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The Biggest News After Town Hall Meeting

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#81 Mechwarrior Buddah

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Posted 14 November 2014 - 07:21 PM

View PostAlistair Winter, on 14 November 2014 - 04:44 AM, said:

Which part of the latest Town Hall meeting made you most excited? You can find the cliff notes here, if you didn't listen to it.

For me, this was definitely the most exciting news:
  • Mech collisions and knockdowns are a "top priority" after CW is released, hopefully Dec 15th. This will be a big game changer. Not without major bugs and lots of tears, I'm sure.


Ya dev tears



#82 FupDup

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Posted 14 November 2014 - 07:21 PM

View PostKassatsu, on 14 November 2014 - 06:50 PM, said:

My 84kph Battlemaster will be there. Waiting. You will fall. And then many laughs will be had by every victim of a Timberwolf trying out for the NFL.

You'd need a big XL for that. XL400 to be exact. You're not exactly gonna have a lot of firepower for an assault mech, and you'll have juicy side torsos...

Plus, IIRC, JJs could be used in the previous knockdown implementation to facekick over mechs of higher tonnage, meaning I still have a tool to use if the distance were to get closed...

#83 Mechwarrior Buddah

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Posted 14 November 2014 - 07:23 PM

View PostAlistair Winter, on 14 November 2014 - 04:44 AM, said:

such as letting new players fight 4 vs 4 matches on small maps


ONLY new players? Why not the rest of us?

View PostFupDup, on 14 November 2014 - 07:21 PM, said:

You'd need a big XL for that. XL400 to be exact. You're not exactly gonna have a lot of firepower for an assault mech, and you'll have juicy side torsos...

Plus, IIRC, JJs could be used in the previous knockdown implementation to facekick over mechs of higher tonnage, meaning I still have a tool to use if the distance were to get closed...


Hopefully they fix Dragons and dont make them have 100 tons of mass in a 50 ton mech

#84 oldradagast

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Posted 14 November 2014 - 07:45 PM

View PostJacob Side, on 14 November 2014 - 09:04 AM, said:

Mech collisions and knockdowns are a "top priority" after CW is released

Oh Yeah!
The return of Dragon bowling.
:wacko:


Agreed. There is simply zero benefit to bringing the knockdown mechanic back.

It may be "realistic," but I came here to play a game with big, stompy robots, not simulate the physics of said robots.

I also fail to see how adding yet ANOTHER mechanic that favors more massive mechs is going to make this game better.

Now, light mechs can simply be blocked and killed... yeah... and my brawling mediums will be dealt with by assaults just getting in their way. What fun... not... Why not simply get rid of anything under 55 tons and call it a day?

And let's not even consider the idiocy that will result from team-mates fumbling around and knocking people over. Heck, i think half the matches out there I may as well start at 99% because some surat crashes into me out of the gate... let's add knockdown to that too, so I can go sprawling thanks to somebody else's cluelessness... maybe we can then form a trip pile and knock down other team-mates in the process until the game looks more like a clown show than a mech game.

Knockdowns - do not want.

Edited by oldradagast, 14 November 2014 - 07:47 PM.


#85 FupDup

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Posted 14 November 2014 - 07:51 PM

View PostMechwarrior Buddah, on 14 November 2014 - 07:23 PM, said:

Hopefully they fix Dragons and dont make them have 100 tons of mass in a 50 ton mech

Dragons are 60 tons...

And IIRC that aspect got fixed, although the other overall problems with KD were not (and perhaps never will be).



In general, Dragons are the least of your worries. Well, except for the quirked-up 1N, which could machinegun 2AC/5 people to death in seconds when they get pushed over. For the most part, there are other heavies better at exploiting the mechanic than the Drag.

Namely, the Timberwolf, because it gets the best blend of all attributes and hardpoint options, and JJs.

The Summoner is a runner up because it's still fast and jumpy (for a heavy) but its loadouts aren't as diverse as the Timber (namely, the only "fearsome" loadout it has that I've seen is 5 ASRM6, which would instagib anything it knocked over).

Next up would probably be the Grasshopper, because it gets jets, a good engine limit, and will potentially have good enough hitboxes to XL.

Next in line might come the Quickdraw or Jester?

EDIT: Almost forgot about the Victor. The Victor would definitely be a great candidate for this due to JJs and XL-friendly hitboxes, and tonnage.


The Dragon, though, is small beans compared to the other potential exploitation machines. All of them can mount an artillery strike to use on helpless immobilized victims.

Edited by FupDup, 14 November 2014 - 08:10 PM.


#86 Kodyn

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Posted 14 November 2014 - 07:54 PM

Everything else aside, I really hope for the love of god they fail to code collisions or something and have to give up on it....

I do not want to have to relearn the game as the min-maxers find ways to abuse collisions and the only mechs you see are those that have JJ and can abuse melee as well as fight ranged.

If I wanted to play Robo-Tekken I'd go find a Rock 'em Sock 'em Robots set from the '80s, otherwise, let's please just stick to shooting each other....the coding gives them enough fits for HSR, etc as-is, no need to add more complications into the mix.

#87 Lyoto Machida

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Posted 14 November 2014 - 07:55 PM

View PostAlistair Winter, on 14 November 2014 - 04:42 PM, said:

I'm not getting into another physics debate in this thread. It takes me basically the same time to stand up whether I'm using my arms or not. Agree to disagree.


Are we talking about humans or what mechs can do?

As far as what a mech could "realistically" do to get up, I'm pretty sure using arms would be faster than not using arms to do so.

Fast forward to 0:52...this is pretty much a standard way to get up quickly in MMA (or street fights) from off your back. You really think it's the same to get up off the ground without using your arms versus using them?



Not to say this is the only way to get up off the ground but are mechs going to be doing this to get up?

Posted Image

View PostKassatsu, on 14 November 2014 - 06:50 PM, said:


My 84kph Battlemaster will be there. Waiting. You will fall. And then many laughs will be had by every victim of a Timberwolf trying out for the NFL.


Why would a Timberwolf be that scared of a Battlemaster moving that fast? It would be like a 260lb linebacker hitting a 230lb fullback. Discounting tackling ability differences (which mechs don't have because there isn't a tackling rating in this game...yet), it's quite likely that both guys get knocked down since the lighter player/mech is moving faster. Sure, the heavier player/mech is about 10% heavier while being slightly slower but it isn't always about raw numbers. Angle, impact location, etc matters when looking at who gets knocked down.

Frank Gore (#21) vs Lance Briggs (#55)...Gore weighs 217lbs and had a 4.58 second 40 yard dash...Briggs weighs 244lbs and did a 4.75 40 yard time. Even taking into account the fact that Briggs plays a position (inside linebacker) that is focused on hitting people and Gore is a running back, Gore still lays him out on this block...the smaller guy isn't always the one automatically getting knocked down:

Posted Image

Weight isn't everything:

Posted Image

Could just be bad luck to wear #50 on the Cowboys...or maybe they're just too focused on the ballcarrier.

Posted Image

Yeah...I know...someone is going to mention "gyros" and all that but the fact of the matter is that weight isn't the sole factor in deciding who goes down...not today or in 3049.

#88 oldradagast

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Posted 14 November 2014 - 08:00 PM

View PostKodyn, on 14 November 2014 - 07:54 PM, said:

Everything else aside, I really hope for the love of god they fail to code collisions or something and have to give up on it....

I do not want to have to relearn the game as the min-maxers find ways to abuse collisions and the only mechs you see are those that have JJ and can abuse melee as well as fight ranged.

If I wanted to play Robo-Tekken I'd go find a Rock 'em Sock 'em Robots set from the '80s, otherwise, let's please just stick to shooting each other....the coding gives them enough fits for HSR, etc as-is, no need to add more complications into the mix.


Exactly. We did this before. It did not work. Why do it again?

This game does NOT need collisions. Heck, it can barely handle shooting and running with reasonable accuracy... so, let's add a stun-lock penalty if the server happens to think you hit a wall or a bigger enemy mech. That'll be "fun" - right?

I'm already looking forward to the "Earthquake Zone" around assault mechs, where thanks to the quantum state of mechs and where they may or may not be, you'll be able to run near an assault mech and get knocked flat on your face because the game thought you hit it. You didn't, at least not really, but you still deserve to be brutally punished for violating the space of the god-tier, end-game avatar assault mechs.

If we're going to go down this insane path, can we just refund everyone all their money for any mechs under 55 tons that they may have bought since they will serve zero purpose - and probably be unplayble - once this stun-lock feature is added? Can we also just get rid of all IS mechs since Clan mechs, thanks to higher speed and jump jets, will auto-win the new MWO: Madden Edition that we'll all be playing? Can I also also request dropping about a half a click from all my team mates so they don't step on me during match start? I'd like to look at something other than dirt and mech feet for the first part of the match.

Also, has anyone stopped and considered the "fun" that will be had raining strikes down on piles of tripped mechs? Stun locks are bad, but stun locks followed by area effects... I mean, come on!

Or, maybe we could reconsider this really bad idea and instead focus on what actually needs to be fixed and improved... yeesh...

Edited by oldradagast, 14 November 2014 - 08:05 PM.


#89 Mechwarrior Buddah

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Posted 14 November 2014 - 08:11 PM

View PostFupDup, on 14 November 2014 - 07:51 PM, said:

Dragons are 60 tons...

And IIRC that aspect got fixed, although the other overall problems with KD were not (and perhaps never will be).



In general, Dragons are the least of your worries. Well, except for the quirked-up 1N, which could machinegun 2AC/5 people to death in seconds when they get pushed over. For the most part, there are other heavies better at exploiting the mechanic than the Drag.

Namely, the Timberwolf, because it gets the best blend of all attributes and hardpoint options, and JJs.

The Summoner is a runner up because it's still fast and jumpy (for a heavy) but its loadouts aren't as diverse as the Timber (namely, the only "fearsome" loadout it has that I've seen is 5 ASRM6, which would instagib anything it knocked over).

Next up would probably be the Grasshopper, because it gets jets, a good engine limit, and will potentially have good enough hitboxes to XL.

Next in line might come the Quickdraw or Jester?

EDIT: Almost forgot about the Victor. The Victor would definitely be a great candidate for this due to JJs and XL-friendly hitboxes, and tonnage.


The Dragon, though, is small beans compared to the other potential exploitation machines. All of them can mount an artillery strike to use on helpless immobilized victims.


I thought the most hilarious was the one I keep linking or in Youtube, "Goons heart Paul"

#90 El Bandito

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Posted 14 November 2014 - 08:11 PM

View PostDYSEQTA, on 14 November 2014 - 05:34 AM, said:

I know it's almost becoming cliché, but in the case of MWO I think it is pretty damn clear that the general horror of the last year or so can be squarely placed on the shoulders of an overbearing and misguided publisher exerting control over a developer preventing them from doing what they wanted to do.


Posted Image

#91 Mechwarrior Buddah

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Posted 14 November 2014 - 08:15 PM

View PostEl Bandito, on 14 November 2014 - 08:11 PM, said:


Posted Image


under the bus with you IGP

#92 FupDup

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Posted 14 November 2014 - 08:16 PM

View PostMechwarrior Buddah, on 14 November 2014 - 08:11 PM, said:


I thought the most hilarious was the one I keep linking or in Youtube, "Goons heart Paul"

My favorite is this one:



#93 El Bandito

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Posted 14 November 2014 - 08:22 PM

View PostFupDup, on 14 November 2014 - 08:16 PM, said:

My favorite is this one:





Let's just pretend that half of those jutting CT of the Dragons are made of shock absorbers.

#94 Johnny Z

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Posted 14 November 2014 - 09:33 PM

View PostLily from animove, on 14 November 2014 - 05:24 AM, said:


maybe they make alpne into one? I mean alpine is quite big and the colony in the northeast would be a proper fitting location for the base to be hidden.


But then they will send their AT-AT snow walkers and shoot the generators! Oh nvm star wars flashback.

#95 Mechwarrior Buddah

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Posted 14 November 2014 - 09:41 PM

View PostFupDup, on 14 November 2014 - 07:21 PM, said:

You'd need a big XL for that. XL400 to be exact. You're not exactly gonna have a lot of firepower for an assault mech, and you'll have juicy side torsos...




What was the stock build for the BM?

#96 FupDup

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Posted 14 November 2014 - 09:44 PM

View PostMechwarrior Buddah, on 14 November 2014 - 09:41 PM, said:

What was the stock build for the BM?

BLR-1G

#97 Mcgral18

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Posted 14 November 2014 - 09:48 PM

View Postoldradagast, on 14 November 2014 - 07:45 PM, said:

Knockdowns - do not want.


Though, a collision system that consists more than just rubberbanding and leg humping would be nice.

#98 Mechwarrior Buddah

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Posted 14 November 2014 - 09:49 PM

View PostFupDup, on 14 November 2014 - 09:44 PM, said:



Thought there was one that had a 400 or was that the boars head

#99 FupDup

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Posted 14 November 2014 - 09:52 PM

View PostMechwarrior Buddah, on 14 November 2014 - 09:49 PM, said:


Thought there was one that had a 400 or was that the boars head

That was in fact the Bad's Head.

#100 shintakie

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Posted 14 November 2014 - 10:15 PM

View Postnehebkau, on 14 November 2014 - 05:27 PM, said:


Good bye light mechs


What lights? At any given time there's sub 10% of players usin light mechs. Just yesterday I logged on and it was at 4%. 4...friggin...percent.

If the past year has proven anythin its that lights are garbage tier and continue to be garbage tier. Any changes that make it worse just means that it stays in garbage tier.





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