Jump to content

Quirks - Blackjack Arrow Ac20... What?!


27 replies to this topic

#1 Raulkin Lef

    Rookie

  • Big Brother
  • Big Brother
  • 2 posts

Posted 04 November 2014 - 05:10 PM

Ok, so I was excited to check out all the new quirks for my mechs and when I looked over my BJ-Arrow I noticed that I now get the following bonuses:

Ballistic range +7.5%
Ballistic velocity +7.5%
AC/20 range +7.5%
AC/20 velocity +7.5%

Now I understand PGI is trying to define a specific role for each mech to fill, but someone explain how a mech obviously designed around 6 machine guns should have an AC20 bonus? It's like giving an Awesome 9M quirks focused on missiles and ignoring the PPCs that are blatantly poking out all over it's body...

Would love to have someone from PGI explain their rationale...

#2 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 04 November 2014 - 05:25 PM

Because the only MG quirk you would really get is a range one that would be quite useless.

You can't do cooldown on them etc.

Edited by shad0w4life, 04 November 2014 - 05:25 PM.


#3 KamikazeRat

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 711 posts

Posted 04 November 2014 - 05:27 PM

MGs can only get buffed with Range.

cooldown and heat mean nothing to MG, so they picked the ac/20 and the MG gets 7.5% range if you want to run it that way.

personally i would have gone with some laser quirks...

#4 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 04 November 2014 - 05:27 PM

You know, open them up like a can with an AC20, then get all that meat with 5 3 machineguns? :)

Edited by Scratx, 04 November 2014 - 05:28 PM.


#5 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 04 November 2014 - 05:35 PM

View PostRaulkin Lef, on 04 November 2014 - 05:10 PM, said:

Ballistic range +7.5%
Ballistic velocity +7.5%
AC/20 range +7.5%
AC/20 velocity +7.5%


3xML Zombie + AC20 + 3xMG to raid people. Yeah only benefit to MG would be range since heat, cooldown, velocity all isn't needed (it's heatscan AND automatic AND non-heating type weaponry).

#6 Wine O

    Member

  • PipPipPipPipPip
  • The Devoted
  • The Devoted
  • 109 posts
  • LocationAlberta, Canada

Posted 04 November 2014 - 05:47 PM

It gives you one a chance to explore a different build. Do you really want 15 more meters on MG's or the chance to do an alternate build?

#7 bluepiglet

    Member

  • PipPipPipPipPipPip
  • 359 posts

Posted 04 November 2014 - 05:54 PM

View PostRaulkin Lef, on 04 November 2014 - 05:10 PM, said:

It's like giving an Awesome 9M quirks focused on missiles and ignoring the PPCs that are blatantly poking out all over it's body...


Last time I checked, 9M's quirks were heavily focused on ERPPC.

#8 ZippySpeedMonkey

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 356 posts
  • LocationSomewhere on Dropship Earth

Posted 04 November 2014 - 05:56 PM

It is rather odd...if anything give it quirks for the 3 energy slots....

#9 Typhon27

    Member

  • PipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 210 posts
  • LocationNorth Carolina, USA

Posted 04 November 2014 - 06:04 PM

View PostZippySpeedMonkey, on 04 November 2014 - 05:56 PM, said:

It is rather odd...if anything give it quirks for the 3 energy slots....


This.

Or maybe some type of acceleration quirk. My Arrow will benefit from the new buffs to pulse lasers though.

#10 shintakie

    Member

  • PipPipPipPipPipPipPip
  • 886 posts

Posted 04 November 2014 - 06:12 PM

View PostKamikazeRat, on 04 November 2014 - 05:27 PM, said:

MGs can only get buffed with Range.

cooldown and heat mean nothing to MG, so they picked the ac/20 and the MG gets 7.5% range if you want to run it that way.

personally i would have gone with some laser quirks...


They could have done a damage buff for specific mechs since they seem entirely against the idea of just buffin them outright.

#11 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 05 November 2014 - 02:23 PM

I would rather have a +50% RoF with 15% less heat for AC/2 on the Arrow. One AC/2, five MG, three medium lasers...aw yiss.

#12 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 05 November 2014 - 02:32 PM

Some dev ran an AC/20 blackjack in a tournament once and did ok with it so since then everyone uses that build, it became a thing among people who care about such things, and it's an ac/20 build.

#13 Sigilum Sanctum

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,673 posts
  • Twitter: Link
  • LocationSouth Carolina

Posted 05 November 2014 - 02:40 PM

Pulse Laser and general energy weapon quirks would have been better. If you want to run an AC20 on a BJ, do it on the BJ-1 so you're not wasting the Arrows hardpoints.

#14 Bhael Fire

    Banned - Cheating

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,002 posts
  • Twitter: Link
  • Twitch: Link
  • LocationThe Outback wastes of planet Outreach.

Posted 05 November 2014 - 02:41 PM

View Postshad0w4life, on 04 November 2014 - 05:25 PM, said:

Because the only MG quirk you would really get is a range one that would be quite useless.



That totally depends on the amount of range boost.

For example, a +75% boost to range on machine guns would be a significant advantage for a mech equipped with 6 of them.

#15 Hans Von Lohman

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,466 posts

Posted 05 November 2014 - 02:48 PM

Because the AC-2 buff was for the original mech, and rightly so. I'm glad they chose to honor the stock loadout of the Blackjack and make it work.

But, we also want the "BAM!" mech with that glorious AC-20 jumping out of nowhere to hit you. The Arrow does the job just as well, in particular since it is clearly the Ballistic heavy version.

#16 Dragomir Zelenka

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 168 posts

Posted 05 November 2014 - 02:58 PM

View PostZippySpeedMonkey, on 04 November 2014 - 05:56 PM, said:

It is rather odd...if anything give it quirks for the 3 energy slots....


It isn't odd. It's just a blatant cash grab.

1) AC20 BJ-1 is a popular, effective build
2) The BJ-1 and all the required weapons for the build cost nothing but fake space money.
3) The Arrow costs real money, and can mount the same build
4) So give the Arrow the quirks for the popular build, and get real cash.

On the whole, the new quirk system has been great, a real step in the right direction for the game. The Arrow/BJ-1 quirks, however, are a real black mark on the whole thing, because they only make sense as a cash funnel. I don't begrudge a company making money. Hell, they've made another 50 bucks off of me in just the last two weeks. I do, however, look askance when a company looks to pad its bottom line at the expense of the customer. Which is why, though I really like the Blackjack and love the look of the Hero, I won't be buying the Arrow.

Edited by Dragomir Zelenka, 05 November 2014 - 03:03 PM.


#17 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,987 posts
  • LocationUSA

Posted 05 November 2014 - 03:01 PM

BJ-1 & (C) should have gotten the AC-20 bonuses.

Arrow should have gotten its default loadout bonuses.

Nobody uses or will use the AC-2, its a terrible weapon and everyone knows this.

#18 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 05 November 2014 - 03:09 PM

View Postshad0w4life, on 04 November 2014 - 05:25 PM, said:

Because the only MG quirk you would really get is a range one that would be quite useless. You can't do cooldown on them etc.


You could do a....

Heat buff...

Posted Image

#19 Risko Vinsheen

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 573 posts

Posted 05 November 2014 - 03:33 PM

Was upset the BJ-1 got AC-2 quirks when I run dual AC-5s on it. There are some quirks on certain mechs that just don't make sense.

#20 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,844 posts
  • LocationKansas City, MO

Posted 05 November 2014 - 03:43 PM

They wanted to paywall the quirks aimed at most people's favorite BJ loadout.....as if the Arrow wasn't the better BJ already.

Edited by WM Quicksilver, 05 November 2014 - 03:43 PM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users