Did You Know That Single Gauss Does Double Damage?
#1
Posted 04 November 2014 - 09:18 PM
#2
Posted 04 November 2014 - 09:31 PM
#3
Posted 04 November 2014 - 09:37 PM
Over all im guessing more of a bug than a cheat. We have a serve side code here you can tell the server anything you want but if it has you as 1 gauss then its 1 gauss.
If they're saying you had a red leg maybe you did or at least the server believe you did.
As for blocking recording i seen them ask for videos all the time. They want to see the videos of the bugs,or the team killers or anything that is a problem. Try using fraps it works good for me.
#4
Posted 04 November 2014 - 09:38 PM
#6
Posted 04 November 2014 - 10:19 PM
After, I put a gauss in my mouth to end my misery, but ended up blowing off my right torso instead of my cockpit. I blame the PUG.
Edited by Dragomir Zelenka, 04 November 2014 - 11:11 PM.
#7
Posted 04 November 2014 - 10:22 PM
When you play enough games it will occur...
Edited by Thorqemada, 04 November 2014 - 11:10 PM.
#8
Posted 04 November 2014 - 10:28 PM
There is also something called a Zoom module.
You didn't happen to have any ammo in your legs did you?
A tip from a light player - don't stop moving. Nasty things happen to stationary mechs and the legs on a Spider are one part that do not suffer from the magical hit boxes that most people do not like about such mechs.
Cheers!
Eboli
#9
Posted 04 November 2014 - 11:52 PM
Example:
You have 16 armor. Gauss Rifle hits, does 15 damage 100% of the time.
You have 14 armor. Gauss Rifle hits, does 15 damage 58% of the time, 30 damage 25% of the time, 45 damage 14% of the time, and 60 damage 3% of the time.
#10
Posted 05 November 2014 - 12:19 AM
Worste case scenario it was a cheat. Although damage isnt as likely as some kind of aim bot from one or more of the enemy team.
#11
Posted 05 November 2014 - 12:51 AM
#12
Posted 05 November 2014 - 12:55 AM
Wesxander, on 04 November 2014 - 09:18 PM, said:
Next thing you will complain about is that people with no damage gets a kill...
http://mwomercs.com/...am-overpowered/
bugs exists cheats don't
#13
Posted 05 November 2014 - 01:39 AM
Oh, btw, how did you manage to count the gauss rounds midair as they were flying towards you? Or see in every direction, making 100% sure no other enemy (or friendly..) mech was also shooting you?
A - Something other than a single gauss round hit you, causing the damage.
- sucks, sure, but it happens, keep moving, use cover.
B - Some previously unheard of hack observed by, and effecting only you is giving weapons 200% damage, 1 gauss round killed you.
- No evidence (outside of your own mind). Didn't happen. Keep moving, use cover.
#14
Posted 05 November 2014 - 01:45 AM
Xarian, on 04 November 2014 - 11:52 PM, said:
Example:
You have 16 armor. Gauss Rifle hits, does 15 damage 100% of the time.
You have 14 armor. Gauss Rifle hits, does 15 damage 58% of the time, 30 damage 25% of the time, 45 damage 14% of the time, and 60 damage 3% of the time.
No... Xarian... that's not how critical hits work in this game at all... do people think this?
Gauss Rifles deal 15 damage - PERIOD.
If you have 1 armor and 15 internal structure left on your leg and a Gauss rifle hits that leg, your leg will survive that shot 100% of the time.
If you have NO armor and 16 internal structure left onf your leg and a Gauss rifle hits that leg, your leg will survive that shot 100% of the time.
Definition of "Critical hit" in Mechwarrior online:
Damaging or destroying components, systems, or weapons of a mech, without destroying a hit location (such as arms, torsos, or legs).
When you attack a player with any armor, there is no critical damage ever.
When you attack the INNER STRUCTURE of a mech - whether or not the damage is completely to inner structure, or if it is spill over, you have a chance to "Crit" the components in that location.
25% of the time, if the attack hit internal structure, you will hit a random component (such as a heatsink), system (such as ECM or BAP), or weapon (such as an AC 20) for damage equal to that of the weapon that dealt the critical hit. 14% of the time you have a chance at two such critical hits, and 3% of the time you have a chance to perform three such critical hits.
This equates a 42% chance to "crit" when damage spills into internal structure - and this damage CAN ONLY BE DEALT TO COMPONENTS, not internal structure.
Here, you can read more about this at your local library: http://mwo.gamepedia.com/Critical_Hit
#15
Posted 05 November 2014 - 01:51 AM
Wesxander, on 04 November 2014 - 09:18 PM, said:
Critical hit.
#16
Posted 05 November 2014 - 02:16 AM
Xarian, on 04 November 2014 - 11:52 PM, said:
Example:
You have 16 armor. Gauss Rifle hits, does 15 damage 100% of the time.
You have 14 armor. Gauss Rifle hits, does 15 damage 58% of the time, 30 damage 25% of the time, 45 damage 14% of the time, and 60 damage 3% of the time.
I never knew....man gauss is powerful with a high end FCS computer, almost broken?
...edit...and then I read on.This is annoying when people put out misinformation
Edited by CorditeJunkie, 05 November 2014 - 02:21 AM.
#17
Posted 05 November 2014 - 02:22 AM
#18
Posted 05 November 2014 - 03:01 AM
Wesxander, on 04 November 2014 - 09:18 PM, said:
Fraps, OBS, Shadowplay, and etc. all work completely fine with the game. You have a bunch of people that stream as well. This thing about rebooting recording software is clearly not a general problem. I've even used MSI afterburner before with the game without any issues.
Wesxander, on 04 November 2014 - 09:18 PM, said:
Why even bother using such software when avoiding shutdowns is ridiculously easy when you just memorize heat percentages? It would only ever help the most awful players. And it'd probably be a pain when you want to go over 100% heat. I stream a good number of my solo games and you'll find me constantly skirting 97%-100% heat just because I know exactly at what point I can fire all my weapons without overheating. I also screw up and overheat to death on rare occasions so it's obviously not be the work of third party programs (why would you even suspect that in the first place? it's not the kind of thing that would show up in a recording anyways).
Wesxander, on 04 November 2014 - 09:18 PM, said:
What do you consider to be too much damage?
A lot of players that have very, very good results in matches with amazing aim stream their games. Damage up to 1200 for Light mechs isn't unheard of. There are recorded games of people doing that legit.
Also, 584 range really isn't that far. That's within the range mid-range Lights skirmish at. Plus when you have a bunch of stuff hitting your leg simultaneously it can easily immediately go down. And as mentioned earlier, if it was dual gauss it would still only have one "damaged by gauss" mention.
Edited by Krivvan, 05 November 2014 - 03:10 AM.
#19
Posted 05 November 2014 - 03:58 AM
The odds of this happening are 2.7% whenever internal structure is damaged.
#20
Posted 05 November 2014 - 04:09 AM
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