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Stand By For A Major Lrm Nerf...


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#281 Project_Mercy

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Posted 28 October 2014 - 08:54 AM

I mostly brawl with some long-range plinking for when I can't brawl or I'm closing. I've never been a huge LRM fan.

LRMs are fine. The only time they're super frustrating is when you can't get away from them (aka you're on Caustic) and because people use UAVs to spot with.

Lights basically can't spot because targeting range is way too short in this game. If you can target a mech, you're already in medium range for mech weapons, it's illogical. The only way you could make lights do this would be to make sensor range commensurate on weight class, so lights could target out to 1500M. Othewise nobody is going to waste the time necessary to stay locked on some assault so a few LRMs can hit when they're eating dual Gauss shots every few seconds.

Most of people's anger and rage about LRMs is a result of UAVs. Some invincible mech (like a spider) runs through the middle of your team, drops a UAV, and while the team runs around futilly attempting to shoot the invincible squirrel, a billion LURMS rain down from heaven.

If we're complaining about stupid things that suck, I don't get why surface area of hit boxes for equivalent tonned mechs is not similar. Where does the weight come from? Is this Timelords Online? Can I get a TARDIS Blue paintjob for my spider to explain why it fits 30 tons in a 10-ton-shaped box? Why is the Timberwolf as short as most mediums? The Summoner could dunk on an Atlas all day long.

Edited by Wraeththix Constantine, 28 October 2014 - 08:55 AM.


#282 Nicholas Carlyle

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Posted 28 October 2014 - 08:54 AM

Get rid of the screen shake and it won't change a thing. Go for it. I don't really care.

The same scrubs (PhoenixFire55) and all the other derps that inhabit this game will still die to LRMs and cry about it every time.

Idiots are going to be idiots.

#283 Gorgo7

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Posted 28 October 2014 - 08:55 AM

View PostCerlin, on 28 October 2014 - 05:53 AM, said:

Because the counter to LRMs was so hard.... Am I the only one who sees LRMS and says to the team "charge under their missiles!" and brawl them down? I blame PGI's point system for this weekend competition. It basically rewarded LRM play because you can touch all the mechs with a slow mech. You didnt need to do most damage or solo kill, just touch all the mechs.


I don't know about rewarding LRM players. I played a brawler exclusively. AWE8Q 3LPL and 4MPL. top speed 65kph. In forty games I was killed by LRM apocalypse missiles once. The rest of the time I was hunting and killing, Stalkers, Atlas, Direwolfs, Timberwolfs, Stormcrows and Maddogs. (got some lights as well)
With the exception of Direwhales all are big missile boaters.
I ran without radar derp or AMS. Often my team had zero ECM.
I killed a lot of missile boats and mixed loadout machines.

If locking rules were to be changed then missiles should be much faster...say 500 m per second. The cycle time should go down as well. Say 4 sec for an LRM20, 1.5sec for a LRM5.
Direct fire would become very nasty indeed.

#284 Mothykins

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Posted 28 October 2014 - 08:59 AM

View PostWraeththix Constantine, on 28 October 2014 - 08:54 AM, said:

If we're complaining about stupid things that suck, I don't get why surface area of hit boxes for equivalent tonned mechs is not similar. Where does the weight come from? Is this Timelords Online? Can I get a TARDIS Blue paintjob for my spider to explain why it fits 30 tons in a 10-ton-shaped box? Why is the Timberwolf as short as most mediums? The Summoner could dunk on an Atlas all day long.

Lore-wise, Clans are supposed to be bulkier because of Endo and Ferro. It's part of the trade off for not getting flooded with internal crits.

But yeah, some wacky things going on for scaling...

#285 Bhael Fire

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Posted 28 October 2014 - 09:01 AM

Want less LRM spam?

Easy.

Increase cooldown (i.e. make them recycle slower) and reduce flight time (i.e. make them travel faster). That would be a nice lateral balancing tweak that lessens the spam without nerfing LRMs.

#286 Jody Von Jedi

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Posted 28 October 2014 - 09:03 AM

View PostAxeface, on 28 October 2014 - 08:50 AM, said:


People saying 'take cover' and all that crap, get a grip. There are many maps that simply dont have it, and if you are in a slow mech it can take all too long to find that spot.



I guess I could see your point with this, Caustic Valley comes to mind. It has the least cover of all the maps, IMHO.

#287 rageagainstthedyingofthelight

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Posted 28 October 2014 - 09:04 AM

View PostAxeface, on 28 October 2014 - 08:50 AM, said:


People saying 'take cover' and all that crap, get a grip. There are many maps that simply dont have it, and if you are in a slow mech it can take all too long to find that spot.



Every map has cover from LRM's, even caustic.

People are two busy playing ring-around-the-rosey on the cauldron to utilize the huge city area's with plenty of cover once they realize the other team has more LRMs.

You can avoid LRM's on Alpine too, you just choose not to, because you use the same routes you always use.

#288 Duncan Jr Fischer

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Posted 28 October 2014 - 09:05 AM

Seriously, there were times LRMs were a trouble (or a blessing). They are gone.
I play mostly heavies (so I'm not so fast) and I don't get pounded by LRMs on a regular basis, it may happen only if I catch a Narc. As for me, in the last 3 months I played my 2x15 Cat only about 3 or 4 times (because it's not rewarding and heavily depends on the teams), usually I field a single 15, or single 10, or (pretty often) no LRMs at all.
So, from my personal experience, I can't say LRMs are OP, or necessity, or something. They are just about alright, imo.

#289 rageagainstthedyingofthelight

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Posted 28 October 2014 - 09:08 AM

Another thing to note:

Being fast was nerfed when 12 man was implemented, because moving around that map didn't matter when there were mechs every where. Making LRM's less effective means there even less reason not to put in a 200 engine and just bristle with guns.

#290 Pygar

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Posted 28 October 2014 - 09:08 AM

View PostKilo 40, on 27 October 2014 - 11:01 PM, said:

From Russ's twitter...

"So anyone else getting pounded by LRM's?"

"I like them having their place but I wish there was maybe 10% less LRM's per match"




L2P nub.

Edited by Pygar, 28 October 2014 - 09:10 AM.


#291 Apnu

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Posted 28 October 2014 - 09:12 AM

View PostAxeface, on 28 October 2014 - 08:50 AM, said:

People saying 'take cover' and all that crap, get a grip. There are many maps that simply dont have it, and if you are in a slow mech it can take all too long to find that spot.


I can think of two maps where LRMs rule: Caustic and Alpine.

The rest have plenty of cover to be found. Even Tourmaline and HPG. Forest Colony and Terra also. They have some open spaces, but only newbies and dummies wander into them.

I think you should reconsider your play style. As much as I like to stand and deliver LRMs to people, I have to keep my mech moving. I've been cored too many times by GR and PPC boats while watching pretty missiles fly. Snipers, brawlers, and meta builds have caused me to change my tactics with LRMs. If I hang around in one spot, they will find me and they will kill me.

#292 Almond Brown

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Posted 28 October 2014 - 09:13 AM

How about 120 missiles per ton? Like TT. Same damage just need to carry more ammo. ;)
LRM's are only a pain when brawling and the enemy has enough brains to press R on you. Then his buddies rain in your brawl. Boooooo... ;) Luckily the standard PUG keyboard seems to lack an R key. LOL

P.S. Russ's 10% could take the ammo down to 160. Not sure if enough.

#293 Bigbacon

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Posted 28 October 2014 - 09:18 AM

problem here is so many will say LRMS are fine yet PGI will listen to the comp players who don't fit into the masses that actually play the game....

View PostCavale, on 28 October 2014 - 08:53 AM, said:

This.

Oh my god.

I had a UAV up, the ENTIRE ENEMY TEAM UNDER IT, all caps in the chat "KILL THE KITFOX, IT HAS ECM" and the LRM boats derp and both went for a jager.

I:

Last men standing where Said boats, and they got cut down by half a Firestarter.


I need to play on your team because this is exactly what I do if I am using a LRM mech. ECM takes priority and narc'ing them becomes a priority.

#294 Kilo 40

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Posted 28 October 2014 - 09:19 AM

View PostThorqemada, on 28 October 2014 - 08:39 AM, said:


Profile -> Stats -> Map Stats


Thanks for the laugh!

#295 Artgathan

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Posted 28 October 2014 - 09:20 AM

View PostMechwarrior Buddah, on 28 October 2014 - 06:08 AM, said:

Add NEED TO BE boated to be effective


This is actually an interesting result of their mechanics. LRMs don't NEED to be boated per se - their problem is that they don't synergize well with other weapons, which pushes LRM users to use only LRMs or else deal with clunky mechanics that impair their ability to fight.

Consider:

On my TDR-5S I use ALRM10+15 and a PPC as my primary weapons. I primarily play it as direct fire support, using nearby Assaults to distract away from me. If the enemy focuses on me I have a problem - I can snap fire the PPC, but if I want to torso twist to spread damage I can't fire the LRMs (because then I'll have to 1: Get Lock, then 2: Maintain Lock, face tanking the whole time).

#296 Joe Mallad

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Posted 28 October 2014 - 09:21 AM

View Postrageagainstthedyingofthelight, on 28 October 2014 - 09:08 AM, said:

Another thing to note:

Being fast was nerfed when 12 man was implemented, because moving around that map didn't matter when there were mechs every where. Making LRM's less effective means there even less reason not to put in a 200 engine and just bristle with guns.
actually, being fast was not nerfed because 12 mans made maps more crowded. Fast mechs were nerfed because at one point all everyone wanted to take was the lightest fastest mech they could make and with the numbers of overly juiced up lights running around, the game itself could not keep up and it was lag warrior online. If you played anything but a fast light (at that time) you were dead as soon as the fast lights came for you lol.

#297 Greenjulius

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Posted 28 October 2014 - 09:21 AM

I don't think LRMs are the problem. They are balanced by a number of factors, and are nonexistent in competitive games because they are so easily countered by experienced players.

A bigger problem is NARC. It's a death sentence for lightly armored lights and mediums. If you're in a kitfox for instance, the LRMs will immediately take both your legs off, even if fully armored. If your team is bad enough to have no ECM and you are set up against a team with NARCs and LRMs, you lose.

Those who want LRMs nerfed to oblivion, try running a dedicated LRM boat. They aren't good unless the other team is so green that they can't deal with them.

Edited by Greenjulius, 28 October 2014 - 09:24 AM.


#298 Lightfoot

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Posted 28 October 2014 - 09:32 AM

Need to restore the Gauss Rifle and PPC to Battle Tech standards. That is what Battle Tech gives you to cure those LRM blues. B)

#299 Axeface

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Posted 28 October 2014 - 09:33 AM

View Postrageagainstthedyingofthelight, on 28 October 2014 - 09:04 AM, said:


Every map has cover from LRM's, even caustic.

People are two busy playing ring-around-the-rosey on the cauldron to utilize the huge city area's with plenty of cover once they realize the other team has more LRMs.

You can avoid LRM's on Alpine too, you just choose not to, because you use the same routes you always use.


Wait. 2 things.
First, I don't choose where my entire team goes that is decided completely by map design. Second, I dont think 1 single weapon system should decide how everyone acts, cowering in fear of the almighty lrm.

The city parts in Caustic... ? Really? No one ever goes there because of the map design. The cities you speak of are too far from the high ground, brawlers arn't gonna go hide in the city are they, where they are instantly just on the defensive, they will go to the high ground and try to pounce on the enemy. If the whole team went to the city to avoid lrm's then whoever has the best range wins.

#300 Why Run

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Posted 28 October 2014 - 09:34 AM

How bad do you have to be to get hit by LRMs these days? ECM + Rader Derp + LRM locking bug which they clearly don't care to fix (laughable). Another round of nerfing **** into the ground. Whats the point of playing this game, gravitating toward the most boring vanilla arcade shooter ever.





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