE "Normalizing!"

#232 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 28 October 2014 - 07:08 AM

Really they could stand to tone down the screen shake/cockpit explosions and I wouldn't complain.

LRMs seem to be frequently used lately due to the new NARC/TAG rewards and maybe because of the challenge as well (people looking to hang back in the safe zone and boost their score with little risk) so that is probably the source of all the bitching and has more to do with people looking to maximize their "farming" potential than overall game balance.

#233 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 28 October 2014 - 07:09 AM

I do hate when I get into a match that is mostly LRM boats on my team as well. If I see "hold R for locks please, thanks" from a few people I know it isn't looking good.

Example:

Close match on Canyon Network, Assault. We only have 5 guys left and they are NOT in good shape (2 cored, most missing limbs/weapons) vs 4 completely fresh guys on the other side. We end up winning as time expires because those 4 guys left on their team were LRM boats that would only engage in direct fire--they simply would not risk themselves to exposure to their opponents so they lost because they would not engage what we had left. As it was getting low people on the other side took to "all" chat to express their frustration with their remaining team mates.

Edited by Kain Thul, 28 October 2014 - 07:12 AM.


#234 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 28 October 2014 - 07:10 AM

View PostLordKnightFandragon, on 28 October 2014 - 07:06 AM, said:



I musta really drawn the short bus teams then, cuz neither match did any of my locks stay....evident by the fact that I got next to no damage.....ofc the one in the warhawk was a pretty thorough ass whipping, so that wasnt a terribly long game, but hte catapult one....we one, it dragged on for a good long while.....and 99dmg.....I was like...this is lame.


Shortbus team.

You need people who actually engage. If the mechball is just avoiding the other mechball and sniping, you wont do very well. Then you need to find a spot and get your own locks.

Or wait till the end of the match when their mech ball is rolling over your last few people and they stop caring about their exposure. Then you can turn a 8-2 loss into a 9-12 win.

View PostKain Thul, on 28 October 2014 - 07:09 AM, said:

I do hate when I get into a match that is mostly LRM boats on my team as well. If I see "hold R for locks please, thanks" from a few people I know it isn't looking good.


Yup.

#235 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 28 October 2014 - 07:10 AM

View PostKraftySOT, on 28 October 2014 - 07:04 AM, said:

And frankly the shake and HORRIBLE. HORRIBLE. Explosion sprite that looks like its from doom, and has no opacity and an insane timetokill, is the real problem.



It's not even the shake for me -- its the blur effect they use. I've got an i7 4790k, 32GB of RAM and SLI'd GTX780's and even when I turn down the graphics effects settings, eating LRM's drops my fps to the teens, and the blur makes it impossible to see anything for the 20+ seconds I'm eating a non-stop chain of LRM-5's being guided by that UAV my Banshee can't bend up to shoot at that aren't even really doing much damage, but makes it impossible for me to see anything.

Edited by DocBach, 28 October 2014 - 07:13 AM.


#236 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 28 October 2014 - 07:14 AM

Another idea: don't allow locks for indirect fire (that aren't tagged or narced). You can see the unfilled red arrows, so you know where they are, but you can't lock them.

BUT...

IF YOU HAVE A COMMAND CONSOLE on one of the mechs in the company? You CAN. Suddenly justifies that 3 ton piece of equipment.

#237 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 28 October 2014 - 07:15 AM

So you don't like LRM's. Good. I plan on using more of them.

#238 Surtosi

    Member

  • PipPip
  • Little Helper
  • Little Helper
  • 40 posts
  • LocationLouisiana

Posted 28 October 2014 - 07:19 AM

View PostWalluh, on 27 October 2014 - 11:18 PM, said:


Make indirect fire work like it was supposed to. You drop off the radar immediately after leaving LoS.


Problem solved right there. And add back that cool spiral effect! And multiple launch angles, let los launched go right at the target and around sighted terrain. Give lrm mechs a reason to show their face, which is also a counter to them as well, just like ac's.

#239 Dawnstealer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 3,734 posts
  • LocationBlack Earth

Posted 28 October 2014 - 07:20 AM

Speaking of which, I've been grinding up virgin mechs for a bit, and my KDR dropped. I need to run my LRM boats to get it back up.

#240 Surtosi

    Member

  • PipPip
  • Little Helper
  • Little Helper
  • 40 posts
  • LocationLouisiana

Posted 28 October 2014 - 07:21 AM

And maybe a kill cam to show where the enemy player was in non - event or tournament matches.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users