Krivvan, on 29 October 2014 - 07:46 PM, said:
That's the very issue with it. It's effective at every range, which means it's worse than another mech at every range. In a Cent you should have the luxury to be able to decide which range you want to engage at, so being effective at every range is not that big a plus. You die horribly at close range to a light, and you aren't contributing all that much at long range. You want to be the best at a certain range, and maybe acceptable at other ranges.
Not to mention LRMs are rather scarce in tournament play because how easily they are nullified by teams that know what they're doing without the need for ECM.
And I'm talking about MWO, not TT.
Not really. As I said, weapons come cheaper then cooling in the TT. So having bracketed fire weapons is not that big of a deal when you only have the cooling capacity to handle firing so many of them.
For a cent, this means that you can use your mid ranged weapon in either long range bracket firing situations, or close range, and utilize your close and long range weapons appropriately for the right situation.
You only have enough cooling to either handle the 10 and the LRM's while on the move, and the MLs or the 10 when you where up close, so this allowed it to stay at effective range no matter where the engagement took place.
Additionally, DPT was a big deal. A hunch back for example could lay down a massive amount of firepower in a single turn, but its speed was "eh" and its range was terrible, which made it to where its presence on the battlefield is rendered completely moot as long as you can give yourself that 7 hexes of space. Now sure, you'll have a few good turns where you will have solid chances to hit with it, but you are working with a frame who's value is entirely dependant on its ability to stay within 6 hexes of range.
The cent doesn't have that issue. At 10 hexes, it can still reliably hit with its AC and its LRM's. At 6 Hexes, it still has all of its weapons that it can bring to bear, and it can do this throughout the entire game. With no worries of being "zoned out" like you can easily do with the hunchback (given its speed not being so good.)
Specialized frames had their place in the TT, but most of the times, they where NOT good overall frames.
An Awesome for example is a HUGELY popular frame in the TT, but it honestly has a pretty terrible damage profile. Victor's and Zeus' had more offensive utility and overall punch through multiple weapon systems that allowed them to be potent with a speed at a more persistent rate. The awesome on the other-hand is slow, has a blind spot where it is essentially a useless mech, is a magnet for rush down decks because of it, and comes in at 200 - 300 Battle points more then the other frames due to both its PPC's, and High cooling rates being just expensive weapons to mount.
Thats not to say that the specialized mechs are "bad." But in TT, Bracketed fire and "soldier" mechs that are effective at all ranges are GOOD mechs in TT because TT is all about DPT. And a hunchback, while it can pack a punch that 1/3rd of the game it can actually do something, is essentially dead weight on every other turn of the game. The centurion on the other hand can produce reliable and accurate fire at all ranges, at all times, and in all different types of engagements. Something that the more specialized mechs simply do not do in TT.
Edited by SpiralFace, 29 October 2014 - 08:49 PM.