

#21
Posted 14 November 2014 - 07:05 AM
#22
Posted 14 November 2014 - 07:23 AM
Bigbacon, on 14 November 2014 - 05:19 AM, said:
now that small pebble that makes you fly into the sky and take leg damage will now make you fall over also along with the million other poorly made map objects.
when they re-add knockdown, I will never use my lights again cause I'm sure the other mechs won't be falling over.
either that or leave knock down to CW only.
Personally it's been long overdue. There's no reason a light 'mech should be able to slam itself into a large 'mech's legs with little to no risk.
There's no reason a smaller 'mech should be allowed to jam itself into the ass of a larger 'mech without some repercussion.
This is a GOOD thing, and it will shake out the mediocre pilots taking advantage of incomplete game mechanics and leave us with the truly skilled, or at least those want to put forth the effort to try and become truly skilled.
Octantis, on 14 November 2014 - 07:05 AM, said:
#23
Posted 14 November 2014 - 07:31 AM
Alistair Winter, on 14 November 2014 - 04:44 AM, said:
For me, this was definitely the most exciting news:
- Mech collisions and knockdowns are a "top priority" after CW is released, hopefully Dec 15th. This will be a big game changer. Not without major bugs and lots of tears, I'm sure. But it will push the game in the right direction. Towards more realism and less arcade-style.
- New maps may be released as often as every month after CW is released. I doubt that will actually happen, but it would be crazy cool. Small maps may also be taken out of rotation, so I think the quality of the maps we're going to play on will increase dramatically in 2015. Bigger, better and more numerous.
- A lot of work is being put into making MWO more friendly to new players, such as letting new players fight 4 vs 4 matches on small maps and improving UI. This doesn't affect me directly, but it means that we'll hopefully get a lot of new players when this game hits Steam. And they won't quit out of frustration. Which means the number of players may stay the same, or even grow a little. Which means the game will stay alive longer.
Collisions are GR8 news, but those 4vs4 is just crap idea. Instead giving 4x4 on small maps which we gonna await till next century give us 20x20 Great Battle mode on standart maps. That will unload Matchmaker and can be more usefull for CW.
Edited by Harime Nui, 14 November 2014 - 07:33 AM.
#24
Posted 14 November 2014 - 07:42 AM
Harime Nui, on 14 November 2014 - 07:31 AM, said:
Keeping them locked out of the general queue until they either join a unit (where theoretically they will have other players to assist them in learning the game), or until their ELO breaks a certain level.
As I currently understand it, this is more or less how WoT is handling their game, ensuring that new players NEVER have to suffer a stomp from veterans under normal gaming circumstances, and visa versa, a veteran doesn't get stuck on a noob team just to push their elo into an 'acceptable' range for MM.
#25
Posted 14 November 2014 - 07:45 AM
Dimento Graven, on 14 November 2014 - 07:42 AM, said:
Nope. It will not. "Noob queue" can be only avaliable when MWO get's pilot ranks, than "sandbox" can be made. Until this time more mechs in a same battle only solution to unload Matchmaker.
Besides, my solution is easy and cheap to do, yours is just another "I want cookie". Pay to PGI and they will create small maps, noobbox, more server space and etc.
Edited by Harime Nui, 14 November 2014 - 07:49 AM.
#27
Posted 14 November 2014 - 08:05 AM
#28
Posted 14 November 2014 - 08:37 AM
dragonflot returns

#29
Posted 14 November 2014 - 08:41 AM
Quote
- Attack Windows gone.. open all the time
YES!
#30
Posted 14 November 2014 - 08:41 AM
#31
Posted 14 November 2014 - 08:43 AM
Dimento Graven, on 14 November 2014 - 07:42 AM, said:
Keeping them locked out of the general queue until they either join a unit (where theoretically they will have other players to assist them in learning the game), or until their ELO breaks a certain level.
As I currently understand it, this is more or less how WoT is handling their game, ensuring that new players NEVER have to suffer a stomp from veterans under normal gaming circumstances, and visa versa, a veteran doesn't get stuck on a noob team just to push their elo into an 'acceptable' range for MM.
Exactly. In WoT once you break out of the new player barrier you are up against vets who have maxed out lower level tanks just for fun.
I think a better new player experience is just what this game needs, especially before going out on Steam.
FupDup, on 14 November 2014 - 08:41 AM, said:
I for one hope they make both mechs take damage, so slamming into anyone will hurt your mech, then the rest of the enemy can finish of those big legs you just messed up.

#33
Posted 14 November 2014 - 08:47 AM
Barantor, on 14 November 2014 - 08:43 AM, said:

The damage will either remain the same as it is now or might be slightly increased, but it will be well within the TBR's tanking ability.
I'm going to slam over people at every little opportunity I get and record it, and drop artillery strikes on victims as they helplessly flap around on the ground. I might even slam over people on my own team, too, because there's probably a 99% chance that the bigger mech will be the one that gets to remain standing (i.e. plow through every light and medium on my team with impunity). All while playing "Living it another way" as background music just like the original exploitation videos featured.
Edited by FupDup, 14 November 2014 - 08:48 AM.
#34
Posted 14 November 2014 - 09:04 AM
Oh Yeah!
The return of Dragon bowling.

#35
Posted 14 November 2014 - 09:06 AM
FupDup, on 14 November 2014 - 08:47 AM, said:
I'm going to slam over people at every little opportunity I get and record it, and drop artillery strikes on victims as they helplessly flap around on the ground. I might even slam over people on my own team, too, because there's probably a 99% chance that the bigger mech will be the one that gets to remain standing (i.e. plow through every light and medium on my team with impunity). All while playing "Living it another way" as background music just like the original exploitation videos featured.
So, you're basically saying who needs anything special to implement melee? Just put a snow plow blade on your Dire Whale and charge through the enemy mech ball. Epic hilarity! But, if you think about it a bit. could force a very realistic and beneficial change in the game. No more mech balls. Actual formations and realistic stuff like that there. Huh!
#36
Posted 14 November 2014 - 09:13 AM
FupDup, on 14 November 2014 - 08:47 AM, said:
I'm going to slam over people at every little opportunity I get and record it, and drop artillery strikes on victims as they helplessly flap around on the ground. I might even slam over people on my own team, too, because there's probably a 99% chance that the bigger mech will be the one that gets to remain standing (i.e. plow through every light and medium on my team with impunity). All while playing "Living it another way" as background music just like the original exploitation videos featured.
*notes* Always leg Fupdup.
They will probably turn off knock downs for your own team as soon as people do that.
#37
Posted 14 November 2014 - 09:16 AM
Harime Nui, on 14 November 2014 - 07:45 AM, said:
Besides, my solution is easy and cheap to do, yours is just another "[i]I want cookie[/I". Pay to PGI and they will create small maps, noobbox, more server space and etc.
We have ranks, or do you not understand that ELO ranges are effectively "rank" equivalents?
Those players that have ELOs near the max 2800 value would be "top ranked" players, while players with the default starting value ELO's could be considered, "bottom ranked" or NOOB players.
After that it's just deciding the ranges for the ranks between the two levels.
And from your last comment my opinion of your solution goes from, "Your solution is not the best" to: "Your solution is just stupid."
#38
Posted 14 November 2014 - 09:22 AM
Dimento Graven, on 14 November 2014 - 07:23 AM, said:
Personally it's been long overdue. There's no reason a light 'mech should be able to slam itself into a large 'mech's legs with little to no risk.
There's no reason a smaller 'mech should be allowed to jam itself into the ass of a larger 'mech without some repercussion.
This is a GOOD thing, and it will shake out the mediocre pilots taking advantage of incomplete game mechanics and leave us with the truly skilled, or at least those want to put forth the effort to try and become truly skilled.
Agreed. Very reasonable.
Yeah yeah yay realism and all, but this will have the effect of screwing over light mechs yet more than they already are, and that's a shame.
#39
Posted 14 November 2014 - 09:24 AM
#40
Posted 14 November 2014 - 09:28 AM
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