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This Game Is Out Of Control


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#61 Chuanhao

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Posted 02 November 2014 - 10:06 AM

View PostDont LRM me please, on 01 November 2014 - 05:57 PM, said:

No they aren't. You obviously haven't played the game for at least 10 minutes to realize that almost everyone is spraying bullshit CLRMs allover the place.




Those who have issues with LRMs should read the multiple forum entires that already talk about the many ways to avoid LRMs, or worse, even if they did know do not know how to use it.

What is so difficult about (1) installing AMS, (2) installing radar depravation, (3) staying under ECM cover, (4) staying under terrain cover until in range to alpha with short range weapons, (5) conduct counter fire with own force LRM boats, (6) installing BAP and advanced sensor to spot boats for counter fire.

I applaud your misuse of an account just to create a name to complain.

They have already reduced LRM dmg from 1.1 to 1. CLRMS are not even as effective as IS LRMS due to the one-by-one launch compared to IS with their entire salvo launch (as long as tubes support it). I can imagine how vulnerable a clan LRM mech is when having to stand in the open waiting for their missiles to complete launch before getting back into cover.

If everyone would just learn to adjust tactics, adjust mech loadouts accordingly. and when complaining, adopt a non-emotional objective.

When PGI tries something, do one's best to adjust, like the upcoming 4th November Quirk inject. Their statistics will tell them what they need to know on whether it works. The forums should be constructive and not have emotionally charged rants. How can such comments be taken seriously?

I for want will just dust off my AWS-8Q and enjoy the game while the quirks are in place. And if they adjust it? Sure, put AWS-8Q back into storage or try some other loadout. no problem. ( I have 5/6 Awesomes).

Just enjoy the game, provide meaningful feedback, adjust accordingly.

#62 GentlemanBryan

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Posted 02 November 2014 - 10:14 AM

Well stated: "What is so difficult about (1) installing AMS, (2) installing radar depravation, (3) staying under ECM cover, (4) staying under terrain cover until in range to alpha with short range weapons, (5) conduct counter fire with own force LRM boats, (6) installing BAP and advanced sensor to spot boats for counter fire."

#63 Nightmare1

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Posted 02 November 2014 - 10:42 AM

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:



- Regular LRMs are perfectly fine but CLRMs are literally primary armaments of most mechs these days, and it's for a reason. Because they track down and kill people quicky (in bulk), and they spam the living **** out of your screen. It is also harder to escape CLRMs because they go over cover sometimes. If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life. Nothing better than getting spammed by a guy mashing his LMB button looking at your general direction, not trailing or even seeing you in some circumstances. LRMs are meant to be fire support, not the god damn most popular weapon.


You may want to clean your monitor screen so you can see better. IS LRMs have a much higher ceiling than CLRMs, enabling them to arc over cover much more effectively. Clan LRMs also have a longer firing duration since they launch their missiles one at a time. All-in-all, Clan LRMs and IS LRMs are pretty well balanced. Here's how:

Clan:
1) Overall better Tech (as they should be), but with drawbacks.
2) Relatively long firing duration
3) Missiles launch one at a time
4) Easier for AMS to shoot down
5) Lower ceiling makes them ineffective against cover, but able to hit or be fired from under structures
6) More accurate per missile
7) Potent screen shake
8) Easier to evade

IS:
1) Tech's not quite so good (as is proper)
2) Much shorter firing duration
3) Swarm launch
4) Harder for AMS to counter
5) High ceiling, making them effective against taller cover, but less effective against overhead cover
6) Less accurate per missile
7) Less potent screen shake
8) Harder to evade

Overall, CLRMs should be a better weapon than IS LRMs. However, they are hardly OP. I actually fear IS LRMs more because I know that more of them will get through my AMS. I also know that failing to reach cover in time will result in more hurt. By contrast, CLRMs only frighten me if someone manages to Narc me or put a UAV over my head.


View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.


Dire Wolves are supposed to be incredibly powerful. That's one reason why their speed, maneuvering, and torso twist are nerfed so drastically. Let's be honest, so long as you are smart enough not to charge down a D-Wolf's gun barrel, they are pretty easy to kill. Just stay out from in front of them. I feel very powerful, but also very fragile, when running my D-Wolves. I also tend to do very poorly in them unless I have a team that is dedicated to escorting me. A lone D-Wolf is an easy target.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

- What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph. Also, the medium for the clans, the Stormcrow specifically goes 97kph. So what happens is all these outclassed Inner sphere mechs are slower, weaker (XL engines) or outgunned by their clan counterparts.


You really don't know much about MechWarrior/BattleTech, do you? There's an entire canon and fiction series on which this game is based. For the record, Clan Mechs are supposed to be insanely overpowered, fast, and cool-running compared to IS Mechs. This game actually has implemented some very harsh nerfs in an attempt to keep them from being so overpowered that the game is not playable. As they currently stand, I think the Clan/IS balance is pretty good. The Clans are powerful but fragile, lacking in customization, and highly dependent on DPS damage; while the IS is faster, has more customization, and possesses weapons with greater shot damage per round, enabling them to be better skirmishers and deal more localized damage.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

- The maps are seriously messed up. Too many invisible barriers on the maps, where I see air it becomes some kind of forcefield. Also, when I'm running from LRMs (Clan to be exact) running blindly and trying to find "cover", I step into some kind of invisible barrier on the ground, causing me to die horribly. Thanks PGI.


That's called "clipping" and it's a major problem. Certain maps, like HPG and Tourmaline, are very bad about it. That's why taking the top on HPG is a bad strategy; trying to shoot down over the edge results in major clipping. There's about a two or three meter high invisible wall that prevents a Mech up top from hitting a Mech below him. The Mech below has no problem shooting over the top of the wall and hitting the top Mech's head and upper torsos as they peek over the top of this invisible barrier. A lot of that stuff needs fixing.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

- And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.


Aaaand another whine about this. It's amazing how many people possess such a static play style. I was debating someone about this at the start of the Halloween Trick or Treat Event, so I kept track of the number of strikes that have hit me since the start of the event. I've played 48 matches and have only been hit by three strikes total, one of them my own (placed it as I JJ'ed out of the zone in my QKD, but got legged and stuck on terrain. Couldn't escape it). None of these strikes killed me, nor did they claim any components. The most they did, was change my armor to a deeper shade of yellow or orange; they didn't even open it. It's tough to call strikes OP or "out of control" in that scenario. Best advice I can offer you, is learn to keep moving and keep track of your surroundings. If you are constantly moving, you will be able to see the smoke well before the strike lands, enabling you to escape. As for Assaults being too slow, I've successfully escaped strikes with my BLRs and Daishis, so it is possible. You just have to up your game! :)

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

The worse part about all of this is that this is the new norm. People now think that their Dual Gauss and Dual PPC, or LRM boat Stormcrows are completely balanced because well, they are right. A small sliver of players use Inner Sphere mechs now because of the clan Meta. I remember about a year ago when it took FOREVER to die. Like, seriously, mechs took enormous beatings. But now, if you peek over a hill, GET READY! CLRMS AND DUAL GAUSS HEADED YOUR WAY! You die instantly or become severely damaged in every or almost all situations because of these clan monsters carrying 2x The Inner sphere weapon capability but having the same amount of armor.


Despite having Clan Mechs, I prefer my IS ones. They are less complicated to pilot and a lot more fun to play. As for this being the new norm, sure it is. It's also more canonical. In the books, a single Guass rifle slug could CT you dead. Just be thankful we're not using some of the damage scenarios in the books as the basis for this game (even though it would make it much more interesting!). The bottomline is this: Stupidity Should Be Painful. If you try to run and gun, don't think about each of your movements before you make them, try to Rambo things on your own, don't use cover, etc.; then you can expect severe punishment from the enemy team in the form of crippling damage. Learn to be a better pilot and work with your team to avoid getting shredded.

...And sometimes, you just get unlucky. That holds true for all games. Despite the best skill sets and plans, simple things, chance, or slight mistakes can still result in a ROFLStomp. Learn to live with it and you'll start having more fun. Remember, it's a game, not life, so don't get hung up on your own concept of "balance" that you ruin the game experience for yourself.

Overall, working with your team and fighting smarter will reduce the variability of your matches and enable you to improve your overall experience. You'll never be free from the occasional, devastating loss; those will always occur. You can, however, greatly minimize their chances of happening.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

All I'm saying is that the gameplay has become nothing but LRM warfare and "Who can alpha someone first", kinda like CoD. It should be fixed or some alternatives must be made because there are too many LRM boats and Dire Wolf "Assasins" out there.


In all honesty, I don't see a whole lot of LRMs in the group or solo queues; at least not compared to what they have been in the past. I only see numbers like that on the weekends when everyone converts to LRMs so that they can try to get prizes and tourney rankings the easy way. During the week, it's really not bad at all. Based on this, I would guess that you are either 1) a weekend warrior, or 2) a player in a lower elo bracket that has a bunch of noobs that aren't good enough not to use a weapon that locks onto enemy targets and does everything for them.

View PostChuanhao, on 02 November 2014 - 10:06 AM, said:


When PGI tries something, do one's best to adjust, like the upcoming 4th November Quirk inject. Their statistics will tell them what they need to know on whether it works. The forums should be constructive and not have emotionally charged rants. How can such comments be taken seriously?



I heard that! Despite all this, the griefers will be out in force and screaming at the tops of their lungs post-patch.

...Maybe you and I should buy some popcorn and watch the drama unfold.

#64 Burktross

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Posted 02 November 2014 - 12:42 PM

View PostSummon3r, on 01 November 2014 - 07:16 PM, said:

LRM's need something done to them there is no doubt about it. dunno what but something. ill offer, maintained line of sight? less arc? i dunno something tho

I already suggested less arc, but I wasn't frothing at the mouth about it, so nobody gave a flying ****.
It'd reward people who use cover like their supposed too, but as it is now, you're ****** no matter what.

#65 PappySmurf

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Posted 02 November 2014 - 05:11 PM

already suggested less arc, but I wasn't frothing at the mouth about it, so nobody gave a flying ****.
It'd reward people who use cover like their supposed too, but as it is now, you're ****** no matter what.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You can post or make topics untill MWO freezes over and the devs wont listen they would rather say owe hey dudes were nerfing the missile damage and giving you more AMS ammo ROFL it wont work because they don't fix the underlying problems with individual weapon groups.

If they would lower the Missile ARC some to provide players more cover and reduce the missile spam by only letting the R button work when a command mech is in a battle they would fix the missile/ecm/bap problem all in one shot.

But I don't have a hope they will even notice this thread or not take the easy nerf bat way out.

Edited by PappySmurf, 02 November 2014 - 05:14 PM.


#66 Telmasa

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Posted 03 November 2014 - 01:28 AM

View PostPappySmurf, on 02 November 2014 - 05:11 PM, said:

already suggested less arc, but I wasn't frothing at the mouth about it, so nobody gave a flying ****.
It'd reward people who use cover like their supposed too, but as it is now, you're ****** no matter what.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You can post or make topics untill MWO freezes over and the devs wont listen they would rather say owe hey dudes were nerfing the missile damage and giving you more AMS ammo ROFL it wont work because they don't fix the underlying problems with individual weapon groups.

If they would lower the Missile ARC some to provide players more cover and reduce the missile spam by only letting the R button work when a command mech is in a battle they would fix the missile/ecm/bap problem all in one shot.

But I don't have a hope they will even notice this thread or not take the easy nerf bat way out.


*chokes*

No. No. And no.

I'll admit, sometimes the way LRMs arc in (usually if you're narced) is a little much to take. But no, lowering the arc isn't hardly necessary (or reasonable).

Instead: pay attention to cover that *does* work; pay attention to ECM and AMS; use the radar deprivation modile; don't stand still in one spot; there's all kinds of options for you to use.

Less LRM damage and more AMS ammo and buffing the HELL out of BAP for counter-ecm purposes are all good things.

Only allowing a SINGLE MECH per match to use the "target" button is absolutely, positively, insanely godawful and would immediately make me uninstall. You're going the completely wrong direction with that idea. It's bad enough right now that the team can only see 1 mech that you see at a time, despite all logic and reason about radar and visual sensors to the contrary.

Edited by Telmasa, 03 November 2014 - 01:30 AM.


#67 Lily from animove

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Posted 03 November 2014 - 02:52 AM

View PostDont LRM me please, on 01 November 2014 - 05:57 PM, said:


No they aren't. You obviously haven't played the game for at least 10 minutes to realize that almost everyone is spraying bullshit CLRMs allover the place.


and you haven't realised how to counter lrms, because then you would know that lrm's are your least problem in this game.

you make bad steps, thats all, and btw in old mechwarrior games this could happen too if you made a step into the open and a lrm 20 hi striked you, you mech could drop, you have to stand up just to eat the next lrm savlo in your face, ending on the ground again. lrm's are a constant problem for people who constant make positioning mistakes.

View PostDont LRM me please, on 01 November 2014 - 06:15 PM, said:


AMS is useless, since barely anyone equips it, and AMS is only good when multiple mechs have it at the same time. Also, not every mech has ECM. And if you guys hopped in an assault or heavy mech for once, you'd be able to notice when you see a Stormcrow crawl up a hill, it means your about to get LRM'd up the ass, and he can easily run away from you, unharmed.



and how is the people's stubborn decision to not use ams the lrms's fault? Nothing protects you better from clan lrm's than right positioning or if not available, ams. AMS vs LURMS is just epic. if you ahve issues with lrms and don't use ams, another issue you did.

Edited by Lily from animove, 03 November 2014 - 02:56 AM.


#68 The Massive

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Posted 03 November 2014 - 03:06 AM

If this is your favourite game, I don't wanna read your posts on the forum of your second favourite game. No thankyou. :/

#69 Kristen Redmond

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Posted 03 November 2014 - 07:54 AM

View PostDont LRM me please, on 01 November 2014 - 06:43 PM, said:

In every match I'm in, mark this, it' either the Dire Wolf, or the LRM boat getting the highest damage around 500-1200 damage. It's ridiculous. Now, no where in my argument did I saw "LRMs in general", I said CLRMs. IS LRMs are "Dumber" and fly slowly(slower).



See this is where you are not realising how MWO actually works mate. Lets say I kill a mech doing 150 damage, and you kill a mech doing 400 damage. I did better. LRMS scatter damage all over a target. The only place you want to be hitting on a mech is it's CT.

Clan LRMS scatter damage even more so than the IS version.

The objective of this game is to kill a mech doing the least possible damage to it, just putting that damage where it counts.

Edited by Kristen Redmond, 03 November 2014 - 07:55 AM.


#70 SaltBeef

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Posted 03 November 2014 - 08:20 AM

Good greif!! I am Sure you will not be happy until all of the overnerfed Clan mechs are powering down in front of your quirked overbuffed mech. The Clans are nerfed to crap, Hotter than Hades with cruddy autocanons. You guys will never be happy.

#71 kapusta11

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Posted 03 November 2014 - 08:32 AM

Another LRM whining thread? Just learn to play noob.
:ph34r:

#72 Kain Demos

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Posted 03 November 2014 - 08:33 AM

IS LRMS ARE better. You talk about defeating cover but the Clan LRMs take a flatter trajectory and thus do not defeat cover as well as IS ones.

Their tight packing and "volley fire" nature make "stunlocking" someone easier too. I'm looking at you Stalker LRMboats.

#73 STEF_

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Posted 03 November 2014 - 08:40 AM

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage


Dedicated to the troll who wrote "Dire whale are overpowered" thread (now cancelled).

Posted Image

#74 Tuefel Hunden

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Posted 03 November 2014 - 08:42 AM

View PostPappySmurf, on 01 November 2014 - 06:42 PM, said:

Remember, those who use team speak and are a member of a unit will always do better than those who are trying to play alone (communicate by typing). I would suggest downloading team speak and finding a unit to join and practice with them. I remember way-back-when I was playing alone lrms did get me most of the time, but after I joined a unit I learned all the maps and how to play “situation awareness”. I'm pretty good at avoiding lrms most of the time (not all of the time) Also, LRM’s are spec’d after LORE (will be on the next patch), so they are here to stay.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

I have played solo and group play for 3 years I have set there and LRM players to death in a matter of seconds so please don't tell me how balanced LRMS are and Clrms are even worse balanced. One player effective with the R button can totally annihilate a enemy team in a matter of minutes and in group play its even worse.

Plus this is MWO no one cares about TT/cannon/MechWarrior rules and 99% of the time they don't work in actual gameplay that's why the R button needs to go bye bye unless a command mech is in the battle to correlated the target signal.



What a line of hooey.


"One player effective with the R button can totally annihilate a enemy team in a matter of minutes and in group play its even worse."

Complete hogwash.

Edited by Tuefel Hunden, 03 November 2014 - 08:49 AM.


#75 Mercules

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Posted 03 November 2014 - 08:43 AM

View PostDont LRM me please, on 01 November 2014 - 07:26 PM, said:

Anyway, what good is "situational awareness" when CLRMs are killing you from behind a hill, 800m away, and have every advantage other than close range capability.


Situational Awareness tells you that a Spider is over there spotting for the LRMs or they wouldn't be able to fire upon you from 800m away without LoS and hit you. Situational Awareness catches that Raven poking out from time to time trying to land a NARC on you so you can "discourage" him with weapon fire.

The number of players I walk up to and unload all my SRMs and MLs not once, but twice before they notice is ridiculous.


View PostPappySmurf, on 01 November 2014 - 07:36 PM, said:

Like I said one big problem with LRM'S or Clrms is everyone has C3 targeting....


You need to stop claiming this patently false statement. Indirect Fire doesn't require C3 targeting. If we had C3 targeting then when my Commando is standing 30 meters behind you all my teammates would be dropping Gauss/PPC/Laser fire on you as if they were standing 30m from you.

Edited by Mercules, 03 November 2014 - 08:51 AM.


#76 Abisha

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Posted 03 November 2014 - 08:51 AM

Give you this one free tip.


Rader deprivation

Shhhhhh don't speak those words to loud.

#77 Metus regem

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Posted 03 November 2014 - 08:51 AM

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:


- Regular LRMs are perfectly fine but CLRMs are literally primary armaments of most mechs these days, and it's for a reason. Because they track down and kill people quicky (in bulk), and they spam the living **** out of your screen. It is also harder to escape CLRMs because they go over cover sometimes. If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life. Nothing better than getting spammed by a guy mashing his LMB button looking at your general direction, not trailing or even seeing you in some circumstances. LRMs are meant to be fire support, not the god damn most popular weapon.


Clan LRM's are better at suppression in MWO, but they are more vulnerable to AMS coverage due to the way they are fired and come in via a wave. IS LRM's though are fired in volleys, allowing more missiles to get past AMS. As someone that runs a triple AMS Kit Fox, I'd rather deal with Clan LRM's than IS LRM's, while I am providing support to the assault lance.

Quote

- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.


I don't know what to tell you, other than I love to find Dire Wolves out in the field, they are almost a free kill for me, then again I don't try to face tank them. All you need is to be faster than 70kph, and you should be able to stay out of their field of fire. The amount of times I've done it, even in a freaking War Hawk, and carved them up is funny. It just takes some situational awareness to deal with them.

As for the cUAC builds, they are crap builds, due to the burst fire nature of clan UAC's if you are shooting at someone that has the basic skill of torso twisting down, they can increase the time it takes to kill them by 3 to 5 times, depending on how far and fast they can twist that damage across both arms and all three torso sections.

Quote

- What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph. Also, the medium for the clans, the Stormcrow specifically goes 97kph. So what happens is all these outclassed Inner sphere mechs are slower, weaker (XL engines) or outgunned by their clan counterparts.


It's also packing a 375 cXL in the Timber Wolf, that's a big engine, if I could change my engine in my Timber Wolves I would, I'd love to have the option to use standard engines, 'cause you know no clan mech can zombie like an IS mech has the option of doing...

Also according to the lore of the universe that they are using, Clan Omni-mechs are meant to be better than IS Battle Mechs, what we have right now is roughly parity between the two sides due in large part to how their weapons work. I'm sure if I started to buy and pilot some IS mech's I would have some issues getting used to how their weapons work, over what I currently run.

Quote

- And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.


Again, pay attention to the area around you, see that red smoke start, and run. Just run you may or may not, depending on the level of the strike, get away from it, provided you are not in an Atlas or Dire Wolf.

So in short, either adapt and carry on, or move on to something else, that is more to your liking...

Repeatedly nerfing the game any more than it is, hurts everyone more than it helps.

#78 Jetfire

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Posted 03 November 2014 - 08:51 AM

View PostDont LRM me please, on 01 November 2014 - 05:57 PM, said:


No they aren't. You obviously haven't played the game for at least 10 minutes to realize that almost everyone is spraying bullshit CLRMs allover the place.


Played all weekend, died to lrms like once in 50 matches. Turns out LRM's are dumb and hit mountains and buildings.

#79 Escef

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Posted 03 November 2014 - 08:59 AM

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life.


They are better, it isn't a lie, and if you want to do something violent, well, go for it. Clan LRMs are VERY susceptible to AMS, and because of the way they stream you can make your way to any nearby cover and avoid half the damage. And, no, they don't go over cover any better than Spheroid LRMs do. The only real advantages Clan LRMs have is the ramping damage under minimum range and being lighter and more compact.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

I swear, I have never see a dire wolf do less than 350 damage...


Ok, here's 2 doing under 200 in a single drop:
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View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph


Just like the Dragon, imagine that. If you asked people what they'd do if they could tweak the Timby's engine, I wager most would downgrade it to a 350. It doesn't actually need to be as fast as it is.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

The maps are seriously messed up. Too many invisible barriers on the maps, where I see air it becomes some kind of forcefield. Also, when I'm running from LRMs (Clan to be exact) running blindly and trying to find "cover", I step into some kind of invisible barrier on the ground, causing me to die horribly. Thanks PGI.


The maps do have some wonky hitboxes. But if you are running "blindly" while "trying to find cover" than you've screwed up pretty bad.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.


And Dires are even slower, but as far as you are concerned they are unstoppable death machines. I'll offer you a hint, if you are getting hit with arty/air strikes 3 times per game you are doing something VERY wrong.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

The worse part about all of this is that this is the new norm. People now think that their Dual Gauss and Dual PPC, or LRM boat Stormcrows are completely balanced because well, they are right. A small sliver of players use Inner Sphere mechs now because of the clan Meta. I remember about a year ago when it took FOREVER to die. Like, seriously, mechs took enormous beatings. But now, if you peek over a hill, GET READY! CLRMS AND DUAL GAUSS HEADED YOUR WAY! You die instantly or become severely damaged in every or almost all situations because of these clan monsters carrying 2x The Inner sphere weapon capability but having the same amount of armor.


I was livestreaming this morning in a Battlemaster Hellslinger and doing quite fine.

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

All I'm saying is that the gameplay has become nothing but LRM warfare and "Who can alpha someone first", kinda like CoD. It should be fixed or some alternatives must be made because there are too many LRM boats and Dire Wolf "Assasins" out there.


Well, I expect there's no amount of evidence that can or will change your mind, so, well, have fun uninstalling, bro.

Edited by Escef, 03 November 2014 - 09:16 AM.


#80 Kiryuin Ragyo

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Posted 03 November 2014 - 09:01 AM

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:


- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.


Please, fix my favorite game PGI.

Oh, c'mon tell that about DWFs to Hagormo or Proton please. Please. When Proto on TBR or Hago on old rusty 732 does whole Assault Lance, alone, clearing the flank... I honestly think that this thread is obvious RQ(RageQuit), not more, nor less.

Fix your hands and learn to play. Game is fine. <_<
For the rest of QQers I leave this here...







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