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So How About Them Firestarter-A's And K's?


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#101 Majorfatboy

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Posted 03 December 2014 - 10:54 AM

Don't hate the mech, or it's hitboxes, hate the netcode.
Catch a light standing still (overheated, sloppy), and they melt like butter, but when they move, this game's netcode take a fat ogre ****.

The number of times I've taken an ac40 to the chest in a firestarter and gotten away Scott free ain't because of the mech, it's speed, or it's hitboxes, it's because the game itself can't handle it.

You can do the same thing in larger mechs, too. I regularly tap away at the hoverjets on My jester while under fire, not just to spread damage, but also in the hopes that the server goes poopoo and misplaces a few of those cuac 9001's being hurled at My head from halfway across the arena.

you want lights to start taking damage like the rest of the chassis? Get on PGI's butt about Their server's performance.

#102 TheGallows

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Posted 03 December 2014 - 11:30 AM

View PostKain Thul, on 03 December 2014 - 10:44 AM, said:



In what world should a 75 ton 'mech not crush a 35 ton one?



In a world where you want people to actually play 35 ton mechs? If you think you are entitled to win against a superior pilot just because you mech is heavier, balance isn't really your concern.

Quote

I guess you missed the part where he was simply saying that his hits weren't registering too.


PGI's netcode is terrible as ever, but this thread is filled with confirmation bias. Video evidence of firestarters having statsitically significant hitreg problems compared to other mechs is one thing, unsupported complaining is another.

#103 Almond Brown

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Posted 03 December 2014 - 12:22 PM

It was mentioned before that Mechs that can reach speeds in excess 145kph+ wreak havoc for hit reg. If that is true, does it not also work the other way around as well.

Does a Mech moving and shooting at speeds of +145kph not wreak havoc for their hit delivery reg as well? I am pretty sure I have read of FS pilots complain about it as well.

I know it sucks, but what would suck even more would be a AC cluster that arc'd horizontally, as they artificially tracked to their target exactly, despite the speed of travel. Might as well just forgo the graphic and if it hit, subtract HP in the section. Boom done no more complaints... ;)

#104 Kain Demos

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Posted 03 December 2014 - 12:26 PM

View PostAlmond Brown, on 03 December 2014 - 12:22 PM, said:

It was mentioned before that Mechs that can reach speeds in excess 145kph+ wreak havoc for hit reg. If that is true, does it not also work the other way around as well.

Does a Mech moving and shooting at speeds of +145kph not wreak havoc for their hit delivery reg as well? I am pretty sure I have read of FS pilots complain about it as well.

I know it sucks, but what would suck even more would be a AC cluster that arc'd horizontally, as they artificially tracked to their target exactly, despite the speed of travel. Might as well just forgo the graphic and if it hit, subtract HP in the section. Boom done no more complaints... ;)


It isn't necessarily the speed. I've seen my PPCs pass through stationary or nearly stationary light 'mechs as well.

#105 Torchfire Katayama

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Posted 03 January 2015 - 03:26 PM

While they're at it, nerf the Huggin so that its not able to overpower an assault mech tete et tete with just two SRM launchers.

#106 Brody319

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Posted 03 January 2015 - 04:33 PM

View PostTorchfire, on 03 January 2015 - 03:26 PM, said:

While they're at it, nerf the Huggin so that its not able to overpower an assault mech tete et tete with just two SRM launchers.


Its ammo reliant, can overheat easily in longer battles, requires Modules to function fully, and to be fully skilled out.

My first game with a firestarter A, no skills no modules I got like 4-5 most damage kills. The things are beasts.

#107 Bigbacon

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Posted 03 January 2015 - 05:52 PM

my A is one of my goto firestarters. I use it with 3ML + 2LL and 275xl (I think)

Always a good performer for me.

#108 SolCrusher

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Posted 03 January 2015 - 06:38 PM

This sorta makes me want to collect some firestarters :D :o :wub:

#109 Nightshade24

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Posted 03 January 2015 - 07:15 PM

View PostKain Thul, on 03 December 2014 - 12:26 PM, said:


It isn't necessarily the speed. I've seen my PPCs pass through stationary or nearly stationary light 'mechs as well.

that's a PPC problem.

#110 SolCrusher

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Posted 03 January 2015 - 08:08 PM

Firestarters....... Wow just wow! I dropped in the A almost fully modded out except I didn't have any modules and did 600 dmg and 5 kills! This little guy is a beast! These will replace my jenners! But I love my Jenner D (F) soo much. Anyways new light mech for me and it helps that not everyone is running around in them because they are not new and shiny now.

#111 SolCrusher

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Posted 04 January 2015 - 08:22 PM

So I just want to say thank you! I have my A mastered and I just bought my H and K. This little mech is wonderful! I never knew how easy mode these things were. Again thanks for bringing this up! I've had multiple 4 to 6 kill matches with 400 to 800 dmg. I'm not afraid of anything in this little guy! very nice! :wub:

#112 Brody319

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Posted 04 January 2015 - 08:41 PM

The real problem is that IS SPLs, SLs, and MPLs don't have ghost heat. so the firestarter can just fire all 8 without worrying.

#113 FupDup

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Posted 04 January 2015 - 08:42 PM

View PostBrody319, on 04 January 2015 - 08:41 PM, said:

The real problem is that IS SPLs, SLs, and MPLs don't have ghost heat. so the firestarter can just fire all 8 without worrying.

Posted Image

#114 Brody319

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Posted 04 January 2015 - 08:46 PM

View PostFupDup, on 04 January 2015 - 08:42 PM, said:

Posted Image



Clan SPLs, SLs, MPLs, and MLs have ghost heat. So why not the IS? I mean really the only mechs benefiting from no ghost heat on SPLs is the firestarter A and K

#115 FupDup

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Posted 04 January 2015 - 08:49 PM

View PostBrody319, on 04 January 2015 - 08:46 PM, said:

Clan SPLs, SLs, MPLs, and MLs have ghost heat. So why not the IS? I mean really the only mechs benefiting from no ghost heat on SPLs is the firestarter A and K

Wubshee, Wubjack, Thunderwub, any other IS mech with at least 7 energy hardpoints, etc...

Also, the IS Small Laser is barely usable still, even with quirks. You can't possibly be suggesting a nerf to it while keeping a straight face. The SPL is a very narrow niche weapon that only excels in very specific situations on very specific mechs, so it's not OP either. And the MPL, it's twice as heavy as the ML.

If you want the quirks on Firestarter's reduced a tad that's fine, but nerfing weapons that aren't OP for every IS mech is dumb. Stahp making global nerfs because of specific outliers.

Edited by FupDup, 04 January 2015 - 08:54 PM.


#116 Brody319

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Posted 04 January 2015 - 08:54 PM

View PostFupDup, on 04 January 2015 - 08:49 PM, said:

Wubshee, Wubjack, Thunderwub, any other IS mech with at least 7 energy hardpoints, etc...

Also, the IS Small Laser is borderline useless still, even with quirks. You can't possibly be suggesting a nerf to it while keeping a straight face. The SPL is a very narrow niche weapon that only excels in very specific situations on very specific mechs, so it's not OP either. And the MPL, it's twice as heavy as the ML.

If you want the quirks on Firestarter's reduced a tad that's fine, but nerfing weapons that aren't OP for every IS mech is dumb. Stahp making global nerfs because of specific outliers.



unfortunately lowering the quirks won't really work. SPLs already have a really short firing time and heat, modules will keep them OP. I played the A before and after the "quirk tweak" or nerf to it and it doesn't play any different. Also if its not OP for every mech, or used on every mech, why would it be a problem to give SPLs ghost heat penalties?

#117 FupDup

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Posted 04 January 2015 - 08:58 PM

View PostBrody319, on 04 January 2015 - 08:54 PM, said:

unfortunately lowering the quirks won't really work. SPLs already have a really short firing time and heat, modules will keep them OP. I played the A before and after the "quirk tweak" or nerf to it and it doesn't play any different.

You do know that the SPL has to directly compete with the Medium Laser for tonnage, right? Both are 1 ton and 1 slot. It looks really good on paper but you have to be in humping range to make use of it. Risk and reward, pros and cons. Basically nobody in their right mind ever used the SPL prior to its damage/heat buffs a while ago.


View PostBrody319, on 04 January 2015 - 08:54 PM, said:

Also if its not OP for every mech, or used on every mech, why would it be a problem to give SPLs ghost heat penalties?

Because Posted Image heat is global across all mechs in the game. Don't do things that ripple out to all mechs in the game if you're only looking at 1 or 2 specific outlier variants/chassis.

#118 Brody319

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Posted 04 January 2015 - 09:01 PM

View PostFupDup, on 04 January 2015 - 08:58 PM, said:

You do know that the SPL has to directly compete with the Medium Laser for tonnage, right? Both are 1 ton and 1 slot. It looks really good on paper but you have to be in humping range to make use of it. Risk and reward, pros and cons. Basically nobody in their right mind ever used the SPL prior to its damage/heat buffs a while ago.



Because Posted Image heat is global across all mechs in the game. Don't do things that ripple out to all mechs in the game if you're only looking at 1 or 2 specific outlier variants/chassis.



Yea and the Firestarter has the speed and broken hitboxes to use that humping range weapon. also doesn't help that the only map they really suffer on is Alpine, on every other map they can zip between cover and deal massive damage.

but if we aren't giving IS SPLs ghost heat, Clan SPLs, SLs, MPLs should have their ghost heat penalties removed.

#119 FupDup

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Posted 04 January 2015 - 09:08 PM

View PostBrody319, on 04 January 2015 - 09:01 PM, said:

Yea and the Firestarter has the speed and broken hitboxes to use that humping range weapon. also doesn't help that the only map they really suffer on is Alpine, on every other map they can zip between cover and deal massive damage.

For hitboxes, this is a player-made approximation of what they look like, supposedly updated for the most recent patch (which changed the FS9 hitboxes somehow):

Posted Image
http://mwomercs.com/...x-localization/

They're designed well, but I don't see what part is "broken." Note that I interpret "broken" to mean something such as an actual hole in the hitboxes where nothing registers, or a body part that registers damage to more than one limb, or the hitbox exceeding the model's physical size (i.e. Raven legs), or something else of that sort.

You're probably thinking of hit detection/registration problems rather than hit boxes. Yes, those two concepts are different, every man and his dog on this forum keeps mixing them up.

In general, the 8 SPL build is very deadly up close, but the FS9-H is the "overall" better skirmisher/harasser due to Medium Laser range (which matters a lot). This is more of a FS9-A issue rather than a SPL issue.


View PostBrody319, on 04 January 2015 - 09:01 PM, said:

but if we aren't giving IS SPLs ghost heat, Clan SPLs, SLs, MPLs should have their ghost heat penalties removed.

All weapons should... :ph34r:

Edited by FupDup, 04 January 2015 - 09:10 PM.


#120 Brody319

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Posted 04 January 2015 - 09:12 PM

View PostFupDup, on 04 January 2015 - 09:08 PM, said:

For hitboxes, this is a player-made approximation of what they look like, supposedly updated for the most recent patch (which changed the FS9 hitboxes somehow):

Posted Image

They're designed well, but I don't see what part is "broken."

You're probably thinking of hit detection problems rather than hit boxes. Yes, those two concepts are different, every man and his dog on this forum keeps mixing them up.

In general, the 8 SPL build is very deadly up close, but the FS9-H is the "overall" better skirmisher/harasser due to Medium Laser range (which matters a lot).



All weapons should... :ph34r:



I think the hitboxes when its running or punching its JJs jumble around. I have visually seen the hit on those areas and it either registers elsewhere or not at all. which is both hitreg and hitboxes.

also unless they decide to limit the number of weapons you can fire in a given amount of time, they should stick with ghost heat but it should be equal if they want both IS and Clans to be equal. no ghost heat on an IS weapon should be the same for the clan version of that weapon.





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