

Mech Collision Tactica
#1
Posted 14 November 2014 - 09:17 AM
1. If a light is circle strafing you just charge him. If he doesn't dodge fast enough you get to knock him down and blow him to bits as he writhes around on the ground. Yeah! If there is a wall or building nearby, just slam him into it, back up, repeat. Rollerball with Mechs!
2. A zombie mech now becomes a force to reckon with. Flank around behind with your zombie Stalker and, Ba Da Bing!, knock that damn Stormcrow flat on its' face. When he tries to get up just ram him again! Ha!
You may think this is just stupid, but ask any Army tanker about ramming. In WW II it was the first tactic the Sherman crews figured out they could use against Tigers. If they could get close enough to the Tiger they would ram it every time to immobilize it. Tankers today keep a pretty spread out formation so that they can support each other from close in threats. This is actually a completely valid form of vehicle warfare tactics.
Your thoughts?
#2
Posted 14 November 2014 - 09:20 AM
#3
Posted 14 November 2014 - 09:41 AM
Riverboat Sam, on 14 November 2014 - 09:17 AM, said:
You have no idea how collisions and knock down is going to work. It could very well cause massive damage on both sides. And it could be that some mechs get to their feet much faster than others.
For the next few months, this forum is probably going to be filled with fearmongering posts about how collisions and knock down will ruin the game, based on the assumptions that it will be exactly what it once was. It's going to be really annoying.
<sigh>
#4
Posted 14 November 2014 - 09:43 AM
Alistair Winter, on 14 November 2014 - 09:41 AM, said:
You have no idea how collisions and knock down is going to work. It could very well cause massive damage on both sides. And it could be that some mechs get to their feet much faster than others.
For the next few months, this forum is probably going to be filled with fearmongering posts about how collisions and knock down will ruin the game, based on the assumptions that it will be exactly what it once was. It's going to be really annoying.
<sigh>
If it keeps the light pilots off my Atlases' toes, I'll concede the damage. It will be much more burdensome for them.
#5
Posted 14 November 2014 - 09:45 AM
Edited by DarthPeanut, 14 November 2014 - 09:46 AM.
#6
Posted 14 November 2014 - 09:51 AM
DarthPeanut, on 14 November 2014 - 09:45 AM, said:
I agree it will be a difficult mechanic to implement in a fair and balanced way.
That said, there are zero reasons an Atlas shouldn't be able to kick a Spider, Commando, Firestarter, or other similarly small mech a goodly distance for a goodly amount of damage. This is a core mechanic in Table Top. They way you dealt with lights was by kicking their legs off and then blowing them to smithereens while they had to stand back up.
As for 'exploited', if you can't be bothered to position yourself correctly so as not to incur the wraith of a charging Dragon then you deserve to be thumped by him. I truly hope this will stop people from butt humping each other. There's nothing more annoying that positioning yourself to fire on an enemy and having someone block your way when you try to backup. I want to knock those ******* down with my Atlas so I can get out of the line of fire.
Edited by Mitsuragi, 14 November 2014 - 09:52 AM.
#7
Posted 14 November 2014 - 09:58 AM
I hate to suggest it, but maybe we need to have collisions be an action...requiring a "press and hold" key function so it's affect and risks has to be activated by one of the mechs involved at the time of path intersect.
#8
Posted 14 November 2014 - 09:59 AM
Riverboat Sam, on 14 November 2014 - 09:17 AM, said:
"Tactica" is not the word you are looking for unless you are:
- Doing a Warhammer thing, using GW's trademark broken latin.
- Discussing two Byzantine manuals on strategy.
In English, we use the word "tactics".
#9
Posted 14 November 2014 - 10:01 AM
Mitsuragi, on 14 November 2014 - 09:51 AM, said:
I agree it will be a difficult mechanic to implement in a fair and balanced way.
That said, there are zero reasons an Atlas shouldn't be able to kick a Spider, Commando, Firestarter, or other similarly small mech a goodly distance for a goodly amount of damage. This is a core mechanic in Table Top. They way you dealt with lights was by kicking their legs off and then blowing them to smithereens while they had to stand back up.
As for 'exploited', if you can't be bothered to position yourself correctly so as not to incur the wraith of a charging Dragon then you deserve to be thumped by him. I truly hope this will stop people from butt humping each other. There's nothing more annoying that positioning yourself to fire on an enemy and having someone block your way when you try to backup. I want to knock those ******* down with my Atlas so I can get out of the line of fire.
I am not in disagreement with you as a frequent Banshee pilot.

#11
Posted 14 November 2014 - 10:11 AM
#12
Posted 14 November 2014 - 11:12 AM
#13
Posted 14 November 2014 - 11:15 AM
Alistair Winter, on 14 November 2014 - 09:41 AM, said:
For the next few months, this forum is probably going to be filled with fearmongering posts about how collisions and knock down will ruin the game, based on the assumptions that it will be exactly what it once was. It's going to be really annoying.
<sigh>
I think that for the next few months, this forum is probably going to be filled with rose-tinted posts about how knockdowns will be the second coming of Jesus Christ and cure every ailment known to mankind, solve world hunger and poverty, and bring peace and stability to the Middle East.
It's going to be really annoying. <sigh>
#14
Posted 14 November 2014 - 11:18 AM
#15
Posted 14 November 2014 - 11:26 AM
FupDup, on 14 November 2014 - 11:15 AM, said:
It's going to be really annoying. <sigh>
This forum isn't exactly overflowing with rose-tinted posts already. It's not like every thread is singing PGI's praises, is it? I don't think I've seen a single person looking forward to collisions and knock downs without adding the caveat that it's probably going to be quite buggy at first, but I have seen quite a few people already crying about how Dragonbowl is back and they're going to laugh when they just stomp mechs in their XL400 assault mechs.
I think we can live with a wee bit of optimism.
<- No longer on the island.
#16
Posted 14 November 2014 - 11:30 AM
I want.
#17
Posted 14 November 2014 - 11:31 AM
Alistair Winter, on 14 November 2014 - 11:26 AM, said:
I think we can live with a wee bit of optimism.
<- No longer on the island.
On the contrary, I've seen a much larger proportion of Forumwarriors asking/begging for "muh precious" feature back than the number of people who oppose it. You can see it play out in almost every one of the periodic KD threads that pop up (more people in favor than against).
In general, the amount of "optimism" here is higher across the board after IGP's removal from the picture.
PS: It wouldn't be Dragonbowling, it would be Timberbowling. Goes just as fast but with more tonnage and JJs...
#18
Posted 14 November 2014 - 11:34 AM

Edited by Almond Brown, 14 November 2014 - 11:35 AM.
#19
Posted 14 November 2014 - 11:35 AM
THIS GARBAGE IS NOT FUN! We had it. Hence the References to Dragon bowling. Dragons could knock down anything and couldn't be knocked down themselves. It would cause massive rage quitting and huge barrages of every foul word you can think of to come flying on to comms.
Again knockdowns are not fun.
I'm all for upping the damage from collisions, but knockdowns can go the way of the dodo.
Edited by Jacob Side, 14 November 2014 - 11:37 AM.
#20
Posted 14 November 2014 - 11:42 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users