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This Game Is Out Of Control


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#81 Metus regem

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Posted 03 November 2014 - 09:03 AM

View PostDont LRM me please, on 01 November 2014 - 05:57 PM, said:


No they aren't. You obviously haven't played the game for at least 10 minutes to realize that almost everyone is spraying bullshit CLRMs allover the place.


Played this weekend, didn't dire to LRM's once, that was while running Mad Dogs and Summoners, my Kit Foxes are more or less immune to LRM's, IS AC's on the other hand..... <_<

My Dire Wolves will eat LRM"s, as they close to optimal firing range for their laser and auto-cannon load outs, then murder someone stupid enough for try and face tank me.

My Timber Wolves, just cover hump to get into position to tear them a new exhaust port, with cERPPC and cSRM salvos...

Other thing, didn't dire to a single Dire Wolf all weekend, died mostly to getting swarmed by OpFor lights.... or being one of the last ones alive in a couple of stomps....

#82 Innocent

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Posted 03 November 2014 - 09:04 AM

I love it. A new "clans are OP" thread. Clan only has 3 good chassis, the stormcrow, timberwolf, and direwolf. With the quirks tomorrow this equates to a relative nerf to clans. LRM are only bad on a few maps, outside of those you need to find cover or invest in modules or AMS. A single lance, all with AMS, will take down almost any number of lrm you can throw at them.

#83 Joseph Mallan

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Posted 03 November 2014 - 09:06 AM

View PostPappySmurf, on 01 November 2014 - 04:59 PM, said:

Here is the answer I posted in another thread but the DEVS wont listen to any kind of reason on game play balance they just keep on flopping from one extreme to the next.
This idea would make the lrm spammers HAVE TO WORK FOR THAT KILL AND NOT PLAY IN EASY MODE.

Russ one of the big problems with ECM is It is countered with the R button and multiple players gaining the targeting advantage and spamming LRM'S why not make mech targeting individual on each mech unless a player in a battle has a command module like a Atlas-DDC which can link the targeting signal to all mechs in the battle group.

If the command mech dies in a battle the remaining team must individually use LOS to get a target lock this way ECM works like it should for each individual mech it is equipped on the same with bap.


What im saying is the R button kills the game with LRM missile spam any player can set back use the R button and everyone has a lock on this poor fellow and he gets LRM rained on until he is dead.The only time the R button should work is if there is a Command mech in the battle that is what C3 targeting was designed for.

Instead PGI has put C3 targeting on every mech which is ridicules.If the command mech with the C3 dies then everyone else has to target lock manually no more easy mode R button.

No PGI put spotting in the game. Missiles cannot do anything to an enemy over a hill unless a team mate has eyes on. I for one love it when my Brawling Atlas gains another 40+ damage per Alpha from friendly LRMs using my lock. It reduces the chance of me dying and that good sir is an awesome thing.

#84 Kiryuin Ragyo

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Posted 03 November 2014 - 09:19 AM

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#85 Tynan

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Posted 03 November 2014 - 09:29 AM

I'm not terribly fond of the very high accuracy of indirect fire, but all the same, bring AMS. As much as you complain about CLRMs their streaming mechanic makes them easier to counter with AMS, not less. Or hell, bring a mech that has two AMS modules on it. And anyone saying "no one brings AMS," well....people not using the counter isn't really a good rationale. That's players' fault, not the game. Get mad at your team, not PGI.

By and large, it's the clan mechs themselves that have the hardest time with this, because a lot of their configs don't have slots for AMS.

#86 Walluh

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Posted 03 November 2014 - 09:30 AM

You realize it's the IS LRMs that are actually doing damage right

#87 Kitty Bacon

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Posted 03 November 2014 - 09:39 AM

LRM this, easy mode that. I have been an LRM pilot in MWO since early feb of 2013. I have seen the ups and downs of the LRMs and the counters for them and right now, LRMs are in a good spot where they are not useless, but are not hugely overbearing..

But they are because...

NO ONE TAKES AMS.

I mean, its 1.5 tons and many mechs can be outfitted with dual AMS. EMC is not the only counter out there. The Clans have the 3 AMS Kit Fox and let me tell you, you could have 3 LRM60+ Mechs out there shooting and if you had 2 really good Kit Fox pilots with 3 AMS, no missiles will ever get through and it makes those 3 huge LRM boats useless. If every mech on your team had an AMS module, that is 12 AMS. 12!! It makes the world of difference for people against LRMs. But, its 1.5 tons and people complain about that because they want to min/max their builds. They are the reason that LRMs have got nerf'd and AMS is never looked into. they are the reason their team dies by LRMs faster because they refuse to put AMS on.

I run my 2 AMS Jester with 5 tons of AMS ammo for my team with the overload and range extender. It may not sound like much, but I run in a lance with all of us usually carrying dual AMS or more. LRMs are little problem to something like that and the team thanks us for it. I just wish more people took advantage of it and used AMS to counter LRMs, like the LORE describes.

Edited by Kitty Bacon, 03 November 2014 - 09:40 AM.


#88 B0oN

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Posted 03 November 2014 - 09:40 AM

@ Walluh ?
OP has no clue about it, psssst :)
^^

Hey OP ?
Again that pathetic and pretty much factless "Clans are OP, nerf to ground" blabla ?
You really should play more,mate ... maybe you´ll get better someday.
Maybe one day even YOU can take cover from LRM´s, and it shall be as a revelation to you, oh my cover-less spheroid warrior .

#89 Metus regem

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Posted 03 November 2014 - 09:55 AM

View PostKitty Bacon, on 03 November 2014 - 09:39 AM, said:

LRM this, easy mode that. I have been an LRM pilot in MWO since early feb of 2013. I have seen the ups and downs of the LRMs and the counters for them and right now, LRMs are in a good spot where they are not useless, but are not hugely overbearing..

But they are because...

NO ONE TAKES AMS.

I mean, its 1.5 tons and many mechs can be outfitted with dual AMS. EMC is not the only counter out there. The Clans have the 3 AMS Kit Fox and let me tell you, you could have 3 LRM60+ Mechs out there shooting and if you had 2 really good Kit Fox pilots with 3 AMS, no missiles will ever get through and it makes those 3 huge LRM boats useless. If every mech on your team had an AMS module, that is 12 AMS. 12!! It makes the world of difference for people against LRMs. But, its 1.5 tons and people complain about that because they want to min/max their builds. They are the reason that LRMs have got nerf'd and AMS is never looked into. they are the reason their team dies by LRMs faster because they refuse to put AMS on.

I run my 2 AMS Jester with 5 tons of AMS ammo for my team with the overload and range extender. It may not sound like much, but I run in a lance with all of us usually carrying dual AMS or more. LRMs are little problem to something like that and the team thanks us for it. I just wish more people took advantage of it and used AMS to counter LRMs, like the LORE describes.


AMS, like an Active Probe and TC are always, always things I take the time to make sure I have in every one of my Omni-mechs, sometimes I have to drop one to make room for some other equipment like guns or ammo, but I try to have AMS and Active probes at the very least if I can have both.

Then again, I'm a team player, and am perfectly happy to have a 0 damage 0 kills 0 assist match in my KFX-TOOLBOX if it helps my team win, keeping the assault lance from being attacked by LRM's, and the TAG's are there to help my LRM carriers, since it helps their grouping....

Guess I am a strange pilot in PUGLandia...

#90 carl kerensky

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Posted 03 November 2014 - 09:55 AM

View PostWDBDBloodyTriggerZ, on 01 November 2014 - 04:40 PM, said:

Dont LRM me please.... You read my mind. This game has become LRM warrior online. Or getting killed in your atlas so fast that you have to check again to see if you were in an atlas or locust. Its ruined. Before i used to play with my friends and have the best time ever now i play and its nothing but rage. Remember them good ol' days of mwo.(August-October 2013)


Wether it is lrms or some other outa balance system the fact is MWO has devolved into gameplay that doesnt fit a Mechwarrior game but some other FPS. The gameplay has no stamina when piloting these big machines. I enjoyed early closed beta much more than now.

#91 StandingInFire

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Posted 03 November 2014 - 10:05 AM

So much wrong in your posts.

1) IS LRMs are far far more powerful in damage/kill potential then C LRMs, I have run missile boats on both sides. CLRMs get countered so hard by AMS, 2-3 AMS can easily stop ~40 tubes worth of CLRMs from doing any damage in an open field.
2) ECM does not get countered by the R button, they have to use tag/narc or other equipment to counter it, ECM is still so strong that I would say easily 1/2 the games I play get decided by which team has more ECM.
3) Bitchs about Direwolf gauss-ppc loads then runs them himself, I have mastered my direwolfs and never equipped a single guass on them and now don't even have a single ppc on them because other loadouts are far more fun and can still wreck face. YOU ARE PART OF THE PROBLEM!
4) Most people are running LRMs these days (including me) because rewards 2.0 lets you get easy >200k CB games while you have to work your ass of as a brawler to get >150k, has nothing to do with their actual strength.
5) Artillery and Airstrikes out of control, really? I mostly play 100 ton assaults and as such I don't have the speed to run out of them but I have never had problems with them even when the older module system that had everyone running them, they don't hurt that much, it's gotten to a point that most time I just ignore them. UAVs are the real threat.

#92 Joseph Mallan

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Posted 03 November 2014 - 10:09 AM

Standing I don't work my ass off to brawl that 150K, I sit in my comfy chair and click a mouse. I work harder typing in forum that I do killing in a brawler Atlas. :lol:

#93 Revis Volek

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Posted 03 November 2014 - 10:18 AM

View PostPappySmurf, on 01 November 2014 - 06:42 PM, said:

Remember, those who use team speak and are a member of a unit will always do better than those who are trying to play alone (communicate by typing). I would suggest downloading team speak and finding a unit to join and practice with them. I remember way-back-when I was playing alone lrms did get me most of the time, but after I joined a unit I learned all the maps and how to play “situation awareness”. I'm pretty good at avoiding lrms most of the time (not all of the time) Also, LRM’s are spec’d after LORE (will be on the next patch), so they are here to stay.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

I have played solo and group play for 3 years I have set there and LRM players to death in a matter of seconds so please don't tell me how balanced LRMS are and Clrms are even worse balanced. One player effective with the R button can totally annihilate a enemy team in a matter of minutes and in group play its even worse.

Plus this is MWO no one cares about TT/cannon/MechWarrior rules and 99% of the time they don't work in actual gameplay that's why the R button needs to go bye bye unless a command mech is in the battle to correlated the target signal.



And i can direct fire people to death in seconds in a bunch of my mechs...whats your point? Also i have NEVER seen a game where one LRM boat "annihilated" the whole team in minutes. (that would be a 12 kill multi-thousand DMG game...hyperbole) LRMS have soooo many counter...the best one being to CLOSE RANGE. IF you try to fight LRM outside 100m they will win every time. Not to mention ECM, AMS, Terrain, and of course safety in numbers. All of those things will not stop LRMS entirely on their own but will lessen DMG significantly and often together can and will stop them completely.

You can tell when a team has LRM's within the first 1:00 of any game, either they launch them too early and give themselves away and you see the Wall 'o Lrms coming for you....or they shoot NOTHING and play the wait game somewhere in the back corner or a high ridge. Either way, closing range as a team and bringing the fight to their front door hardly fails when my group does it unless we drag our feet on the push or have crappy focus fire. The thing with LRM's is they often create GREAT focus fire because multiple mechs launch them at the same target simultaneously. If you recreate that with your direct fire mechs and Brawlers your DPS is often much higher then them and they dont have the short range weaponry to combat you either.

Again my suggestion like many others is to find a group, this is a team game and playing on your own will often just create frustration and rage quits.

Edited by DarthRevis, 03 November 2014 - 10:21 AM.


#94 Moonlander

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Posted 03 November 2014 - 10:21 AM

We need more of these threads. Can someone go ahead and post a couple more so we have at least 12 on the first page at all times.

Edited by Moonlander, 03 November 2014 - 10:23 AM.


#95 Kiryuin Ragyo

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Posted 03 November 2014 - 10:22 AM

View PostDarthRevis, on 03 November 2014 - 10:18 AM, said:



And i can direct fire people to death in seconds in a bunch of my mechs...whats your point? Also i have NEVER seen a game where one LRM boat "annihilated" the whole team in minutes. (that would be a 12 kill multi-thousand DMG game...hyperbole) LRMS have soooo many counter...the best one being to CLOSE RANGE. IF you try to fight LRM outside 100m they will win every time. Not to mention ECM, AMS, Terrain, and of course safety in numbers. All of those things will not stop LRMS entirely on their own but will lessen DMG significantly and often together can and will stop them completely.

You can tell when a team has LRM's within the first 1:00 of any game, either they launch them too early and give themselves away and you see the Wall 'o Lrms coming for you....or they shoot NOTHING and play the wait game somewhere in the back corner or a high ridge. Either way, closing range as a team and bringing the fight to their front door hardly fails when my group does it unless we drag our feet on the push or have crappy focus fire. The thing with LRM's is they often create GREAT focus fire because multiple mechs launch them at the same target simultaneously. If you recreate that with your direct fire mechs and Brawlers your DPS is often much higher then them and they dont have the short range weaponry to combat you either.

Again my suggestion like many others is to find a group, this is a team game and playing on your own will often just create frustration and rage quits.


This kids where an exsample of Wall of Text Battle... B)

#96 Revis Volek

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Posted 03 November 2014 - 10:25 AM

View PostKiryuin Ragyo, on 03 November 2014 - 10:22 AM, said:


This kids where an exsample of Wall of Text Battle... B)


Pardon me?

We can battle it in game if you have something to say? I dont mind 1v1 either...i can put my money where my mouth is. Bring LRMS, i will bring direct fire.

It's called being constructive...something you seem to know nothing about.

Wall of text is two paragraphs? Do you also sigh in grief when you are forced to read cooking instructions? they are often longer.... ;)

Edited by DarthRevis, 03 November 2014 - 10:28 AM.


#97 Mercules

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Posted 03 November 2014 - 10:32 AM

View PostMister D, on 03 November 2014 - 10:22 AM, said:

Clan LRM's with 0 min cap, means you're still dishing out damage, and blinding the crap out of anything in front of you.


Blinding... maybe... dishing out damage... questionable.

I hunt C LRM boats just like I do IS LRM Boats. My favorite was the Stromcrow the other day. 5 CLRM 5s. He started to chain fire them at me from about 200m away as I rushed him. I got a few blown up on the bridge in River City as I zipped under it and the top of their arc smacked them into it but then I was in his face and dancing left and right around him as he tried to maintain a lock and get them to do any damage to me... still chainfiring them. So SRM2, SRM4, and 2 MLs apparently vastly outdamages 5 CLRM 5s at 10m. ;) Cut his torsos off and ran away to find another target.

#98 Kiryuin Ragyo

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Posted 03 November 2014 - 10:33 AM

View PostDarthRevis, on 03 November 2014 - 10:25 AM, said:


Pardon me?

We can battle it in game if you have something to say? I dont mind 1v1 either...i can put my money where my mouth is. Bring LRMS, i will bring direct fire.

It's called being constructive...something you seem to know nothing about.

Wall of text is two paragraphs? Do you also sigh in grief when you are forced to read cooking instructions? they are often longer.... ;)

I do not do Lurms... did you saw my sig?

I do ERML's and C-PPC's on SCR-Prime. :ph34r:

#99 Mercules

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Posted 03 November 2014 - 10:35 AM

View PostDarthRevis, on 03 November 2014 - 10:25 AM, said:

Do you also sigh in grief when you are forced to read cooking instructions? they are often longer.... ;)


That is why they put the 3-4 pictures on the back as well.
Posted Image

#100 Triordinant

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Posted 03 November 2014 - 10:37 AM

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

Hi

I am here to talk about LRMs. Before the clan update, LRMs were a good way to suppress enemies and take down lone wolves, and also great at fire support.

But now, ever since the glorious and wonderful clan update, implemented horribly and flawed, things are going downhill in gameplay.

- Regular LRMs are perfectly fine but CLRMs are literally primary armaments of most mechs these days, and it's for a reason. Because they track down and kill people quicky (in bulk), and they spam the living **** out of your screen. It is also harder to escape CLRMs because they go over cover sometimes. If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life. Nothing better than getting spammed by a guy mashing his LMB button looking at your general direction, not trailing or even seeing you in some circumstances. LRMs are meant to be fire support, not the god damn most popular weapon.

- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.

- What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph. Also, the medium for the clans, the Stormcrow specifically goes 97kph. So what happens is all these outclassed Inner sphere mechs are slower, weaker (XL engines) or outgunned by their clan counterparts.

- The maps are seriously messed up. Too many invisible barriers on the maps, where I see air it becomes some kind of forcefield. Also, when I'm running from LRMs (Clan to be exact) running blindly and trying to find "cover", I step into some kind of invisible barrier on the ground, causing me to die horribly. Thanks PGI.

- And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.

The worse part about all of this is that this is the new norm. People now think that their Dual Gauss and Dual PPC, or LRM boat Stormcrows are completely balanced because well, they are right. A small sliver of players use Inner Sphere mechs now because of the clan Meta. I remember about a year ago when it took FOREVER to die. Like, seriously, mechs took enormous beatings. But now, if you peek over a hill, GET READY! CLRMS AND DUAL GAUSS HEADED YOUR WAY! You die instantly or become severely damaged in every or almost all situations because of these clan monsters carrying 2x The Inner sphere weapon capability but having the same amount of armor.

All I'm saying is that the gameplay has become nothing but LRM warfare and "Who can alpha someone first", kinda like CoD. It should be fixed or some alternatives must be made because there are too many LRM boats and Dire Wolf "Assasins" out there.

Please, fix my favorite game PGI.


A few important points:

1) The Clan 'mechs were released early because IGP (the publisher PGI dumped) wanted to make money by selling Clan 'mech packages. What should have happened is Community Warfare for 2 years between the Houses of the Inner Sphere only while all the weapons got balanced on the side. Only after everything was running smoothly should the Clans have been introduced.

2) Artillery and air strikes should never have been part of the game. IGP needed a cbill sink and that's the only reason air/arty exists in MWO.

3) Clan superiority in technology is supposed to be balanced out by Inner Sphere numerical superiority. The moment they decided Clan vs IS was going to be 12 vs 12 instead of 10 vs 12 (or something else), they had no choice but to balance Clan and IS 'mechs because the goal now is for an all-IS team to have an even chance of beating an all-Clan team in a 12 vs 12 match. They're doing this by nerfing Clan 'mechs and buffing IS 'mechs with Quirks (which come online tomorrow).

4) PGI must find a way to dissuade people from using LRMs either by nerfing them or eliminating any rewards for using them. If MWO devolves into winning by having one troll use NARC or TAG on you and half a dozen other trolls firing LRMs, all the players worth having will leave.





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