Dont LRM me please, on 01 November 2014 - 04:03 PM, said:
Hi
I am here to talk about LRMs. Before the clan update, LRMs were a good way to suppress enemies and take down lone wolves, and also great at fire support.
But now, ever since the glorious and wonderful clan update, implemented horribly and flawed, things are going downhill in gameplay.
- Regular LRMs are perfectly fine but CLRMs are literally primary armaments of most mechs these days, and it's for a reason. Because they track down and kill people quicky (in bulk), and they spam the living **** out of your screen. It is also harder to escape CLRMs because they go over cover sometimes. If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life. Nothing better than getting spammed by a guy mashing his LMB button looking at your general direction, not trailing or even seeing you in some circumstances. LRMs are meant to be fire support, not the god damn most popular weapon.
- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.
- What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph. Also, the medium for the clans, the Stormcrow specifically goes 97kph. So what happens is all these outclassed Inner sphere mechs are slower, weaker (XL engines) or outgunned by their clan counterparts.
- The maps are seriously messed up. Too many invisible barriers on the maps, where I see air it becomes some kind of forcefield. Also, when I'm running from LRMs (Clan to be exact) running blindly and trying to find "cover", I step into some kind of invisible barrier on the ground, causing me to die horribly. Thanks PGI.
- And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.
The worse part about all of this is that this is the new norm. People now think that their Dual Gauss and Dual PPC, or LRM boat Stormcrows are completely balanced because well, they are right. A small sliver of players use Inner Sphere mechs now because of the clan Meta. I remember about a year ago when it took FOREVER to die. Like, seriously, mechs took enormous beatings. But now, if you peek over a hill, GET READY! CLRMS AND DUAL GAUSS HEADED YOUR WAY! You die instantly or become severely damaged in every or almost all situations because of these clan monsters carrying 2x The Inner sphere weapon capability but having the same amount of armor.
All I'm saying is that the gameplay has become nothing but LRM warfare and "Who can alpha someone first", kinda like CoD. It should be fixed or some alternatives must be made because there are too many LRM boats and Dire Wolf "Assasins" out there.
Please, fix my favorite game PGI.
A few important points:
1) The Clan 'mechs were released early because IGP (the publisher PGI dumped) wanted to make money by selling Clan 'mech packages. What
should have happened is Community Warfare for 2 years between the Houses of the Inner Sphere
only while all the weapons got balanced on the side. Only after everything was running smoothly should the Clans have been introduced.
2) Artillery and air strikes should
never have been part of the game. IGP needed a cbill sink and that's the only reason air/arty exists in MWO.
3) Clan superiority in technology is
supposed to be balanced out by Inner Sphere numerical superiority. The moment they decided Clan vs IS was going to be 12 vs 12 instead of 10 vs 12 (or something else), they had
no choice but to balance Clan and IS 'mechs because the goal now is for an all-IS team to have an even chance of beating an all-Clan team in a 12 vs 12 match. They're doing this by nerfing Clan 'mechs and buffing IS 'mechs with Quirks (which come online tomorrow).
4) PGI
must find a way to dissuade people from using LRMs either by nerfing them or eliminating any rewards for using them. If MWO devolves into winning by having one troll use NARC or TAG on you and half a dozen other trolls firing LRMs, all the players worth having will leave.