November Roadmap - Feedback
#281
Posted 03 November 2014 - 07:53 PM
#284
Posted 04 November 2014 - 12:44 AM
Otherwise, look forward to the quirks and if they do what they set out to do; balance
#285
Posted 04 November 2014 - 12:50 AM
#286
Posted 04 November 2014 - 12:59 AM
is it a typo ?
will it be 150m 5dmg or 200m 5dmg?
#287
Posted 04 November 2014 - 02:42 AM
#288
Posted 04 November 2014 - 04:51 AM
Carthoo, on 04 November 2014 - 02:42 AM, said:
No, nothing will ever really be fixed. They'll do what they always do, put a flimsy band aid over a problem and hope it holds....
When enough time has passed and the majority of people have forgotten there was a problem in the first place, they'll apply a fix 6 months down the road and make themselves seem like such saviours.
It's been the same rinse and repeat process over and over and over and over and over again since this game started.
Edited by Daehoth, 04 November 2014 - 04:51 AM.
#289
Posted 04 November 2014 - 06:27 AM
Jabilo, on 30 October 2014 - 01:46 PM, said:
At this rate it will expire unused.
you blast things.. get rewards along the way.. stay together in a lacnce.. more points.. hit and run in a light or medium.. more points...
Not rocket sciance and requires as much energy as moving a mouse and clicking a keyboard... if it takes you too much energy to play,,, do some cardio man.. you need to get in shape!
#290
Posted 04 November 2014 - 06:40 AM
#291
Posted 04 November 2014 - 07:55 AM
Also liking the much needed boost to the ams. Its no longer a 2.5ton accessory with necesary 2 tons of ammo but a 1.5 ton one.
#292
Posted 04 November 2014 - 08:35 AM
ItchyScrot, on 04 November 2014 - 12:44 AM, said:
Otherwise, look forward to the quirks and if they do what they set out to do; balance
Helmer does have a "summary thread" for this, just in case you have not seen it yet. You can find it at http://mwomercs.com/...__fromsearch__1, and be sure to tell him thanks, as it is a lot of work he is doing to keep it maintained manually!
#293
Posted 04 November 2014 - 10:43 AM
#294
Posted 04 November 2014 - 11:50 AM
The change to I.S. pulse lasers is also long overdue, and I look forward to using them more.
#296
Posted 04 November 2014 - 12:40 PM
I'll just add i love the new rewards system too. Thumbs up pgi!
Edited by mad kat, 04 November 2014 - 12:48 PM.
#297
Posted 04 November 2014 - 10:57 PM
Dear Russ, please give cooldown srm 4 quirks and structure quirks to spider Anansi, it needs so badly!
#299
Posted 05 November 2014 - 04:10 AM
Ed Steele, on 30 October 2014 - 12:20 PM, said:
Thought so, too, Grayson Carlyle and Lori Kalmar and their Mechs would fit, too. Shadowhawk and Locust...
#300
Posted 05 November 2014 - 04:28 AM
Also quirks - why does CN9-AH quirk for AC20? You wont meet AC20 AH, coz the lack of energy hardpoints. What you meet are 3 mgs + 3 srm 6 build or my favorite, LBX 10 + 2 mgs + 2 SRM4 - how about some quirks for missiles and balistic in general, instead of quirk for something noone uses there?
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