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This Game Is Out Of Control


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#1 Angus McFife VI

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Posted 01 November 2014 - 04:03 PM

Hi

I am here to talk about LRMs. Before the clan update, LRMs were a good way to suppress enemies and take down lone wolves, and also great at fire support.

But now, ever since the glorious and wonderful clan update, implemented horribly and flawed, things are going downhill in gameplay.

- Regular LRMs are perfectly fine but CLRMs are literally primary armaments of most mechs these days, and it's for a reason. Because they track down and kill people quicky (in bulk), and they spam the living **** out of your screen. It is also harder to escape CLRMs because they go over cover sometimes. If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life. Nothing better than getting spammed by a guy mashing his LMB button looking at your general direction, not trailing or even seeing you in some circumstances. LRMs are meant to be fire support, not the god damn most popular weapon.

- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.

- What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph. Also, the medium for the clans, the Stormcrow specifically goes 97kph. So what happens is all these outclassed Inner sphere mechs are slower, weaker (XL engines) or outgunned by their clan counterparts.

- The maps are seriously messed up. Too many invisible barriers on the maps, where I see air it becomes some kind of forcefield. Also, when I'm running from LRMs (Clan to be exact) running blindly and trying to find "cover", I step into some kind of invisible barrier on the ground, causing me to die horribly. Thanks PGI.

- And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.

The worse part about all of this is that this is the new norm. People now think that their Dual Gauss and Dual PPC, or LRM boat Stormcrows are completely balanced because well, they are right. A small sliver of players use Inner Sphere mechs now because of the clan Meta. I remember about a year ago when it took FOREVER to die. Like, seriously, mechs took enormous beatings. But now, if you peek over a hill, GET READY! CLRMS AND DUAL GAUSS HEADED YOUR WAY! You die instantly or become severely damaged in every or almost all situations because of these clan monsters carrying 2x The Inner sphere weapon capability but having the same amount of armor.

All I'm saying is that the gameplay has become nothing but LRM warfare and "Who can alpha someone first", kinda like CoD. It should be fixed or some alternatives must be made because there are too many LRM boats and Dire Wolf "Assasins" out there.

Please, fix my favorite game PGI.

#2 Werewolf

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Posted 01 November 2014 - 04:26 PM

Interesting post...

You do reckon that Clan LRMs as they stat now are actually nerfed compared to Battletech lore?
Generally spoken, LRMs currently do quite well what they ought to do - soften targets up until your
direct-hit weaponry comes in.

Second, if I have a look at games containing Dire Wolves, they tend to be prime targets for anyone.
If in your game people don't focus fire on DWhales.... well, that's a big fault in their tactics.
Besides... if you happen to reside at your spawn point and get shot by DWs... I don't know what others
think, but personally I think you're doing something wrong.

Considering TWolf and SCR speeds - it's all in the lore, not something PGI invented. And something
PGI should really keeps their hands off.


Regards,
WW

#3 WDBDBloodyTriggerZ

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Posted 01 November 2014 - 04:40 PM

Dont LRM me please.... You read my mind. This game has become LRM warrior online. Or getting killed in your atlas so fast that you have to check again to see if you were in an atlas or locust. Its ruined. Before i used to play with my friends and have the best time ever now i play and its nothing but rage. Remember them good ol' days of mwo.(August-October 2013)

Edited by WDBDBloodyTriggerZ, 01 November 2014 - 04:44 PM.


#4 Angus McFife VI

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Posted 01 November 2014 - 04:49 PM

View PostWDBDBloodyTriggerZ, on 01 November 2014 - 04:40 PM, said:

Dont LRM me please.... You read my mind. This game has become LRM warrior online. Or getting killed in your atlas so fast that you have to check again to see if you were in an atlas or locust. Its ruined. Before i used to play with my friends and have the best time ever now i play and its nothing but rage. Remember them good ol' days of mwo.(August-October 2013)

Yeah, the good o' days.

View PostWerewolf, on 01 November 2014 - 04:26 PM, said:

Interesting post...

You do reckon that Clan LRMs as they stat now are actually nerfed compared to Battletech lore?
Generally spoken, LRMs currently do quite well what they ought to do - soften targets up until your
direct-hit weaponry comes in.

Second, if I have a look at games containing Dire Wolves, they tend to be prime targets for anyone.
If in your game people don't focus fire on DWhales.... well, that's a big fault in their tactics.
Besides... if you happen to reside at your spawn point and get shot by DWs... I don't know what others
think, but personally I think you're doing something wrong.

Considering TWolf and SCR speeds - it's all in the lore, not something PGI invented. And something
PGI should really keeps their hands off.


Regards,
WW


Then this means that less people need to be using CLRMs or I always get a teams full of idiots which I find unlikely. However, I do agree that everything should be as lore friendly as possible, just like Clans should be fighting IS at this year, not a giant melting pot of mechs.

Edited by Dont LRM me please, 01 November 2014 - 04:48 PM.


#5 Mordric

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Posted 01 November 2014 - 04:51 PM

maybe they should limit the amount of ammo a none LRM design should be allowed to have. kinda lot a quirk. LRM design meaning, mech that by lore did not have LRMs as a primary spec.

#6 PappySmurf

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Posted 01 November 2014 - 04:59 PM

Here is the answer I posted in another thread but the DEVS wont listen to any kind of reason on game play balance they just keep on flopping from one extreme to the next.
This idea would make the lrm spammers HAVE TO WORK FOR THAT KILL AND NOT PLAY IN EASY MODE.

Russ one of the big problems with ECM is It is countered with the R button and multiple players gaining the targeting advantage and spamming LRM'S why not make mech targeting individual on each mech unless a player in a battle has a command module like a Atlas-DDC which can link the targeting signal to all mechs in the battle group.

If the command mech dies in a battle the remaining team must individually use LOS to get a target lock this way ECM works like it should for each individual mech it is equipped on the same with bap.


What im saying is the R button kills the game with LRM missile spam any player can set back use the R button and everyone has a lock on this poor fellow and he gets LRM rained on until he is dead.The only time the R button should work is if there is a Command mech in the battle that is what C3 targeting was designed for.

Instead PGI has put C3 targeting on every mech which is ridicules.If the command mech with the C3 dies then everyone else has to target lock manually no more easy mode R button.

Edited by PappySmurf, 01 November 2014 - 05:10 PM.


#7 Mordric

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Posted 01 November 2014 - 05:09 PM

that would be a nice touch also. then people would use the command mod more also.

#8 Angus McFife VI

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Posted 01 November 2014 - 05:17 PM

View PostPappySmurf, on 01 November 2014 - 04:59 PM, said:

Here is the answer I posted in another thread but the DEVS wont listen to any kind of reason on game play balance they just keep on flopping from one extreme to the next.
This idea would make the lrm spammers HAVE TO WORK FOR THAT KILL AND NOT PLAY IN EASY MODE.

Russ one of the big problems with ECM is It is countered with the R button and multiple players gaining the targeting advantage and spamming LRM'S why not make mech targeting individual on each mech unless a player in a battle has a command module like a Atlas-DDC which can link the targeting signal to all mechs in the battle group.

If the command mech dies in a battle the remaining team must individually use LOS to get a target lock this way ECM works like it should for each individual mech it is equipped on the same with bap.


What im saying is the R button kills the game with LRM missile spam any player can set back use the R button and everyone has a lock on this poor fellow and he gets LRM rained on until he is dead.The only time the R button should work is if there is a Command mech in the battle that is what C3 targeting was designed for.

Instead PGI has put C3 targeting on every mech which is ridicules.If the command mech with the C3 dies then everyone else has to target lock manually no more easy mode R button.


This sounds cool, making the game much more strategical and more about teamwork, but are these lock-on warriors capable of such teamwork? I mean, what if the command mech is a really bad player or something, and dies instantly. Or he refuses to lockon.

#9 PappySmurf

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Posted 01 November 2014 - 05:21 PM

This sounds cool, making the game much more strategically and more about teamwork, but are these lock-on warriors capable of such teamwork? I mean, what if the command mech is a really bad player or something, and dies instantly. Or he refuses to lockon.

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Well the thing is if say im in a battle and im a atlas-ddc everyone would get there **** together to protect my asss so I could use that R button so others would get the target signal. If the command mech dies owe well each player with LRMS has to find there own target because there would be no shared target signal.

This would vastly improve solo and group play meta and give that command module dude a reason to stay alive and contribute to the battle.

It would also help the entire team stay alive longer per battle without all the LRM SPAMMM.

Edited by PappySmurf, 01 November 2014 - 05:24 PM.


#10 Angus McFife VI

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Posted 01 November 2014 - 05:27 PM

View PostPappySmurf, on 01 November 2014 - 05:21 PM, said:

This sounds cool, making the game much more strategically and more about teamwork, but are these lock-on warriors capable of such teamwork? I mean, what if the command mech is a really bad player or something, and dies instantly. Or he refuses to lockon.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Well the thing is if say im in a battle and im a atlas-ddc everyone would get there **** together to protect my asss so I could use that R button so others would get the target signal. If the command mech dies owe well each player with LRMS has to find there own target because there would be no shared target signal.

This would vastly improve solo and group play meta and give that command module dude a reason to stay alive and contribute to the battle.

It would also help the entire team stay alive longer per battle without all the LRM SPAMMM.


Hmm, this means people would have to train for smarter gameplay too, having to stay alive and assist friendlies and/or commanders. Also, the commander feature has no real use so this could be cool. Now, how do we reach this to PGI.

#11 Creag

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Posted 01 November 2014 - 05:33 PM

View PostPappySmurf, on 01 November 2014 - 05:21 PM, said:

This sounds cool, making the game much more strategically and more about teamwork, but are these lock-on warriors capable of such teamwork? I mean, what if the command mech is a really bad player or something, and dies instantly. Or he refuses to lockon.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Well the thing is if say im in a battle and im a atlas-ddc everyone would get there **** together to protect my asss so I could use that R button so others would get the target signal. If the command mech dies owe well each player with LRMS has to find there own target because there would be no shared target signal.


I have notice even a lot of seasonal players not using their targeting button ®, it doesn't matter which mech they are driving at the time. Really how hard is it to let your team mates know which target you are targeting, really the R key it not far from the forward button. Please use the target button
This would vastly improve solo and group play meta and give that command module dude a reason to stay alive and contribute to the battle.

It would also help the entire team stay alive longer per battle without all the LRM SPAMMM.


#12 FireDog

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Posted 01 November 2014 - 05:39 PM

The IS AMS ammo goes up the 2000 per ton. It should help some. Especially with the AMS cool down (ReCycle) /range modules.

#13 PappySmurf

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Posted 01 November 2014 - 05:45 PM

Hmm, this means people would have to train for smarter gameplay too, having to stay alive and assist friendlies and/or commanders. Also, the commander feature has no real use so this could be cool. Now, how do we reach this to PGI.
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I don't know my friend me and my brother KingCobra have played MechWarrior PC games for20 years and PGI has not listened to one thing either one of us has said to them for 3 years on game play balance or anything else all it got my brother was banned from the forums and our whole family group quit playing MWO.

#14 Noesis

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Posted 01 November 2014 - 05:50 PM

LRMs are fine.

#15 Angus McFife VI

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Posted 01 November 2014 - 05:57 PM

View PostNoesis, on 01 November 2014 - 05:50 PM, said:

LRMs are fine.


No they aren't. You obviously haven't played the game for at least 10 minutes to realize that almost everyone is spraying bullshit CLRMs allover the place.

#16 GentlemanBryan

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Posted 01 November 2014 - 06:06 PM

Are you serious about LRMS? You have AMS and ECM cover from your TEAM/LANCE. I think the issue is not with LRMs, but you not practicing with a unit/lance and not knowing where you are on the map. If you are a lone wolf you need to stay close to another lance – you should always know where you are on the map (and where other mechs/lances are).

#17 PappySmurf

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Posted 01 November 2014 - 06:13 PM

Are you serious about LRMS? You have AMS and ECM cover from your TEAM/LANCE. I think the issue is not with LRMs, but you not practicing with a unit/lance and not knowing where you are on the map. If you are a lone wolf you need to stay close to another lance – you should always know where you are on the map (and where other mechs/lances are).

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Even with all AMS-ECM-COVER-ETC. the LRM SPAMM is just overwhelming in solo and group play or players would not be posting topics and comments every day about it friend.

#18 Angus McFife VI

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Posted 01 November 2014 - 06:15 PM

View PostMAVRICK64, on 01 November 2014 - 06:06 PM, said:

Are you serious about LRMS? You have AMS and ECM cover from your TEAM/LANCE. I think the issue is not with LRMs, but you not practicing with a unit/lance and not knowing where you are on the map. If you are a lone wolf you need to stay close to another lance – you should always know where you are on the map (and where other mechs/lances are).


AMS is useless, since barely anyone equips it, and AMS is only good when multiple mechs have it at the same time. Also, not every mech has ECM. And if you guys hopped in an assault or heavy mech for once, you'd be able to notice when you see a Stormcrow crawl up a hill, it means your about to get LRM'd up the ass, and he can easily run away from you, unharmed.

#19 Shiloh Bane

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Posted 01 November 2014 - 06:15 PM

First off..remember. Clan LRM mechs are plentiful right now since one of the standard LRM mechs was nearly half price. ONce people get them Mastered, they'll slack off.

As for the Lone of Sight suggestion. I don't agree. As someone who uses LRMs..primarily Inner Sphere style, the R button isn't a golden ticket to winning. I lose target lock so quick, even with the modules its not funny. I blow tons of ammo because i lose lock so quickly what with ECM and people simply moving out of "Sight".

And also, I don't know how many Table Top folks are reading this, but the original game had a mechanic for LRMs called "Indirect fire". It was a penalty of 2 on the target dice, and you could fire over obstacles, be it terrain, buildings or whatever. Line of sight wasn't needed. I recall many instances of calling "Indirect fire" with my missile mech and dropping many missiles on their heads.

So mechs launching missiles without line of sight is essentially Canon for this game.

#20 GentlemanBryan

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Posted 01 November 2014 - 06:18 PM

This game is about team play. Yes, I do understand there are those who prefer playing alone but you cant just drop on a map and start playing. You have to stay with your team/lance, and you have to communicate with them - Situation awareness is a must in the game.





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