Jump to content

Ask The Devs 8 - Answers!


63 replies to this topic

#41 Xaira

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 346 posts
  • Twitch: Link
  • LocationRussia, Saint-Petersburg

Posted 26 June 2012 - 12:12 AM

Achilles' heel with tons of heat sinks o_O Now we know...

#42 Dies lrae

    Rookie

  • 5 posts

Posted 26 June 2012 - 12:36 AM

Quote


Q: What is the average landspeed velocity of an unladen Atlas? [Black Sunder]

A: Combine or Lyran?


Q: WHAT...is the wing speed of a swallow?..

A: what do you mean.. African or European?

#43 STORRM

    Rookie

  • Elite Founder
  • Elite Founder
  • 7 posts

Posted 26 June 2012 - 01:57 AM

i get that its a joke.... but is there going to be speed/power/damage stats for the different houses? i went with "FREE WORLDS LEAGUE" because i didn't really like the look of the others from the little blurb on them ( just saw "operating under military rule" lol year thats free). im pretty new to this universe, even with 8 hours(over sat/sun) in reading up on lore its hard to get a grasp on every thing (gave me strange mech dreams). any way is there any plus to picking one house over another?

#44 Brock Rockhard

    Member

  • PipPip
  • 27 posts
  • LocationTraining Yard, Hofn

Posted 26 June 2012 - 05:50 AM

That was brilliant. IMO =D

#45 Ori Klein

    Member

  • PipPipPipPipPip
  • 158 posts
  • Facebook: Link
  • LocationIsrael

Posted 26 June 2012 - 05:53 AM

Ah, the old classic. Such a lovely play.
My gratitude for the good chuckle.



#46 Rip Calkin

    Member

  • PipPipPipPipPip
  • 129 posts
  • LocationTexas

Posted 26 June 2012 - 07:35 AM

Heheh. Made my day, too!

#47 T1tanium

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 17 posts
  • LocationGermany

Posted 26 June 2012 - 07:50 AM

does anybody know if there will be a difference in cooling if a mech with heatsinks in the legs stands in water?

#48 DaNova

    Member

  • PipPip
  • 30 posts
  • LocationQueens New York

Posted 26 June 2012 - 12:11 PM

Missing some q. But is ok. Thks guys.

#49 Der Pizzadieb

    Member

  • PipPip
  • 24 posts

Posted 26 June 2012 - 01:03 PM

That WoT Dude has no clue, but i dont want to open a discussion about that

#50 Kolhammer

    Member

  • PipPip
  • 45 posts

Posted 26 June 2012 - 02:50 PM

time for the legion of lights...

Cheers for the answers

#51 firefox117

    Member

  • PipPipPipPipPipPip
  • 222 posts
  • LocationGermany

Posted 26 June 2012 - 03:00 PM

Isn't this in the wrong sections, shouldnt it be under the Dev's corner - ask the devs??? Just saying ;)

Thanks for the answers though

#52 Void2258

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 500 posts

Posted 26 June 2012 - 03:49 PM

Why do projectile weapons have instant impact and energy weapons have flight time? This is the exact opposite of what should be happening.

#53 Pat Kell

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,187 posts
  • LocationSol, NA, Iowa

Posted 26 June 2012 - 03:55 PM

This game is gonna be sooo much fun...been waiting for ever, it seems, for a game that really makes me feel like the TT game does. So many things in here look to come straight out of the rule books. I can't freakin wait.

Edited by Pat Kell, 26 June 2012 - 03:55 PM.


#54 William McNab

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 171 posts
  • LocationCanada

Posted 26 June 2012 - 06:54 PM

View PostVoid2258, on 26 June 2012 - 03:49 PM, said:

Why do projectile weapons have instant impact and energy weapons have flight time? This is the exact opposite of what should be happening.


I don't think they have "flight time" - they have to stay on target to cause damage. Takes time to transfer the energy from a laser into the armor enough to cause heat and damage.

#55 Seethe

    Member

  • PipPip
  • 26 posts
  • LocationGrid Fox Niner

Posted 27 June 2012 - 03:45 AM

View PostIrish79, on 25 June 2012 - 09:41 PM, said:

View PostInnerSphereNews, on 25 June 2012 - 09:00 AM, said:

Q: will LRM's fire duds at short range or otherwise be hard to use without lock-on? [SgtPaladin]
A: Yes, they already do in fact! If fired at (very) short range missiles will simply 'bounce off' whatever they hit, neither exploding nor doing damage. It looks really cool when it hits the cockpit. [GARTH]


Can we get missiles bouncing off the cockpit, as the next screenshot release?

Awesome...

<...>

<crackle>Raven 2, be advised...that Catapult you've been lighting up for us back there appears to have spotted you. Might want to make a run for it.

"Understood, Commander. <Throws throttle to full> Looks like he turning now to try and gain lock..."

<crackle>Raven 2, I show you running toward that Catapult! Are you insane? He's about to unload his missiles!

"Exactly. That's why I'm hauling @ss toward him, Commander. Besides, you fire support guys have softened him up nicely! <To himself, while mentally willing his scout mech forward even faster> Just gotta make it to within 100 meters..."

<As the scout mech sprints ever closer at nearly 100 km/h, the much larger Catapult finally manages a lock and launches massive twin salvos from both LRM-15 pods. 30 missiles flash out and then down toward the small Raven, striking it with over 2 dozen deadly missiles...all of which merely bounce harmlessly off its ferro-fibrous armor as the scout mech has successfully maneuvered within the effective arming range of his enemy's long range missiles.>

"Awww, what's the matter, puddy tat? Big missiles no go boom?" <The agile scout hits his jets and jumps in a graceful arc over the left shoulder of the lumbering heavy, timing it perfectly to just manage avoiding the panicked fire of twin LBX2 autocannons from the now rattled Catapult driver. Pivoting to his left swiftly upon landing, the Raven maneuvers directly behind the slower mech now towering less than 50m in front of him.>

<Thumbing his SRM-6 as he aims his missiles at the Cat's already heavily weakened left leg> "Let's see what happens with these smaller ones..."

<...>

Edited by Seethe, 27 June 2012 - 04:03 AM.


#56 Theoden

    Rookie

  • 2 posts

Posted 27 June 2012 - 05:11 AM

Very nice indeed, looking better every time I come and checkin :)

#57 Kildair

    Member

  • Pip
  • 15 posts

Posted 27 June 2012 - 07:33 AM

I hope the freecam can be changed to anyone on your team. It would be really nice to be able to view more than just one team mate.

#58 Droid on Roids

    Member

  • PipPipPip
  • 93 posts
  • LocationAustralia

Posted 27 June 2012 - 02:26 PM

Post Mortem mode is a definite bonus

#59 Pilot13

    Rookie

  • 1 posts
  • LocationClan Smoke Jaguar Arena

Posted 28 June 2012 - 08:26 AM

This isn't very big, but I felt like GARTH should know this. Maybe your just tired, but when you use plural words in English "is" is changed to "are".

GARTH said, " Where you put your ammunition, items and weapons is(are) often as important as the weapons and items themselves." Just thought I'd remind you about that, because your anwering questions and I don't want any misunderstandings.

#60 rhynri

    Rookie

  • 2 posts

Posted 28 June 2012 - 04:14 PM

Great post, but the user comment about WoT is simply untrue. I have several top tier tanks... That never get played. The majority of online tanks are t5 and below. (My favorite tanks to play are t5 and down, the battles are more dynamic) There are lower tier tanks that can't damage higher tier tanks, but that is due to the age or the size of the main cannon. They should not be in the same match.

In MWO, this is less of an issue. A small Mech can carry the same era firepower as its larger siblings, Mechs are (obviously) not restricted to WWII era technology. I see swarms of light mechs being the most dangerous thing on the field to an Assault class, as he will be nearly powerless to stop them stinging him to death. Small Mechs in MWO are dangerous in the same sense killer bees or driver ants are, only it takes less to bring down big prey.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users