I see this as a good thing that lights are a threat to assaults. The lights job is to scout, harass and skirmish with opponents. If an assault gets out of position all on his own-some loan-some, he should be vulnerable to circle death. The assaults job is to push the front where the fight is fiercest, tank, and provided large amounts of supporting fire power, a light charging the front deserves to be on the receiving end of an alpha strike.
This kind of discussion helps highlight the role of mediums and heavies on the battlefield. Heavies will make great general purpose pushers and will generally will be responsible for providing the much need long range fire support. A scout will need this support to beat the assault, making heavies valuable assets to scouts. Likewise, not only will mediums be great for their flanking attacks, mediums will most likely become heavily valued by assaults as escorts. Mediums should have the extra agility to keep the scouts and fast mediums out from behind the assaults rear arc.
This is about role warfare, each class should have the upper hand over other classes when playing to the strengths of its role, and be vulnerable when its fighting out of role. Looping this back to lights killing assaults. A light mech should be able to kill any other class it encounters as long as its playing to its roles strengths, conversely that mech should be extremely vulnerable cannon fodder when it strays too far outside its intended role.
I think this is one of the best parts about MWO!
Edit: Grammar and spelling.
Edited by William Thor, 27 June 2012 - 03:44 AM.