

Stand By For A Major Lrm Nerf...
#221
Posted 28 October 2014 - 06:52 AM
#222
Posted 28 October 2014 - 06:53 AM
Triordinant, on 28 October 2014 - 06:50 AM, said:
I think in the lore they might have some guidance, but yeah, I think it uses the splash table, so it can miss by a few hexes, or maybe im thinking of Arrow IV and Thunder/Sniper/LongTom onboard.
Indirect fire isnt terribly effective. Even LRMs themselves arent terribly effective. Bringing a lance full of LRM mechs against something that doesnt have them is usually a bad idea.
4 Archers and a Raven against 4 Victors and a Locust will end badly for the Archers.
#223
Posted 28 October 2014 - 06:54 AM
Too funny.
You'd think 2 years later he might have figured it out.
#224
Posted 28 October 2014 - 06:54 AM
The Boz, on 28 October 2014 - 06:22 AM, said:
Try playing them first because most of this is wrong
#225
Posted 28 October 2014 - 06:56 AM
Fix the Rewards2.0 system by restoring Kills, Assist and Damage rewards back up to the levels they were
#226
Posted 28 October 2014 - 06:56 AM
P.S. I own a CAT-A1.
#227
Posted 28 October 2014 - 06:57 AM
Plus take away the shake.
Now it requires someone to be exposed.
OR
DO something to AMS + rewards
Increase accuracy of it? Range? More ammo per tonne?
Edited by shad0w4life, 28 October 2014 - 06:59 AM.
#228
Posted 28 October 2014 - 06:59 AM
Mechwarrior Buddah, on 28 October 2014 - 06:54 AM, said:
Try playing them first because most of this is wrong
I did for like 2 rounds and was like....god this is a waste of time....
First time was with the Trial Catapult....
Every lock was gone the very second I got it locked...or the box would flash, Hit R...gone...another? hit R...gone...hit R? gone....I finally got 99dmg on a guy who was Clear LoS to me lol....only damage...
then later on my Warhawk B, I loaded it up with like 45 missiles or something with Artemis.....got like 130dmg, but almost all of it came from the ML's I paired withe the LRMs...I think I hit with 1 single LRM barrage....
Ive fired over 1900 LRMs out of the Warhawk, only hit with 288 of them, causing a combined like 300 dmg......so I personally find them irritating to use. But I have been on the business end of some pretty hefty barrages that seem like I cant get away from.....
So to me, LRMs, I cant get any results out of them, but sometimes they really hammer me nicely...
IDK if they are utterly useless or decent...or what really...
#229
Posted 28 October 2014 - 07:00 AM
shad0w4life, on 28 October 2014 - 06:57 AM, said:
Plus take away the shake.
Now it requires someone to be expose.
as said before nerf LRMs that indirect LRMs become less popular - and you can completely throw them away when you only have 10-30 Tubes in your Mech.
I would even say - LRMs in indirect mode are more effective as in direct mode - have fired once 2 tons of ammo from my Thunderbolt into a heavy lance - they ignored me - and keeped marching.
there is no other way -than get rid of indirect LRMs.
if necessary make two launchers... one for indirect fire only - with bad cool down - low speed - high spread - but maybe increased range
and another launcher - with reduced range - more speed...heck if possible make the MRMs- without guidance
Edited by Karl Streiger, 28 October 2014 - 07:02 AM.
#230
Posted 28 October 2014 - 07:01 AM
#231
Posted 28 October 2014 - 07:07 AM
NO MORE "Normalizing!"
#232
Posted 28 October 2014 - 07:08 AM
LRMs seem to be frequently used lately due to the new NARC/TAG rewards and maybe because of the challenge as well (people looking to hang back in the safe zone and boost their score with little risk) so that is probably the source of all the bitching and has more to do with people looking to maximize their "farming" potential than overall game balance.
#233
Posted 28 October 2014 - 07:09 AM
Example:
Close match on Canyon Network, Assault. We only have 5 guys left and they are NOT in good shape (2 cored, most missing limbs/weapons) vs 4 completely fresh guys on the other side. We end up winning as time expires because those 4 guys left on their team were LRM boats that would only engage in direct fire--they simply would not risk themselves to exposure to their opponents so they lost because they would not engage what we had left. As it was getting low people on the other side took to "all" chat to express their frustration with their remaining team mates.
Edited by Kain Thul, 28 October 2014 - 07:12 AM.
#234
Posted 28 October 2014 - 07:10 AM
LordKnightFandragon, on 28 October 2014 - 07:06 AM, said:
I musta really drawn the short bus teams then, cuz neither match did any of my locks stay....evident by the fact that I got next to no damage.....ofc the one in the warhawk was a pretty thorough ass whipping, so that wasnt a terribly long game, but hte catapult one....we one, it dragged on for a good long while.....and 99dmg.....I was like...this is lame.
Shortbus team.
You need people who actually engage. If the mechball is just avoiding the other mechball and sniping, you wont do very well. Then you need to find a spot and get your own locks.
Or wait till the end of the match when their mech ball is rolling over your last few people and they stop caring about their exposure. Then you can turn a 8-2 loss into a 9-12 win.
Kain Thul, on 28 October 2014 - 07:09 AM, said:
Yup.
#235
Posted 28 October 2014 - 07:10 AM
KraftySOT, on 28 October 2014 - 07:04 AM, said:
It's not even the shake for me -- its the blur effect they use. I've got an i7 4790k, 32GB of RAM and SLI'd GTX780's and even when I turn down the graphics effects settings, eating LRM's drops my fps to the teens, and the blur makes it impossible to see anything for the 20+ seconds I'm eating a non-stop chain of LRM-5's being guided by that UAV my Banshee can't bend up to shoot at that aren't even really doing much damage, but makes it impossible for me to see anything.
Edited by DocBach, 28 October 2014 - 07:13 AM.
#236
Posted 28 October 2014 - 07:14 AM
BUT...
IF YOU HAVE A COMMAND CONSOLE on one of the mechs in the company? You CAN. Suddenly justifies that 3 ton piece of equipment.
#237
Posted 28 October 2014 - 07:15 AM
#238
Posted 28 October 2014 - 07:19 AM
Walluh, on 27 October 2014 - 11:18 PM, said:
Make indirect fire work like it was supposed to. You drop off the radar immediately after leaving LoS.
Problem solved right there. And add back that cool spiral effect! And multiple launch angles, let los launched go right at the target and around sighted terrain. Give lrm mechs a reason to show their face, which is also a counter to them as well, just like ac's.
#239
Posted 28 October 2014 - 07:20 AM
#240
Posted 28 October 2014 - 07:21 AM
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