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Stand By For A Major Lrm Nerf...


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#201 KraftySOT

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Posted 28 October 2014 - 06:31 AM

View PostKjudoon, on 28 October 2014 - 06:30 AM, said:

Who should get the better pay. the guy in the spotter jeep out front, or the guy driving the semi full of nitroglycerin? You forget who has to carry the ammo and give away his position is taking a risk too, particularly if he's not good at his job watching the flow of battle. But that goes into what makes a good or bad LRMpilot.



Check wargames.

The spotter always earns more XP than the artillery unit. This has been true from the table top Squad Leader, to the more recent and advanced Steel Panthers.

#202 Karl Streiger

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Posted 28 October 2014 - 06:32 AM

View PostKjudoon, on 28 October 2014 - 06:30 AM, said:

Who should get the better pay. the guy in the spotter jeep out front, or the guy driving the semi full of nitroglycerin? You forget who has to carry the ammo and give away his position is taking a risk too, particularly if he's not good at his job watching the flow of battle. But that goes into what makes a good or bad LRMpilot.

the guy in the jeep should get payed... simple he has the risk - kill him and the "big guns fall silent" - the guy in the rear are only in danger of counter artillery (not possible without a spotter - or air strikes - not possible with out a spotter)

#203 Joseph Mallan

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Posted 28 October 2014 - 06:34 AM

View PostThe Boz, on 28 October 2014 - 06:22 AM, said:

You must not be reading my comments, I take it.
LRMs, at their core, aren't "overpowered", but they're far from balanced due to their binary nature, relatively low skill requirement to execute, offer little counterplay, can be employed from relative safety, induce very annoying cockpit shake and flash, offer on-the-spot numerical superiority, etc.

Sounds precisely like what Fire Support is meant to be.

#204 The Boz

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Posted 28 October 2014 - 06:36 AM

View PostMercules, on 28 October 2014 - 06:30 AM, said:

You are not bad.... I mean your AMS shoots down the NARC right... what? No AMS? Oh....
One AMS doesn't shoot down a NARC if fired within 175m or so. And shooting off NARCs from max range is pants-on-head special forces type stuff.

#205 Kjudoon

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Posted 28 October 2014 - 06:36 AM

View PostKarl Streiger, on 28 October 2014 - 06:32 AM, said:

the guy in the jeep should get payed... simple he has the risk - kill him and the "big guns fall silent" - the guy in the rear are only in danger of counter artillery (not possible without a spotter - or air strikes - not possible with out a spotter)

I'm not saying the spotter shouldn't be compensated well, but if the compensation is shared, the lion's share goes to the man launching.

#206 KraftySOT

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Posted 28 October 2014 - 06:38 AM

View PostKjudoon, on 28 October 2014 - 06:36 AM, said:

I'm not saying the spotter shouldn't be compensated well, but if the compensation is shared, the lion's share goes to the man launching.


It shouldnt.

#207 Joseph Mallan

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Posted 28 October 2014 - 06:39 AM

View PostKarl Streiger, on 28 October 2014 - 06:32 AM, said:

the guy in the jeep should get payed... simple he has the risk - kill him and the "big guns fall silent" - the guy in the rear are only in danger of counter artillery (not possible without a spotter - or air strikes - not possible with out a spotter)

We called it hazardous duty pay. I got it when in Korea near the DMZ.

#208 The Boz

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Posted 28 October 2014 - 06:39 AM

View PostJoseph Mallan, on 28 October 2014 - 06:34 AM, said:

Sounds precisely like what Fire Support is meant to be.

If I wanted realistic battlefield engagements, I'd play something that doesn't feature big stompy robots shooting particle cannons and child-sized shells at each other.

#209 KraftySOT

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Posted 28 October 2014 - 06:42 AM

View PostThe Boz, on 28 October 2014 - 06:39 AM, said:

If I wanted realistic battlefield engagements, I'd play something that doesn't feature big stompy robots shooting particle cannons and child-sized shells at each other.


But youd play a game based on a high level table top wargame based on realism?

Crazy.

So if youre playing the PC version of Steel Panthers...based on the Table Top...you dont want realism?

#210 nehebkau

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Posted 28 October 2014 - 06:42 AM

IMHO, Missile ammo should have a MUCH higher chance of being crit, like 50% and when it explodes should do damage equal to the number of missiles in the ammo-box and destroy any other ammo stored with it.... i.e. have 4 tons of ammo in your arm, one gets crit, the rest blow up too -- if you don't have a CASE then you are pretty-much done if you do, well your ammo is all gone in that arm.

Makes carrying 1600 LRM and SRM rounds far more dangerous.

#211 KraftySOT

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Posted 28 October 2014 - 06:43 AM

View PostJoseph Mallan, on 28 October 2014 - 06:39 AM, said:

We called it hazardous duty pay. I got it when in Korea near the DMZ.


And that IS a hazard. The largest array of artillery anywhere in the world. The last years of the Korean war was almost nothing more than a world war one artillery duel.

#212 Triordinant

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Posted 28 October 2014 - 06:43 AM

How about we get rid of indirect fire unless the target has NARC or TAG on it.

#213 Joseph Mallan

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Posted 28 October 2014 - 06:43 AM

View PostThe Boz, on 28 October 2014 - 06:39 AM, said:

If I wanted realistic battlefield engagements, I'd play something that doesn't feature big stompy robots shooting particle cannons and child-sized shells at each other.

Its a combat game there should be some realistic use of weapons, specially since we are lugging around Ship scale weapons on our giant stompy robots. I was introduced to BattleTech as a Grunt, so my perspective of how the game should play will be different that your most likely. As Mine would be different from a tanker or cannon cocker playing the game. But put us together bringing our perspectives together... Mmmmm ROFLStomps!

#214 Dawnstealer

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Posted 28 October 2014 - 06:43 AM

Just make AMS twice as effective? Fixed.

#215 Ace Selin

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Posted 28 October 2014 - 06:44 AM

Remove Narc, slow down LRM ROF by 25%, increase heat on all LRMs by 25% as well and it will see LRMs in a better place within the game, more suited to the support role it should play.

Edited by Ace Selin, 28 October 2014 - 06:48 AM.


#216 KraftySOT

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Posted 28 October 2014 - 06:44 AM

View PostTriordinant, on 28 October 2014 - 06:43 AM, said:

How about we get rid of indirect fire unless the target has NARC or TAG on it.


Or just make indirect fire really innaccurate like it is in the TT.

Even with 4 archers firing LRM20s indirect, you wont kill much of anything.

#217 Joseph Mallan

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Posted 28 October 2014 - 06:45 AM

View PostKraftySOT, on 28 October 2014 - 06:43 AM, said:

And that IS a hazard. The largest array of artillery anywhere in the world. The last years of the Korean war was almost nothing more than a world war one artillery duel.

My camp (read tent city) was 6 miles from the DMZ, and arty had a 12 mile range. I stayed drunk at night for a reason! Captain Q for the Win!

Posted Image

Edited by Joseph Mallan, 28 October 2014 - 06:45 AM.


#218 KraftySOT

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Posted 28 October 2014 - 06:46 AM

View PostJoseph Mallan, on 28 October 2014 - 06:43 AM, said:

Its a combat game there should be some realistic use of weapons, specially since we are lugging around Ship scale weapons on our giant stompy robots. I was introduced to BattleTech as a Grunt, so my perspective of how the game should play will be different that your most likely. As Mine would be different from a tanker or cannon cocker playing the game. But put us together bringing our perspectives together... Mmmmm ROFLStomps!


First time I played was right before I shipped off to West Germany. Then played constantly with my buds in the barracks.

When we werent playing wargames based on the wargames we were actually doing in the field, we played Rifts and Btech.

View PostJoseph Mallan, on 28 October 2014 - 06:45 AM, said:

My camp (read tent city) was 6 miles from the DMZ, and arty had a 12 mile range. I stayed drunk at night for a reason! Captain Q for the Win!

Posted Image



I have no idea how you guys drank that swill lol. At least in Germany we had good booze.

#219 Triordinant

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Posted 28 October 2014 - 06:50 AM

View PostKraftySOT, on 28 October 2014 - 06:44 AM, said:

Or just make indirect fire really innaccurate like it is in the TT.

Even with 4 archers firing LRM20s indirect, you wont kill much of anything.

LOL, indirect fire in TT is more like WW2 artillery because in the "real" Battletech universe LRMs are not guided.

#220 Mercules

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Posted 28 October 2014 - 06:51 AM

View PostThe Boz, on 28 October 2014 - 06:36 AM, said:

One AMS doesn't shoot down a NARC if fired within 175m or so. And shooting off NARCs from max range is pants-on-head special forces type stuff.


When NARCing in a Medium/Heavy brawler I'll do it that close, but the vast majority of NARCs happen to people who lack situational awareness from 300m+. The other day on Mining Collective I stood in a corner and watched an entire Lance walk right past me, not even under fire, and not look in my direction once. I then NARC'd the last guy in line as they walked away from me. Then just for kicks I NARC'd the guy in front of him and the other one... still no reaction even though he could easily see the NARC symbols pop up on mechs standing right next to him. Not one had AMS, but they whined about the LRMs.





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