Bush Hopper, on 10 March 2015 - 02:15 PM, said:
First of all you seem to regard LRM boats in a kind of vacuum. Actually even 1 LRM boat is enough to gang up on someone - the same moment it targets an enemy which is engaged with another mech.
When you said "ganging up" I took it in context with the rest of your statement about seeing '2+' boats in a drop. However, what you're describing is mixed unit focus fire, that happens regardless of whether or not you have an enemy LRM boat on the other team.
The ONLY difference is that LRM boats can focus fire on indirect targets. Which primarily utilizes the skill of his team mates, not his own skill.
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Most likel people hate LRM boats for that and its surpressing power. They force often people to keep their heads down or to help another teammate or force you to disengage. Anyway, as I said in the previous post: the baseline idea is not bad for LRMs.
That depends. The inexperienced and lesser skilled might hate it due to the fact it can indirect 'focus fire' on them, the experienced dislike how easy it is for people to do well with LRMs, and most reasonable people agree the 'problems' of 'too many LRM boats' primarily occurs during challenge/contest periods.
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However, they lack versatility and are often (in PUGlandia) either extremely good or extremely bad. Maybe PGI will introduce Thunder ammo - then LRM boats would have a new strategic meaning. I'd love it. However, Swarm ammo would bring the complain level on an all time high

I don't believe those ammo types are available until much later in the timeline. I can only assume there are tenuous plans at best to add them.
Their actual effects in game, we can only speculate at this point.
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About your ELO comment...do you feel threatened or something that you need to wave your epeen in my direction?
Hardly, if you took my comment as describing my elo range any higher or lower than yours, that's on you. I can only relate my personal experiences in game. If you feel threatened or offended by my comments on elo, well, that speaks more to your insecurity than any 'epeen waving' on my parts.
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Actually your comment about LRM and skill make you look...very low ELO.
Doubt it. The fact that anyone would argue that doing well with LRMs requires some penultimate skill is silly, for reasons I've stated previous ad naseum.
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What you describe is someone who fires LRMs on 900m, with zero awareness nor any positioning skills.
Like it's REALLY all that hard to look at your HUD and figure out if the range of the enemy is between 180m and 1000m(or whatever quirks and modules have granted you).
Can you read numbers? Do you know that 90m is LESS than 180m? Do you know that 1500m is MORE than 1135m?
Seriously, we're talking 2nd grade math here...
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I can assure you there are people who know how to use LRM boats quite more efficient than "press R a few times to target that particular 'mech, and again, put the little circle in the big square, wait for the big circle, press the fire button".Edit: Sorry, for the bad structuring. The forum has its quirks...
Yes, I am one of those people too, and I personally know through repeated drops that it's MUCH more difficult for me to get an 8 kill game in any direct fire build than it is for me to get one in a Stalker LRM boat build.
The differences required for aiming, leading, situational awareness, and the like are significant.