

Stand By For A Major Lrm Nerf...
#421
Posted 29 October 2014 - 05:39 AM
#422
Posted 29 October 2014 - 05:42 AM
TB Xiomburg, on 29 October 2014 - 05:39 AM, said:
Also, keep waiting for the launchable aerial drone that shoots lasers and guns at targets outside direct visual range.
#423
Posted 29 October 2014 - 05:53 AM
The Boz, on 29 October 2014 - 05:42 AM, said:
does that come with the Anti Laser System? or the EMP module that completely negates all energy weapons?
#424
Posted 29 October 2014 - 06:13 AM
TB Xiomburg, on 29 October 2014 - 05:39 AM, said:
You'll have to wait. Reflective armor (-50% energy damage) comes out in 3058. Then you'll have balance...until reactive armor comes out in 3063.
#425
Posted 29 October 2014 - 06:29 AM


Edited by Joseph Mallan, 29 October 2014 - 06:30 AM.
#426
Posted 29 October 2014 - 06:31 AM
buckX, on 29 October 2014 - 06:13 AM, said:
You'll have to wait. Reflective armor (-50% energy damage) comes out in 3058. Then you'll have balance...until reactive armor comes out in 3063.
Soooo, its 2014 and we've had reactive armor for awhile, and yet it doesnt come out in Battletech till 3063? Those succession wwars and stuff musta really blown the IS back into the stoneage...
#427
Posted 29 October 2014 - 06:43 AM
So ye let them BURN.
#429
Posted 29 October 2014 - 09:53 AM
Brody319, on 28 October 2014 - 11:03 AM, said:
I do support my team when I can. However a lot of players don't bring AMS or ECM if they can. Most mechs actually adapted to the narc and tag rewards by swapping out a single energy weapon for tag, or a missile for narc. Meaning LRMs suddenly have a ton more support because people want more c-bills.
Not so much that rewards coax people into assisting their team, more just it encourages them to bring equipment to the battle they probably should be now.
Save some space for more ammo or weapons or equip AMS for arguably nothing.
Not paying for doing some jobs is basically like saying don't do that job. If it wasnt for the usefulness of the magical jesus box you would probably see it stripped away.
Sorry but something is amiss here. You say save space for more ammo, but, Narc is 2t (+1t ammo), with Tag adding another (1t, +lose a energy slot).
Yet carrying AMS is a mere 1.5t (with 1t ammo) and has the ability to keep you alive longer, thus getting you more chances to deal damage (extra energy slot), get more assists, and maybe even get some of the various Kill bonuses.
So can anyone actually confirm, with any real certainty, that carrying less weapons and taking up more pod space for Narc and/or Tag is actually that much more profitable, in the LONG run, to having LRM protection?
#430
Posted 29 October 2014 - 10:02 AM
Nicholas Carlyle, on 28 October 2014 - 11:46 AM, said:
Wait wait...so AMS doesn't do anything...but if you add a reward people will mount it?
That doesn't make sense.
Here is how it is. AMS in small amounts is a soft counter to LRMs, AMS in mass quantity is basically a hard counter to LRMs.
People CHOOSE not to take AMS. There are a few reasons, one is there are a lot of us who realize how bad LRMs are and basically don't die to them unless we make a stupid mistake. Which we then learn from. I died to LRMs like once every 2-3 months when I played regularly.
Then there are the derps who don't take AMS, these derps don't take it to add that extra DHS or some Ammo, but they are so derpy that they can't deal with LRMs. So they die and come whine on the forums.
Considering the HUGE amount of derps in this game, if all of them mounted AMS, there would probably be 6-10 AMS per team per game, thus negating LRMs.
But no, they are derps, kind of like you. Adding rewards might drive them to mount AMS, but that doesn't change any of the actual mechanics in the game.
Read a nice and polite thank you to some DERPS (as you put it) from a DireWolf pilot after those same DERPS came to save his sorry AMSless ass from a rain of Death he would have gotten... They knew his worth to the Team and it was rewarded with a W.
Not carrying AMS's may make some think they are some sort of hero (in their own minds surely) when missile don't get to them "much", but not carrying a Team based defensive weapon, when missile are known to be plentiful, is just being a selfish DERP of another kind really.
So DERP on DERP'rs. They sure as hell can't do it without you...

#431
Posted 29 October 2014 - 10:21 AM
Joseph Mallan, on 28 October 2014 - 05:07 AM, said:

Gosh maybe the military should stop issuing M-16s to almost every infantryman!


Good job then. You will go far in life. If you HAD kept reading, you would have realized that I made a counter argument to my first paragraph. Also, your analogy was terrible and lacked any comparison to the issue at hand. Way to go, 2/10
#432
Posted 29 October 2014 - 10:41 AM
#433
Posted 29 October 2014 - 10:45 AM
Kavoh, on 29 October 2014 - 10:21 AM, said:
Good job then. You will go far in life. If you HAD kept reading, you would have realized that I made a counter argument to my first paragraph. Also, your analogy was terrible and lacked any comparison to the issue at hand. Way to go, 2/10
Well for one I have gone far in life. Wife, Kids, home, good job, dependable cars. And I did say I stopped reading so you are likely right I missed any thing you said after. but that is kinda the catch 22 of not reading everything, isn't it?
#434
Posted 29 October 2014 - 11:07 AM
Joseph Mallan, on 29 October 2014 - 10:45 AM, said:
And I am posting from the ISS. Since you are so successful it should be a bit obvious to not spew BS after stating "stopped reading here" when the reason given was addressed.
#435
Posted 29 October 2014 - 11:49 AM
The Flying Gecko, on 27 October 2014 - 11:13 PM, said:
Pretty much this. LRM's have their place in sound tactics. It just seems that their effects are greater than they should be. It's just too easy to load up a LRM boat and wreck someone's capabilities from a point of far less risk.
If they are meant to be used in ways similar to current, real world missile warfare tactics, then a significant increase to LRM cool-down timers would go a long way toward accomplishing that.
#436
Posted 29 October 2014 - 02:10 PM
Geek Verve, on 29 October 2014 - 11:49 AM, said:
Pretty much this. LRM's have their place in sound tactics. It just seems that their effects are greater than they should be. It's just too easy to load up a LRM boat and wreck someone's capabilities from a point of far less risk.
If they are meant to be used in ways similar to current, real world missile warfare tactics, then a significant increase to LRM cool-down timers would go a long way toward accomplishing that.
Well, you could sport a Gyro Module. It really does a great job of reducing screen shake!
#437
Posted 29 October 2014 - 02:26 PM
But, we can't have things that make sense, like backup cameras, can we?

#438
Posted 29 October 2014 - 02:29 PM
#439
Posted 29 October 2014 - 03:02 PM
R Razor, on 28 October 2014 - 03:57 PM, said:
itd be hilarious if jamming ecm turned off IFF as well to the mech ECMming XD
RalphVargr, on 29 October 2014 - 02:29 PM, said:
The funny thing really is the next complaine doesnt nerf them so bad noone uses them anymore.
#440
Posted 29 October 2014 - 03:48 PM
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