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Stock Voip, Why Not ?

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#181 SneekiBreeki

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Posted 08 November 2014 - 06:59 AM

View PostAirox, on 07 November 2014 - 01:00 PM, said:

I play mostly groups. I really wish this game had in-game VOIP.

In groups I'm always on TS3, but it'd be really nice to be on in-game VOIP as well to communicate with the other groups we get paired up with. In-game VOIP is the only way this would happen.


I totally second this.

#182 Unnatural Growth

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Posted 08 November 2014 - 07:29 AM

And I predict that CW is going to be a disaster without in game voip. How on earth will you coordinate random players, each with 4 mechs in their "drop deck", as to who drops in which mech when, and where they move to, and which mech they "respawn" in once their first mech is down, etc, etc. Or are you unit guys just planning on ALWAYS dropping with 12 of your unit members so you don't have to worry about it? What if you drop with 4? Or even 6? You going to speed type a paragraph of "plans" at the start of the drop sequence?

I also think in game voip could "possibly" open up the game more for PGI, and maybe, if implemented properly, they could modify the solo/group drop Q's altogether. Like maybe instead of solo/group Q's, they have a "competitive" and "non-competitive" Q, or just one Q only, with much more ELO diversity to maybe be able to properly match players? Then maybe EVERYONE's matches would get better? And I'm just throwing that out there, as a possible game-changing improvement that "could" be possible, if they do implement voip.

And how much firestorm did PGI have to endure over 3PV? They implemented it anyway. It took up "dev time". And how often do you actually SEE someone use it now? I don't think I ever see anyone using it (which is ok by me).

I think if they build a proper voip, people will use it. And I think the longer it's in game, the more people will use it. Of course there will be children. There always are in any online game. Mute them. Pretty simple really. Mute them and move on. Playing your game based on what the "children" will do is a big mistake. Don't give them that power over you. I am also quite sure, that there is a small group of PGI haters that will do anything to destroy this game. I'm sure those few will be out in force, in their new troll accounts, to troll through the new voip system if it DOES get implemented. And I say ignore them. They will get banned or bored soon enough and move on elsewhere.

I'm asking you to think about the possible positives. Not just wallow around in the self indulgent "negatives" of "Ah, gee, then I'll have to change the way that I play. And I don't want that."

#183 pyrocomp

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Posted 08 November 2014 - 08:08 AM

You know, main thing for PGI, I think, is all the legal complications they will have with VoIP under different countries law systems (hate-speech, abuse, some harebrained laws regarding strong language in presence of minor, mandatory keept records for a year etc.). And this alone can be the thing that will stop them from implementing such system even if this can be the most desired feature by the community. The statistic is that a second lawsuit is the last lawsuit the company will go through disregarding the outcome of both. Just finantial things and all that. So the PGI may naturally tend to avoid that.

Second thought. There is, as stated, a system for spectators under development. Think of what impact it may have to have frendly spectator in your VoIP circuit. In-biult system surely will disaalow that, but will that be a stop point for teams? You cannot ban 3rd party VoIP, no technical means for that. So why bother if this system probably will be of little use to the groups, of doubtfull use to the solo players (as a nature of solodrops in solo queue) and will bring much of the problems in implementation?

Yes, a great feature. Yes, can improve experience (with static or complete silence after ppc hits, radio silent zones in some tunnels etc). Yes, if used properly will be an instrument. But problems may just overweight that having easily accessed 3rd party ready-to-use solutions. I'd prefer to have more maps if it comes to question where PGI would spend resources.

#184 Jon Gotham

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Posted 08 November 2014 - 08:27 AM

View PostMudhutwarrior, on 08 November 2014 - 04:45 AM, said:


Someone who will shell out hundreds of dollars again and again with little to show for it. I got as much playtime and fun spending 12 to 30 bucks every once in a while.

Add in the money spent on high end gaming gear for this and you have a true whale. Ask any casino operator. They fully know the type. The issue is the casino operator knows he has to cater to whales while at the same time the nickel spenders. PGI hasn't clued in to that yet by poor vision or something much worse. Intent.

Con artists only go after whales. They ignore the small money. Thats what scare me about this, even more so that IGP is out of the picture. Only time will tell.

Oh ok thanks for that explanation. Not sure I like the connotations of it though.
It is a shame though, that so many seem to want the nickels to be catered to over the whales....

#185 LordBraxton

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Posted 08 November 2014 - 08:42 AM

View PostKrivvan, on 06 November 2014 - 01:06 AM, said:

I really doubt you'll have any compelling teamwork going on because of comms. A lot of these groups with comms don't actually end up talking about the game at all when rolling small groups. Different case when it's an even team match. But solo queue? I can't imagine it'd be any better than the game VOIP you hear in other shooters.


The only reason I disagree with this is because the MWO\BT community is so damn nerdy. We all want neurohelmets on our heads, and with PUGs the air of anonymity encourages people to be rude, but inversely to be more outgoing as well. (in a positive sense.) I know i'd get more out of in-game VOIP than teamspeak. I'd love to start every match vocally greeting my teammates and working out a plan. It only takes one friendly voice to break the ice in PUG VOIP. I see this is every FPS. Dead silence for a few rounds, than I plug in my mic and say something genial. All of a sudden half the team starts talking.

Edited by LordBraxton, 08 November 2014 - 08:44 AM.


#186 RG Notch

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Posted 08 November 2014 - 09:42 AM

View PostOldOrgandonor, on 08 November 2014 - 07:29 AM, said:


And how much firestorm did PGI have to endure over 3PV? They implemented it anyway. It took up "dev time". And how often do you actually SEE someone use it now? I don't think I ever see anyone using it (which is ok by me).

I'm curious about this part: Is this an argument for or against VOIP? Seems like against because why would PGI want to take more flak for using dev time on something many players won't ever use? Despite what they may say publicly, I'm pretty sure that PGI knows not everyone will get involved in CW. The majority of CW players will be in units with TS. There of course will be people who want VOIP for CW, but PGI makes decisions based on numbers. The fact that PGI has done nothing on the VOIP front (5% in backlog on The Plan) shows they aren't prioritizing it. Two years of the same arguments hasn't moved it's priority. Folks continue to act like it's some people on the forums holding VOIP implementation back while it's clearly a choice by PGI to not work on it.

#187 Mudhutwarrior

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Posted 08 November 2014 - 11:53 AM

View Postkamiko kross, on 08 November 2014 - 08:27 AM, said:

Oh ok thanks for that explanation. Not sure I like the connotations of it though.
It is a shame though, that so many seem to want the nickels to be catered to over the whales....


It is a balance between the two. I am all for groups to get what tools they need to function at high level but the same needs to be done for solo. No one wants to delay CW for Voip but it should be in the pipeline. Not dead on the table without some explanation why.

#188 Aresye

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Posted 08 November 2014 - 12:15 PM

View PostPappySmurf, on 06 November 2014 - 07:31 AM, said:

nehebkau(For this type of thing, VOIP is not only a can of worms, but flesh-eating radioactive worms. )

This is total BS coms programs have been used in MechWarrior since 1996 so your information is false and you are naïve .

comms used in MechWarrior games

Roger wilco
Team speak
Ventrilo
a few more etc.


Those older MW titles also were much longer games, with the same people for hours and hours.

Teamspeak works great when dropping in a large group consistently. It isn't even remotely viable as an option for smaller groups and solo play where you get new teammates every 15min.

#189 Unnatural Growth

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Posted 08 November 2014 - 12:50 PM

View PostRG Notch, on 08 November 2014 - 09:42 AM, said:

I'm curious about this part: Is this an argument for or against VOIP?


It's not really an argument either way. I only said that to rebut the comments of "taking away dev time". Which is silly when you think about it. How much time did the "devs" piss away on making the "soft vote" for game modes? How did that turn out exactly?

I'd still like to see it put up for a forum vote. And leave the damn poll up and open for a solid week. Then lets REALLY see what the actual player base wants. Instead of all this speculative B.S. back and forth.

#190 poohead

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Posted 08 November 2014 - 12:53 PM

I PUG, and I really want VOIP for improving casual teamplay, but also because it makes the game more fun to talk to people.

Yes, some people are idiots and will abuse it. That shouldn't stop the rest of us from having the option.

There is never enough time to coherently type in the middle of combat. Tbh, sometimes there isn't time to speak either, but its a hell of a lot easier to do one than the other.

#191 Jon Gotham

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Posted 08 November 2014 - 01:32 PM

View PostMudhutwarrior, on 08 November 2014 - 11:53 AM, said:


It is a balance between the two. I am all for groups to get what tools they need to function at high level but the same needs to be done for solo. No one wants to delay CW for Voip but it should be in the pipeline. Not dead on the table without some explanation why.

Yeah fair enough-I just hope it'll be done in a way that won't harm what we have. I think they should have a feature suggestion thread about it, HEAVILY moderate it-I think the community could come up with something.

#192 Mudhutwarrior

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Posted 09 November 2014 - 04:24 AM

View Postkamiko kross, on 08 November 2014 - 01:32 PM, said:

Yeah fair enough-I just hope it'll be done in a way that won't harm what we have. I think they should have a feature suggestion thread about it, HEAVILY moderate it-I think the community could come up with something.


Well that's the issue. I can understand fear from the group guys if PGI implements it like most everything else. I don't want them to lose what they have as its working. If its possible to have voip in game just for solo it may be the perfect solution. Then groups really have nothing to worry about or anything to say about it.
PGI has a track record of creating disasters and it makes me cringe when they talk about CW because of this. Really nobody knows what the deal will be.
I just wish group guys would not poop all over this idea and instead work to creatively protect each que and improve it for both.

I do expect the farmers to have an issue no matter what. Ingame voip would change the dynamic in solo and give a chance to defend against synchs dropping. Sure they would still have the advantage of familiarity but thats it. May deflate some K/D's for a few though.

#193 Jon Gotham

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Posted 09 November 2014 - 05:55 AM

View PostMudhutwarrior, on 09 November 2014 - 04:24 AM, said:


I just wish group guys would not poop all over this idea and instead work to creatively protect each que and improve it for both.


I think it's because of the attitude of some of the solo guys frankly. I really don't think I need to elaborate do I?
Certain attitude are going to get flamed, and are really not helpful to be honest.

#194 Willard Phule

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Posted 09 November 2014 - 06:07 AM

I play the solo queue exclusively and I would LOVE to have VOIP in game.

But, I'm unique. I speak 37 different languages and 104 different dialects. Communications won't be hard for me. For some of the other new players in the solo queue...well.....screw 'em, right?

#195 Mudhutwarrior

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Posted 09 November 2014 - 06:38 AM

View Postkamiko kross, on 09 November 2014 - 05:55 AM, said:

I think it's because of the attitude of some of the solo guys frankly. I really don't think I need to elaborate do I?
Certain attitude are going to get flamed, and are really not helpful to be honest.


We can throw that around but there is plenty on both sides. Solos get trashed here daily as anyone can see.

View PostWillard Phule, on 09 November 2014 - 06:07 AM, said:

I play the solo queue exclusively and I would LOVE to have VOIP in game.

But, I'm unique. I speak 37 different languages and 104 different dialects. Communications won't be hard for me. For some of the other new players in the solo queue...well.....screw 'em, right?


You are unique, A grown man so involved as to build his life around a game.

#196 Willard Phule

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Posted 09 November 2014 - 06:44 AM

View PostMudhutwarrior, on 09 November 2014 - 06:38 AM, said:


We can throw that around but there is plenty on both sides. Solos get trashed here daily as anyone can see.



You are unique, A grown man so involved as to build his life around a game.


Ok...work through this, man.

Would it be better for me to hit F6 and have it say "Enemy spotted" in English for you, in White-Knightese for Bishop Steiner, in Canadian for Paul AND have my icon light up on the radar OR......

Have me say "Ikkity Bikkity Bookity Bork" on VOIP? Let's face it, if you don't speak the language, it's all gibberish.

A command wheel, on the other hand, is a lot more useful. Granted, neither a command wheel or VOIP is going to magically make a group of 12 random people that are forced to put up with each other's incompetence into a team. A command wheel, however, is a lot more useful than a communications device that will force us to listen to Sandpit playing Miley Cyrus at full volume.

#197 Mudhutwarrior

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Posted 09 November 2014 - 06:48 AM

View PostWillard Phule, on 09 November 2014 - 06:44 AM, said:


Ok...work through this, man.

Would it be better for me to hit F6 and have it say "Enemy spotted" in English for you, in White-Knightese for Bishop Steiner, in Canadian for Paul AND have my icon light up on the radar OR......

Have me say "Ikkity Bikkity Bookity Bork" on VOIP? Let's face it, if you don't speak the language, it's all gibberish.

A command wheel, on the other hand, is a lot more useful. Granted, neither a command wheel or VOIP is going to magically make a group of 12 random people that are forced to put up with each other's incompetence into a team. A command wheel, however, is a lot more useful than a communications device that will force us to listen to Sandpit playing Miley Cyrus at full volume.


Really? You still trying to pawn that one off on us? Get real, nothings faster than a radio and the command wheel takes inputs and you lose control of your mech while doing so. Stop trying that scam, no one but you groupies are buying into it.

#198 GreyNovember

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Posted 09 November 2014 - 06:54 AM

View PostMudhutwarrior, on 09 November 2014 - 06:48 AM, said:


Really? You still trying to pawn that one off on us? Get real, nothings faster than a radio and the command wheel takes inputs and you lose control of your mech while doing so. Stop trying that scam, no one but you groupies are buying into it.


Actually, I have a problem with speech. My tongue likes to fold on itself and I end up stuttering. Quite frankly I type faster, and more clearly than I speak IRL. So there's that.

I would much rather have keys F1-F8 assigned to pre configured, helpful messages than have to deal with other people having accents or bad mics; or have them deal with MY bad mic.

#199 Quaamik

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Posted 09 November 2014 - 07:26 AM

VoIP would / should have mute functions

First, you could disable it in settings

Second, you should be able to disable (mute) it in game simply.

Third, you should be able to have an "ignore" list, similar to what you have now.

Fourth, you should be able to open up the match list, and mute individual people.

Even if you couldn't do the last, the rest would be enough.

#200 Jon Gotham

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Posted 09 November 2014 - 07:29 AM

View PostMudhutwarrior, on 09 November 2014 - 06:38 AM, said:


We can throw that around but there is plenty on both sides. Solos get trashed here daily as anyone can see.


I think you misunderstood me there :ph34r:
NOT the attitude directed towards other players-I meant attitude towards self.





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