The Boz, on 06 November 2014 - 05:05 AM, said:
OK, so how many missiles does an AMS take out in an LRM20 salvo?
Single AMS takes out 3-6 Inner Sphere LRMs per salvo. Three, if the missiles are targeting you, up to six if the missiles are targeting someone behind you, allowing your AMS to eat through the missiles for longer amount of time. Against Clan LRMs, the AMS can take out roughly twice as many missiles, due to streaming nature of the CLRMs, so 6-12 missiles out of 20.
The Boz, on 06 November 2014 - 05:05 AM, said:
What we need is an AMS reward. 3CB and 0.3XP per missile destroyed, 50/5 for NARC. Then watch the AMS use SOAR.
IMO, equipping AMS and using it requires basically 0 skill, so there shouldn't be any extra rewards. Helping out your teammates is reward in itself.
NextGame, on 06 November 2014 - 05:04 AM, said:
cant be bothered with ams, less hassle to stand behind a wall and not die than compromise existing builds.
Belorion, on 06 November 2014 - 05:50 AM, said:
I have pretty much removed AMS from all of my mechs, because frankly LRMs just don't ever really cause me a problem. I use cover. The tonnage is way more valuable spent on things that will keep me alive or kill the enemy, and that was before the damage nerf.
As I mentioned in page 2 of this thread, I am also good enough to never be concerned about LRMs getting to
me. But with the ammo buff, AMS is now a great tool to help out the meatshields (teammates) to survive longer in order for me to deal more damage. In pug matches at least, it is very much worth it now. All of my mechs, including my Firestarters, can spare 1.5 tons, and in case of Dual AMS mechs such as my STK-5S or FS9-S, even more.
Edited by El Bandito, 06 November 2014 - 06:17 AM.