

#21
Posted 30 October 2014 - 03:06 PM
#22
Posted 30 October 2014 - 03:17 PM
Tombstoner, on 30 October 2014 - 03:06 PM, said:
And again, the issue isn't the amount of damage they do, it's the manner in which they do it.
#23
Posted 30 October 2014 - 03:55 PM
#24
Posted 30 October 2014 - 04:18 PM
The front loaded damage isn't the issue, and is supported in lore. The issue is that all we ons hired during an alpha is pin-point, which isn't implied in the lore.
#25
Posted 30 October 2014 - 04:28 PM
CocoaJin, on 30 October 2014 - 04:18 PM, said:
It's actually not. Autocannons in all lore sources are rapid-fire like the Clan UACs in MWO.
The closest thing in lore to IS ACs are giant mech-sized rifles that I forget the term for, which nobody uses anymore because they were obsoleted by autocannons.
#26
Posted 30 October 2014 - 04:48 PM
i know i'm in the minority, but except for the IS AC20 i wouldn't touch any other AC in the game with a 100 foot pole. unless they removed that stupid guass charge mechanism, which will never happen
#27
Posted 30 October 2014 - 04:55 PM
FupDup, on 30 October 2014 - 12:58 PM, said:
And yet people demanded that "other option" be nerfed into the ground.

(And by "other option" I meant some crazy feline.)
Edited by Mystere, 30 October 2014 - 04:59 PM.
#28
Posted 30 October 2014 - 05:01 PM
Alexander MacTaggart, on 30 October 2014 - 04:28 PM, said:
It's actually not. Autocannons in all lore sources are rapid-fire like the Clan UACs in MWO.
The closest thing in lore to IS ACs are giant mech-sized rifles that I forget the term for, which nobody uses anymore because they were obsoleted by autocannons.
That's right, I stand corrected...I keep forgetting that.
#30
Posted 30 October 2014 - 05:38 PM
Also, anyone that still says clan weapons are "totally OP" really have no idea what they're talking about. Clan weapons are a little bit lighter, and they have range. They're also hot as balls, are mainly damage over time, and are just generally outclassed by IS weapons. ERM/LLAS are probably better than their IS counterparts, but the rest? Clan LRMs, Clan AC/2 through 20s, and outside of being boated on dire whales their UAC's kind of suck too. Gauss is more or less the same, and PPC's are better on the clan side for the moment, until the quirked PPC Machinegun Awesome comes out on the 4th
#31
Posted 30 October 2014 - 05:47 PM
Gauss rifles are high risk high reward glasscannons, I think they're fun because they add some suspense to the game and seem fine balance wise.
#32
Posted 30 October 2014 - 05:51 PM
Overall they're the best balanced weapons class in the game, which is why complaints about them are so rare. PGI does need to work on weapon balance, but how about they do it by fixing the problems and not breaking what works?
#33
Posted 30 October 2014 - 06:05 PM
Blakkstar, on 30 October 2014 - 05:51 PM, said:
None of this would change if IS ACs where changed to burst-fire. They would still be low-heat, high-damage weapons that you pay for in weight and ammo bins.
#34
Posted 30 October 2014 - 06:07 PM
Blakkstar, on 30 October 2014 - 05:51 PM, said:
Overall they're the best balanced weapons class in the game, which is why complaints about them are so rare. PGI does need to work on weapon balance, but how about they do it by fixing the problems and not breaking what works?
I know that it's never going to happen, but I would love to see the gauss charge nerf go away. Far, far, away!
#35
Posted 30 October 2014 - 06:13 PM
Fix energy weapon hit reg.
As for missiles, you cant really fix stupid players so stop trying to adjust LRM's to compensate for stupid. Instead make them have some effect against skilled players.
#36
Posted 30 October 2014 - 06:17 PM
They already had all their ranges and velocities reduced drastically. They do not need additional nerfs. Ballistics have been nerfed more powerfully than every other weapon in the game to date except, possibly, PPCs.
#37
Posted 30 October 2014 - 06:22 PM
Lily from animove, on 30 October 2014 - 05:14 PM, said:
you mean the one using dualgauss?
The only mech that is deadly and tough to kill that uses dual Gauss is the Direwolf. Let that sink in, DIREWOLF, 100 ton assault mech, dual Gauss....why the heck shouldn't it mount dual Gauss! in fact why is it penalized for equipping 3 Gauss?
The dual Gauss jagers and cats die faster and easier than they can get kills, so they are giving up a helluva a lot to use dual Gauss.
#38
Posted 30 October 2014 - 06:25 PM
Alexander MacTaggart, on 30 October 2014 - 06:05 PM, said:
None of this would change if IS ACs where changed to burst-fire. They would still be low-heat, high-damage weapons that you pay for in weight and ammo bins.
Then lower the weight on IS Autocannons. If you're going to take away the only reason they're useful for their weight, make them weigh less. Seriously, they're made of friggin cast iron and osmium, it's unreal.
Mind you, I support IS AC's becoming burst fire from a lore standpoint. All AC's are inherently burst fire like their name suggests, but unless you give them incredibly low burst counts and lower tonnage requirements, they'll be useless.
Edited by Alek Ituin, 30 October 2014 - 06:26 PM.
#39
Posted 30 October 2014 - 06:27 PM
Alek Ituin, on 30 October 2014 - 06:25 PM, said:
Then lower the weight on IS Autocannons. If you're going to take away the only reason they're useful for their weight, make them weigh less. Seriously, they're made of friggin cast iron and osmium, it's unreal.
Mind you, I support IS AC's becoming burst fire from a lore standpoint. All AC's are inherently burst fire like their name suggests, but unless you give them incredibly low burst counts and lower tonnage requirements, they'll be useless.
Well yeah, after you change how they work you then have to re-balance them around the new mechanic. Sorry if it sounded like I meant "literally just make them burst-fire and leave everything else alone" - I've just brought the point up so many times I've stopped typing out a huge effort post each time because nobody ever actually reads it.
#40
Posted 30 October 2014 - 06:29 PM
FupDup, on 30 October 2014 - 12:45 PM, said:
Cause of broken hitboxes + hardpoints + optimal blend of mobility and firepower.
And I will not trade my Dakka Whale for any other mech.
Edited by El Bandito, 30 October 2014 - 06:31 PM.
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