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Lrm Whiners


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#1 Mechwarrior Buddah

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Posted 04 November 2014 - 11:07 AM

Quote

Weapon Balancing

- IS and Clan LRMs:
- Reduced damage for both IS and Clan LRMs from 1.1 to 1.0
The 'Flanking' reward will no longer be rewarded to damage done with LRMs.


There you go. They listened to your tears and re-nerfed the most nerfed weapon in the entire game

Wonder how long itll be before you have the option of clicking a no button to make it so they wont hit you

Or mech missile shields? Oh wait we already have those and ppl STILL scream like newborns about then -.-

Edited by Mechwarrior Buddah, 04 November 2014 - 11:12 AM.


#2 Mystere

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Posted 04 November 2014 - 11:11 AM

Well, unlike myself, it looks like PGI does not appreciate the utter beauty of vast flowing rivers of male nerd rage tears. That is unfortunate. :(

#3 Hans Von Lohman

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Posted 04 November 2014 - 11:12 AM

That was the LRM being 10% less that Russ coyly tweeted about.

Also, you see the rewards for spamming out LRM's to get the Flanking reward is removed as well. On top of that the NARC and TAG kill rewards only work with LRM's instead of all weapons.

#4 KraftySOT

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Posted 04 November 2014 - 11:13 AM

Laser ams.

#5 Mechwarrior Buddah

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Posted 04 November 2014 - 11:14 AM

View PostHans Von Lohman, on 04 November 2014 - 11:12 AM, said:

That was the LRM being 10% less that Russ coyly tweeted about.

Also, you see the rewards for spamming out LRM's to get the Flanking reward is removed as well. On top of that the NARC and TAG kill rewards only work with LRM's instead of all weapons.


Yah like I said, re-nerfing the most nerfed weapon in the entire game

Because as Ive said hundreds of times, the population of this game can never abide LRMs as a viable weapon. They dont know how to cope with them and refuse to learn to get around them by playing means.

Hell why should they when they can just cry here and get the devs to nerf them again? Its worked in the past time and time again.

#6 Monkey Lover

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Posted 04 November 2014 - 11:17 AM

View PostMystere, on 04 November 2014 - 11:11 AM, said:

Well, unlike myself, it looks like PGI does not appreciate the utter beauty of vast flowing rivers of male nerd rage tears. That is unfortunate. :(


I know i didn't help the lrm problem. one of my favorite things to do was strip off all the armor on a summoner put on 100 lrms and rain death on someone in the open :P Then see them post on the forum 10 minutes later about how "this needs to be fixed"



#7 Moomtazz

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Posted 04 November 2014 - 11:17 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:14 AM, said:


Yah like I said, re-nerfing the most nerfed weapon in the entire game

Because as Ive said hundreds of times, the population of this game can never abide LRMs as a viable weapon. They dont know how to cope with them and refuse to learn to get around them by playing means.

Hell why should they when they can just cry here and get the devs to nerf them again? Its worked in the past time and time again.


Don't worry buddy, I will keep complaining about them as long as the mechanic allows multiple mechs to target the same enemy with zero effort.

#8 Sean von Steinike

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Posted 04 November 2014 - 11:18 AM

Amazing how the unskilled crybabies whined hard enough to make a very situational weapon system even less effective than it already was. Guess they won't be happy till they have force-fields to negate all incoming damage. And no, I almost never use LRMs....because they already sucked.

#9 KraftySOT

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Posted 04 November 2014 - 11:19 AM

Its because they arent a viable weapon in the TT. Get an LRM carrier with 5 LRM20s in megamek, see how that does against...anything...

LRMs in MWO are like orbital bombardment from Aerotech...not LRMs. Those are basically useless until armor is depleted, or against stationary targets.

I dont get why people think they should be a viable weapon here. LRM boating should be useless. Taking one along because you have space and hardpoints for it to harass. Sure. But a viable weapon for boating? No.

Nor should people get more use out of 5xLRM5s, than two LRM15s.

#10 Carrioncrows

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Posted 04 November 2014 - 11:21 AM

You are in a for a real treat if you think we are satisfied with "Just" this.

Not going to stop until LRM's are fixed properly.

Edited by Carrioncrows, 04 November 2014 - 11:21 AM.


#11 Mordin Ashe

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Posted 04 November 2014 - 11:21 AM

LRMs aren't exactly viable anymore due to high number or very simple counters they have to deal with. Even if they keep nerfing them it doesn't matter, noone doesn't take them seriously anymore. But they are very good for making trolling videos, thats true :-)

#12 Monkey Lover

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Posted 04 November 2014 - 11:21 AM

View PostKraftySOT, on 04 November 2014 - 11:19 AM, said:

Its because they arent a viable weapon in the TT. Get an LRM carrier with 5 LRM20s in megamek, see how that does against...anything...

LRMs in MWO are like orbital bombardment from Aerotech...not LRMs. Those are basically useless until armor is depleted, or against stationary targets.

I dont get why people think they should be a viable weapon here. LRM boating should be useless. Taking one along because you have space and hardpoints for it to harass. Sure. But a viable weapon for boating? No.

Nor should people get more use out of 5xLRM5s, than two LRM15s.


If you want to make lrms useless then you need to make them 1/2 a ton. If i using a 5 ton weapon it should be worth something.

#13 Mechwarrior Buddah

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Posted 04 November 2014 - 11:22 AM

View PostMoomtazz, on 04 November 2014 - 11:17 AM, said:


Don't worry buddy, I will keep complaining about them as long as the mechanic allows multiple mechs to target the same enemy with zero effort.


Will you be happy when you get star trek style shields to stop the bad ppl from harming you?

View PostCarrioncrows, on 04 November 2014 - 11:21 AM, said:

You are in a for a real treat if you think we are satisfied with "Just" this.

Not going to stop until LRM's are fixed properly.


ah removed you mean. Learn to play the ******* GAME "properly" instead of crying.

Ah what am I saying, noone does that

#14 KraftySOT

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Posted 04 November 2014 - 11:23 AM

Frankly every LRM shot taken in the TT, has a 50% chance of doing nothing, on average, and if it hits, only has a 50% average change of hitting with half its missiles.

An LRM20, generally wont do more than 40 points of damage with a ton of ammo.

Replicate that in MWO...and then no one whines about LRMs anymore.

#15 Mechwarrior Buddah

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Posted 04 November 2014 - 11:24 AM

View PostKraftySOT, on 04 November 2014 - 11:19 AM, said:

Its because they arent a viable weapon in the TT. Get an LRM carrier with 5 LRM20s in megamek, see how that does against...anything...

LRMs in MWO are like orbital bombardment from Aerotech...not LRMs. Those are basically useless until armor is depleted, or against stationary targets.

I dont get why people think they should be a viable weapon here. LRM boating should be useless. Taking one along because you have space and hardpoints for it to harass. Sure. But a viable weapon for boating? No.

Nor should people get more use out of 5xLRM5s, than two LRM15s.


lol yes, remove LRMs give us MRMs. Ill be good with that too.

Edited by Mechwarrior Buddah, 04 November 2014 - 11:25 AM.


#16 mogs01gt

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Posted 04 November 2014 - 11:24 AM

View PostMechwarrior Buddah, on 04 November 2014 - 11:07 AM, said:

There you go. They listened to your tears and re-nerfed the most nerfed weapon in the entire game
Wonder how long itll be before you have the option of clicking a no button to make it so they wont hit you
Or mech missile shields? Oh wait we already have those and ppl STILL scream like newborns about then -.-

This is sad. I really do not want this game to be simply point click shoot FPS. That gets dull fast!

#17 Ens

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Posted 04 November 2014 - 11:25 AM

0.1 / missile is a very big deal....... 8[

#18 Kensaisama

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Posted 04 November 2014 - 11:25 AM

I'm just gonna stay out of this one ;)

#19 Mechwarrior Buddah

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Posted 04 November 2014 - 11:25 AM

View PostKraftySOT, on 04 November 2014 - 11:23 AM, said:

Frankly every LRM shot taken in the TT, has a 50% chance of doing nothing, on average, and if it hits, only has a 50% average change of hitting with half its missiles.

An LRM20, generally wont do more than 40 points of damage with a ton of ammo.

Replicate that in MWO...and then no one whines about LRMs anymore.


Or uses them

Hey I have an idea, lets do that for every weapon in the game.

#20 KraftySOT

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Posted 04 November 2014 - 11:25 AM

Or uses them. Like no one uses them in the TT. Thats fine. Who cares? LRMs are the easiest to use, thus most attractive weapon system, thus should be the least useful.

Niche use if any.

And yeah im good with MRMs.





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