AlphaToaster, on 13 November 2014 - 12:23 PM, said:
When TTK is too fast, people are afraid to push because they risk getting 1-shotted. But you will see more people actively trying to sway the game because the reward is worth the risk. It is worth it to try to flank in your AC20 medium because if you get the drop on an assault you have a chance to kill him. It's not that you're going to kill him every time, but you at least have that chance to. Afterall, you're exposed on the flank, risking your mech for that chance to make something happen.
TL:DR
We're looking for the happy medium. Too much of either is bad, by definition of being too much. Personally I think TTK should err towards faster rather than slower because it opens up more chances for the individual pilots to sway the battle.
Not at all. The TTK is on an all time low currently. Now look how most PuG machtes are played: mostly people sit on top of each other and hardly anyone is moving. The reason is simple enough: if you peek out at the wrong spot or moment half of your mechs is missing before you can react.
Take this as an example: Tourmaline Desert
I moved up to the slope wanting to peek with my BJ and maybe get a shot off. What I didn't know was that 2 mechs under ecm cover stood 300 m away. When I peeked I got 2 full alphas, both on the ST. I instantly exploded thanks to an XL. A pristine mech...
Did I do a mistake which warrants instant death? I think not.
And here we have 2 of the worst mechanics in MWO with negative synergy: hughe alphas + ECM.
Sidenote: It feels more and more like a Call of Duty shooter and not like BT.