November Roadmap - Feedback
#61
Posted 30 October 2014 - 12:58 PM
Yes you are correct and it will stay this way. I was wrong.
#62
Posted 30 October 2014 - 12:58 PM
Anyways, keep up the good work!
#63
Posted 30 October 2014 - 01:00 PM
Also, Pulse laser buff = Awesomeness! I love my pulses!
All-in-all, great looking material; thanks for the update!
#64
Posted 30 October 2014 - 01:00 PM
warner2, on 30 October 2014 - 12:58 PM, said:
Yeah the only other couple that jumped out in my mind is Theodore (Battlemaster then captured Masakari) and Tomoe (Panther then Naginata), but I doubt they would put a second hero in for the BM and release the Panther early.
#66
Posted 30 October 2014 - 01:03 PM
yeah I know....
Just wondering how they (Shadow Hawk and Locust) will be unique as Hero Mechs aside from paintjobs and the usual c-bill XP bonus? Maybe just some extra hardpoints?
AND almost forgot WOOT! new map! Looking forward to it and I will be likely spending some money on Resistance in the coming month....!
Edited by BigBadVlad, 30 October 2014 - 01:06 PM.
#67
Posted 30 October 2014 - 01:03 PM
Thanks in advance.
#69
Posted 30 October 2014 - 01:06 PM
BigBadVlad, on 30 October 2014 - 12:12 PM, said:
And I'm just going off Smurfy stats here, but Impulse is a number representing screen shake right? If I'm right why on earth does the LRM5 have the same value (.30) as an LRM20?!? Screen shake and the on-screen explosions should be reduced alot for LRM5 and scaled up from LRM5 to LRM20. I'm not saying reduce damage but bring the LRM5 vomit effectiveness down.
Clan small lasers are pretty much useles as they are right now, they need a range buff. Figures that Dracs would be afraid of them though. >:-)
#70
Posted 30 October 2014 - 01:08 PM
Nicholas Carlyle, on 30 October 2014 - 12:24 PM, said:
He has no f'ing idea.
*Sigh* It's gamers like you that make this an unpleasant experience. Why be so crude and vulgar? Is your vocabulary truly that small or do you just lack self-restraint?
Please go troll elsewhere since there are serious minded people here that are attempting to learn and ask questions as to what is coming down the pipe.
#72
Posted 30 October 2014 - 01:10 PM
As to Pulse lasers I finally took the plunge in admitting that the extra tonnage was not going to be justifiable to players unless the damage was higher yet the heat was the same. The extra tons were more than penalty enough.
This is something that has perplexed/vexed me for a very long time. I think these changes are definitely a step in the right direction and I'll be giving them a try on Nov. 4.
However, I am still a bit skeptical. If I'm taking something that weighs twice as much and I'm getting a range penalty to boot, I'm going to want pretty much 2X DPS. The values you've listed for the IS medium and small would look ideal to me if their ranges were identical to the non-pulse versions.
This solution would go against lore but I'm okay with that. You don't have a very good way to represent the -2 to-hit-bonus from lore/TT but I think compensating by removing the range reduction would add value to the weapon to account for it's doubled tonnage.
Just a suggestion should pulse lasers still fail to see extended usage.
The other comparison that concerns me is the Small Pulse vs the Standard Medium. They have the exact same tonnage and hard-point footprint. That means they are in direct competition with each other.
Breadking it down, the Small Pulse has half the heat (positive), a touch more DPS (slight positive) but less than half the range (huge negative).
If you can't dictate the range, you can't bring Small Pulse. That leads me to believe the niche for Small Pulse is meant to be really fast Mechs. But really fast Mechs can't capitalize on DPS because they have to shoot and scoot like crazy. So from the list above I have to cancel out the higher DPS leaving the equation with one positive and a huge negative. I'm skeptical that the positive will triumph when up against that big of a negative.
I'm willing to test it but I'm betting the only Mechs I'll equip Small Pulse on will be the ones with quirks.
Edit:
Did some math, the Small Pulse has 66% heat of a Standard Medium but only 41% of the range. With only +7% extra DPS that seems like a net loss in my book.
Deathlike, on 30 October 2014 - 01:42 PM, said:
I was basing my feedback on the chart. If the chart is wrong, what I said above may either be irrelevant or considerably more relevant.
Edited by Domenoth, 30 October 2014 - 01:46 PM.
#73
Posted 30 October 2014 - 01:10 PM
Ed Steele, on 30 October 2014 - 01:06 PM, said:
OK, maybe "even more deadly" wasn't the right choice of words...
and yeah 8 of anything pointed in my direction that goes pewpew or dakkadakka or fwooshfwoosh warrants caution at the least
Edited by BigBadVlad, 30 October 2014 - 01:10 PM.
#74
Posted 30 October 2014 - 01:11 PM
Russ Bullock, on 30 October 2014 - 12:57 PM, said:
Well maybe you will be proven right - but remember a 1.5 ton ECM essentially has an infinite distance protection bubble. BAP for the IS weighs the same 1.5 tons -mech's choosing to equip it should be getting similar amount of value as the ECM user.
This to me meant they needed to be able negate the ECM mech in a reasonable brawling range rather than needing to be on top of the ECM mech.
The ECM mech will still fill an important role in moving it's heavies and Assaults through the map under ECM protection until the battle turns into a brawl.
I approve of this change. You may continue.
#75
Posted 30 October 2014 - 01:15 PM
Russ Bullock, on 30 October 2014 - 12:58 PM, said:
Yes you are correct and it will stay this way. I was wrong.
So a person investing 1.5 tons in bap gets 360m counter ecm, while a person investing 3 tons in both gets nothing?
#76
Posted 30 October 2014 - 01:18 PM
Russ Bullock, on 30 October 2014 - 12:58 PM, said:
Yes you are correct and it will stay this way. I was wrong.
Thanks for the clarification. I know it can't be done for the next patch but it would be nice to have the BAP increase the range of the ECM bubble from 180m to 360m if both are equipped. This way mechs with both would get an increased counter range because at it stands almost no ECM mech would equip BAP since they can only counter at 180m. Something to think about later down the line.
Edited by VanillaG, 30 October 2014 - 01:19 PM.
#77
Posted 30 October 2014 - 01:19 PM
Russ Bullock, on 30 October 2014 - 12:57 PM, said:
Well maybe you will be proven right - but remember a 1.5 ton ECM essentially has an infinite distance protection bubble. BAP for the IS weighs the same 1.5 tons -mech's choosing to equip it should be getting similar amount of value as the ECM user.
This to me meant they needed to be able negate the ECM mech in a reasonable brawling range rather than needing to be on top of the ECM mech.
The ECM mech will still fill an important role in moving it's heavies and Assaults through the map under ECM protection until the battle turns into a brawl.
I agree with your reasoning, however I think changing it to 320m instead of 360m would be a better starting point for this change. 360m is probably a bit much.
#78
Posted 30 October 2014 - 01:19 PM
Love the laser changes, too. I'm tempted to actually take a small pulse now I'm thinkin my dusty 6 spl jenner and 4 spl TDK are gonna be a go.
Edited by Rizzelbizzeg, 30 October 2014 - 01:22 PM.
#79
Posted 30 October 2014 - 01:21 PM
Russ Bullock, on 30 October 2014 - 12:57 PM, said:
Well maybe you will be proven right - but remember a 1.5 ton ECM essentially has an infinite distance protection bubble. BAP for the IS weighs the same 1.5 tons -mech's choosing to equip it should be getting similar amount of value as the ECM user.
This to me meant they needed to be able negate the ECM mech in a reasonable brawling range rather than needing to be on top of the ECM mech.
The ECM mech will still fill an important role in moving it's heavies and Assaults through the map under ECM protection until the battle turns into a brawl.
Thank you for starting to balance ECM. It needs a lot more, but that is at least a start...
Rizzelbizzeg, on 30 October 2014 - 01:19 PM, said:
Not sure if you are trolling, or just not aware, but that Swamp map has been on the back burner for many months - long enough that people actually stopped talking about it for a while now.
#80
Posted 30 October 2014 - 01:24 PM
Wo0t, on 30 October 2014 - 01:04 PM, said:
Thanks! I made it!
Appogee, on 30 October 2014 - 01:03 PM, said:
Thanks in advance.
Oh and I didn't see anyone else reply... so here
https://docs.google....&pli=1&sle=true
Edited by Moonlander, 30 October 2014 - 01:25 PM.
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