Jump to content

The Biggest News After Town Hall Meeting

News

183 replies to this topic

#61 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 14 November 2014 - 04:01 PM

View PostKain Thul, on 14 November 2014 - 03:57 PM, said:

Can't wait until when a light is trying to backstab me in my Dire Wolf by humping me to stop me from moving I will be able to just knock him downby backing up.

It sounds like you're setting yourself up for disappointment. But I'm sure there will be a lot of QQ from Atlas and Dire Wolf pilots who want to see all enemy mechs explode instantly when they come into contact with their mighty Mechanized God.

The only thing I'd like to see, which I worry will not be implemented, is a considerable delay for assault mechs getting back to their feet, compared to nimble 25 ton mechs. The Locust should be able to stand up in about 2 seconds, but I'd like to see the Atlas struggle for a much longer period of time to get back on its feet.

I expect PGI won't actually do that though. They don't like to disappoint the assault mech master race customers who paid lots of MC.

#62 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 14 November 2014 - 04:03 PM

View PostAlistair Winter, on 14 November 2014 - 04:01 PM, said:

It sounds like you're setting yourself up for disappointment. But I'm sure there will be a lot of QQ from Atlas and Dire Wolf pilots who want to see all enemy mechs explode instantly when they come into contact with their mighty Mechanized God.

The only thing I'd like to see, which I worry will not be implemented, is a considerable delay for assault mechs getting back to their feet, compared to nimble 25 ton mechs. The Locust should be able to stand up in about 2 seconds, but I'd like to see the Atlas struggle for a much longer period of time to get back on its feet.

I expect PGI won't actually do that though. They don't like to disappoint the assault mech master race customers who paid lots of MC.


If a 100 ton 'mech collides with a 20-35 ton 'mech that little dude needs to go down.

This bullshit that happens now where you start clipping all over the place just because you're getting grazed is garbage and I have gone up against opponents who use it to their advantage--they just leg hump you so that you are both moving in a glitchy manner while their team mates focus fire on you.

Even when a team mate brushes you right as you're shooting and you teleport 15m causing you to wildly miss needs to go.

Edited by Kain Thul, 14 November 2014 - 04:05 PM.


#63 Bongo TauKat

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 559 posts
  • Facebook: Link
  • LocationPain, Inner Perpihery, Lyran Commonwealth.

Posted 14 November 2014 - 04:09 PM

I like the idea for the other end of the spectrum. Watching assaults crowd eachother out in that initial rush from their drop is going to be fun to watch. Almost as fun as all of the yellow hit boxes I will see when they are in range.

#64 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 14 November 2014 - 04:12 PM

View PostAlistair Winter, on 14 November 2014 - 04:01 PM, said:

It sounds like you're setting yourself up for disappointment. But I'm sure there will be a lot of QQ from Atlas and Dire Wolf pilots who want to see all enemy mechs explode instantly when they come into contact with their mighty Mechanized God.
I'm sure the majority of people are more reasonable than that. Though considering the amount of people thinking that their little speedy Gonzales mech should be allowed to smack full force into anything and take next to no damage, it doesn't speak well for the tendency towards reason on the subject, does it?

Quote

The only thing I'd like to see, which I worry will not be implemented, is a considerable delay for assault mechs getting back to their feet, compared to nimble 25 ton mechs. The Locust should be able to stand up in about 2 seconds, but I'd like to see the Atlas struggle for a much longer period of time to get back on its feet.
And that's where you're wrong. A mech with actual arms would have a much better time at leveraging itself up, as opposed to a mech like the Locust, that has basically NO arms, just stubby little weapons pods.

Quote

I expect PGI won't actually do that though. They don't like to disappoint the assault mech master race customers who paid lots of MC.
And yet they've allowed the current free wheeling light 'mech suppository tactic last for over two years now.

Who does it seem like PGI is actually more afraid of disappointing?

#65 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 14 November 2014 - 04:15 PM

"light 'mech suppository tactic"

Best thing I've read on this forum in a long time.

#66 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 14 November 2014 - 04:16 PM

Knock downs should only happen on a successful DFA attack. Otherwise it can and will be abused again. Has everyone forgotten the Paul and Goon Dragons video already?

Making it happen on a DFA kills the Direwolf riding a Raven galloping around the battlefield nonsense too. Step off a cliff to mount your steed, and splat. Raven in a mudhole.

Edited by Lootee, 14 November 2014 - 04:19 PM.


#67 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 14 November 2014 - 04:21 PM

View PostLootee, on 14 November 2014 - 04:16 PM, said:

Knock downs should only happen on a successful DFA attack. Otherwise it can and will be abused again. Has everyone forgotten the Paul and Goon Dragons video already?

Making it happen on a DFA kills the Direwolf riding a Raven galloping around the battlefield nonsense too. Step off a cliff to mount your steed, and splat. Raven in a mudhole.
I disagree.

A charging attack should have a chance of knock down, as well as the DFA.

Heck, in TT you take enough damage, it was time to take a piloting skill roll to ensure you stayed on your feet, just from the nuerohelmet feedback.

#68 terrycloth

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 769 posts

Posted 14 November 2014 - 04:22 PM

The mechs have multi-ton gyroscopes -- they should *not* be easy to knock down. They should be able to do stuff that would look like cartoon physics from outside (like leaping back to their feet without arms) because they have a *multi ton gyroscope* taking up half their chest cavity.

Melee attacks would be cool. Articulated arms in general so that arms can be lifted and fired at shoulder height when necessary would also be cool. DFA would be cool. Knockdown... is probably going to end up just being annoying.

You know how you sort of warp past people that you run into? That's because you were only running into them on your machine; the other guy thought he was walking past safely and the server reconciled it. Adding knockdown just means that now a mech you didn't actually hit (as far as you can tell) tripped you from 20m away.

#69 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 14 November 2014 - 04:28 PM

View PostDimento Graven, on 14 November 2014 - 04:21 PM, said:

I disagree.

A charging attack should have a chance of knock down, as well as the DFA.

Heck, in TT you take enough damage, it was time to take a piloting skill roll to ensure you stayed on your feet, just from the nuerohelmet feedback.


Yeah TT had a lot of things that could cause you to fall prone. Gyro hits, pilot damage, charging, kicking, DFA, skidding, forced displacement, etc...

But you also had control over many mechs and vehicles at once. Here you control just 1 unit and nothing pisses off players more than sitting in a game unable to do anything as opponents chain crowdcontrol powers indefinitely. In fact 1 session of getting run over and over is all it took to finally make Paul remove that abuseable tactic from the game.

Unless they add some kind of immunity timer to knock downs after the first one, or only make certain very difficult to land attacks cause KDs it can and will be abused.

#70 Khwaj

    Member

  • PipPip
  • Veteran Founder
  • Veteran Founder
  • 33 posts

Posted 14 November 2014 - 04:28 PM

I think MWO is moving in the right direction and you can hear that the development team is happy with what they are doing now. and in my experience when the artest is happy the product is amazing.

#71 Bullseye69

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 454 posts

Posted 14 November 2014 - 04:31 PM

I was here during the closed beta got in about week and half after start. I have no problem with knockdown for one reason I am sick and tired of the following mechs: Locust,spider,firestarter,jenner,commando humping my legs because they are so short I can;t target them with my thunderbolt. Enough is enough they should pay a price for geting that close to a mech, granted I might not like it when i get knocked down but it need to be in game. When I pilot a heavy or assault and I have a light coming in on me I back up to a building or a hill or wall so that I am facing them but is still doesn't matter when they can just hump my leg and I can;t see them to shoot very frustrating and a good light pilot does need it he already has speed on his side stick and move is all he really has to do also jump jets are nice to.

Even though I run mainly heavy, assaults, or medium i can and do run light and enjoy it. The key to light is stick and move and take small bites of the enemy mech you can't stand toe to toe with a dashi or atlas you use what you have which is speed and movement to float like a butterfly and sting like the bee.

#72 terrycloth

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 769 posts

Posted 14 November 2014 - 04:39 PM

Leg humping sounds like a legitimate tactic -- 'get in under their guns'. Won't work against arm weapons (and doesn't currently).

Kicking the people leg-humping you should be the obvious counter. }:)

Maybe instead of knock *down* we could have knock *back*? Let people twist and fire in midair just like with jump jets, and land on their feet, and it wouldn't be anywhere near as annoying as chain kd.

#73 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 14 November 2014 - 04:42 PM

View PostDimento Graven, on 14 November 2014 - 04:12 PM, said:

I'm sure the majority of people are more reasonable than that. Though considering the amount of people thinking that their little speedy Gonzales mech should be allowed to smack full force into anything and take next to no damage, it doesn't speak well for the tendency towards reason on the subject, does it?

I haven't seen too many people argue against collisions. Knockdowns worry people, but not collisions. People ram their light mechs into assault mechs because they can, because the game doesn't punish them. Players gonna play. That's why people are hiding behind invisible walls created by broken maps.

View PostDimento Graven, on 14 November 2014 - 04:12 PM, said:

And that's where you're wrong. A mech with actual arms would have a much better time at leveraging itself up, as opposed to a mech like the Locust, that has basically NO arms, just stubby little weapons pods.

I'm not getting into another physics debate in this thread. It takes me basically the same time to stand up whether I'm using my arms or not. Agree to disagree.

View PostDimento Graven, on 14 November 2014 - 04:12 PM, said:

And yet they've allowed the current free wheeling light 'mech suppository tactic last for over two years now.
Who does it seem like PGI is actually more afraid of disappointing?

How many people are playing light mechs vs assault mechs? Which mechs tend to get paid more and do more damage and get more kills? Light mechs or assault mechs?

Light mechs haven't been the dominant weight class since the Age of Squawk in 2012. Wake up and smell the burning Commandos.

(inb4 "Assault mechs are supposed to be better because my TRO says so")

#74 GumbyC2C

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 392 posts
  • Twitch: Link
  • LocationDeutchland

Posted 14 November 2014 - 04:44 PM

It's about time. This game should have been on Steam from day one.

#75 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 November 2014 - 05:10 PM

View PostFupDup, on 14 November 2014 - 08:41 AM, said:

I for one plan to mount up in my Timberwolf the day knockdowns go live, and exploit the living hell out of the mechanic. Possibly make videos about it, too, to commemorate the brokenness. 75 ton heavy with 89.1 kph speed and JJs, with good hitboxes and firepower too? Perfect fit for the job.


Well, until you come upon a true WubShee.

If it uses the same formula, the WubShee should come out slightly ahead, 95*75 VS 90*75 (at least...I think it was weight and speed related)

And if they ever implement melee...I have two shields that could be turned into deadly weapons after legging things...Timbies cannot get hand actuators, so that would be one downside. It will probably never happen, since it is pretty in depth.


More maps would be nice, as long as they have some life to them. Alpine comes to mind as being rather bland, but Mining pretty interesting.

#76 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 14 November 2014 - 05:27 PM

View PostAlistair Winter, on 14 November 2014 - 04:44 AM, said:

Which part of the latest Town Hall meeting made you most excited? You can find the cliff notes here, if you didn't listen to it.

For me, this was definitely the most exciting news:
  • Mech collisions and knockdowns are a "top priority" after CW is released, hopefully Dec 15th. This will be a big game changer. Not without major bugs and lots of tears, I'm sure. But it will push the game in the right direction. Towards more realism and less arcade-style.


Good bye light mechs

#77 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 14 November 2014 - 05:40 PM

I had forgotten there was something more interesting...

Quote

# What were your takeaways from the Weekend Challenge with Weight Limits to help Group Queue MM
- Keep 3/3/3/3 in UI make it more restrictive 2 - 1/1, 4 1/1/1/1, 8 2/2/2/2, 9 3/2/2/2
- Provide Small Handicap to Small groups... with tonnage restrictions 2 man 60 - 175 3man 120 -230tons 12man 480 - 720
- Match up group sizes on each side
- Layer in Average ELO for groups
- Reintroduce Game Mode voting with ability to veto ONE and Only One Mode


I'm unsure if that's necessary if CW comes "on time" with minimal issues. Having that enforced would most certainly be a problem when a new mech comes out (like the King Crab) when everyone wants to grind that out.

So... meh.

#78 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 14 November 2014 - 06:24 PM

After a knockdown, can a fellow JJ mech drop from the top of a building and implement a People's Elbow?

#79 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 14 November 2014 - 06:32 PM

View PostMcgral18, on 14 November 2014 - 05:10 PM, said:


Well, until you come upon a true WubShee.

If it uses the same formula, the WubShee should come out slightly ahead, 95*75 VS 90*75 (at least...I think it was weight and speed related)

And if they ever implement melee...I have two shields that could be turned into deadly weapons after legging things...Timbies cannot get hand actuators, so that would be one downside. It will probably never happen, since it is pretty in depth.


More maps would be nice, as long as they have some life to them. Alpine comes to mind as being rather bland, but Mining pretty interesting.


Could said Wubshee, knock down a Twolf, and as he lays there, blow off his mighty clan arm for the sole reason to pick it up with his hand actuators so he can club the genetic engineering straight out of the pilot????

THAT sounds fun.

#80 Kassatsu

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,078 posts
  • LocationColorado

Posted 14 November 2014 - 06:50 PM

View PostFupDup, on 14 November 2014 - 08:41 AM, said:

I for one plan to mount up in my Timberwolf the day knockdowns go live, and exploit the living hell out of the mechanic. Possibly make videos about it, too, to commemorate the brokenness. 75 ton heavy with 89.1 kph speed and JJs, with good hitboxes and firepower too? Perfect fit for the job.


My 84kph Battlemaster will be there. Waiting. You will fall. And then many laughs will be had by every victim of a Timberwolf trying out for the NFL.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users