KuroNyra, on 10 November 2014 - 04:06 AM, said:
I see... But...
Tell me, wasn't the original tabletop game just 2 team facing eachother?
Wasn't the point of the game were you had to 90% of the time destroy the ennemy on the area?
Your are litteraly blaming MWO for what it is supposed to be, a game with combat against 2 teams.
And no, it's in no way has brainless has CoD or BF. Here, your shoot count, you can't get instant-shoot nor respaw during the battle, you have to know where you want to shoot depending on the situation. That guy looks like e got an XL? Side torso.
That one is almost legged? Destroy the leg. Etc etc... That alone make it completly differrent from the Point'Shoot that is CoD.
You just sound line you are getting mad and lost your nerve. Maybe you should take a break Quiaff?
Sure, that was TT, but you could be playing a massive, on going campaign where loss of forces actually meant something. Where winning abattle progressed you through a campaign. There was repair time and all that fun logistical nightmarish stuff. Sure, if you just wanted to sit down and play a quick TDM in TT, you could, but it could also be so much more. Unlike MWO, which is, no matter what you do, a Cod/BF TDM....
TT had many campaign modules......it was a billion times more indepth then MWO.....
I know, your going to say CW will be the ongoing campaign bit, but yeah, we will wait and see....
And sure, we have locations to shoot off a mech, but the general premise and gameplay is no different then CoD/BF...
Metus regem, on 10 November 2014 - 05:11 AM, said:
That's my point, I got into it based on the original premise of the game... And I'm choosing to hope the DEV team can turn it back that way, now that IGP is out of the way.
I do to, through the addition of a PVE Coop Campaign....PVE is alot more thinking mans then the current TDm....Of course, evne PVE eventually becomes just wash rinse repeat...but yeah.....