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Game Unplayable With All The Lrm


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#21 Thunder Lips Express

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Posted 15 November 2014 - 08:09 AM

really? in whatever elo bracket i'm in they are present but not extinction level. i wonder what would cause the disparity between our elo's with the use of lrms

#22 KharnZor

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Posted 15 November 2014 - 08:12 AM

Posted Image

View PostMechwarrior Buddah, on 15 November 2014 - 07:57 AM, said:


Have you actually tried lrms? Im betting not.

Dont whine till you try it.

Destructive is noobs coming here to get the devs to destroy a weapon system they know nothing about rather than using the many many in game counters available.

Truth.

View PostStefka Kerensky, on 15 November 2014 - 05:35 AM, said:

Hi Machine!
How are you? Ages I don't see you in game!


Anyway, in this thread there are interesting considerations.
http://mwomercs.com/...plish-anything/
Above all, it's the lrm mechanic that suck.
Imo 3 things:
- difference between direct/indirect lrm possibility to hit (indirect fire should be more difficult)
- once lock achieved, lrm fire, and the salvo missiles should have more speed to hit the enemy. Or, like in BT, once lock achieved, sure damage.
-once the salvo is fired, lock must be lost (in BT every turn we must check lock)

View PostThisMachineKillsFascists, on 15 November 2014 - 05:38 AM, said:

Hello. Iam fine..

Thx for your post.. I would really like to see the lrms as a long range Srm with increased velocity. That would be way more fun without the easy mode lock system.

Its like you're having a conversation with yourself, is that your alt?

Seriously, the counters are there. use them.
And sure, 1 ams does nothing really but when your entire team has one it lessens the overall damage done by LRMs significantly over the long game.

#23 STEF_

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Posted 15 November 2014 - 08:15 AM

View PostKharnZor, on 15 November 2014 - 08:12 AM, said:

Posted Image

Truth.



Its like you're having a conversation with yourself, is that your alt?

Seriously, the counters are there. use them.
And sure, 1 ams does nothing really but when your entire team has one it lessens the overall damage done by LRMs significantly over the long game.

Not really. Read better. I would like lrm to be more effective, but lock more difficult, now they are just terribad :)

#24 KharnZor

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Posted 15 November 2014 - 08:21 AM

View PostStefka Kerensky, on 15 November 2014 - 08:15 AM, said:

Not really. Read better. I would like lrm to be more effective, but lock more difficult, now they are just terribad :)

They are a weak weapon system and are a fair bit harder to use effectively than you think.

#25 Willard Phule

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Posted 15 November 2014 - 08:26 AM

Sigh.

OP, I don't mean to be rude but.....there's an event going on. The event is being hosted in the Solo Queue. That means that everyone that wants the free sparklies will be in the Solo Queue this weekend. This event seems to have something to do with assists versus kills, at least according to most topics. LRMs are great at getting assists, less so for kills....expect to see more than usual.

The "meta" (or favored) tactic in the Solo Queue has been "the team with the most ECM covered LRM launchers wins" for a while now. The changes to BAP/CAP go a long way toward evening this but, unfortunately, most Solo players still don't bother to bring it. Until that changes, expect to see a lot of rain.....even moreso during events.

#26 ThisMachineKillsFascists

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Posted 15 November 2014 - 08:31 AM

Ok to clear it out for the folks. I never said i get killed by lrms or cant counter them. The matches are not fun at all if you have to stay behind cover constanly or if you cant even brawl without the danger of 4-6 ppl rocking you with their lrm 60



So again for some ppl who are assuming stuff which havent been said: Lrm´s are annoying and the game shouldnt constist 50% of Lrms. In many matches pug or team there are 4-7 assault lrm boats. As i said its not fun to play agsinst a team half full with lrm boats


View PostWillard Phule, on 15 November 2014 - 08:26 AM, said:



Sigh.




OP, I don't mean to be rude but.....there's an event going on. The event is being hosted in the Solo Queue. That means that everyone that wants the free sparklies will be in the Solo Queue this weekend. This event seems to have something to do with assists versus kills, at least according to most topics. LRMs are great at getting assists, less so for kills....expect to see more than usual.




The "meta" (or favored) tactic in the Solo Queue has been "the team with the most ECM covered LRM launchers wins" for a while now. The changes to BAP/CAP go a long way toward evening this but, unfortunately, most Solo players still don't bother to bring it. Until that changes, expect to see a lot of rain.....even moreso during events.






Actually you are not rude at all. I pay actually alot teammatches and you would be suprised how many Lrm Teams you face there

Edited by ThisMachineKillsFascists, 15 November 2014 - 08:33 AM.


#27 MikeBend

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Posted 15 November 2014 - 08:36 AM

No offence, but if we give clanners a red cube with 1 red laser, insted of mechs and IS - blue cubes, with the same laser, only blue in color, every now and then the forum will be flooded by "(Insert color here) lazors R OP, needz nerf!!!" Being a noob, i dont die that much to LRMS, And even when i do, i dont mind. Now for the constructive part - radical changes to LRM lock is the quickest way to skrew things up. As was stated above, LRM is a part of balance, that includes some modules, ECM, BAP and such. You just cant screw one thing up and hope for the best, balance should be fine tuned. I am sure, the devs are keeping track of statistics, and the recent BAP change is a weighted decision. Its all parts of LRM balance, so have some patience, please!

#28 Willard Phule

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Posted 15 November 2014 - 08:37 AM

View PostThisMachineKillsFascists, on 15 November 2014 - 08:31 AM, said:

Actually you are not rude at all. I pay actually alot teammatches and you would be suprised how many Lrm Teams you face there


I was thinking you might be.

Look, there's a lot of dynamic differences between the two queues...the most important of which is the concept of "team." In the group queue, you've got a team. In the solo queue, you've got 12 random people that have been thrown together and forced to put up with each other's incompetence. It is what it is.

The other important difference is builds. If you need ECM, the only way you can be sure you've got it is to bring it yourself. Same with BAP/CAP, AMS, UAV, Arty...whatever. That changes your builds significantly, sometimes. It is what it is. Events are always rough.

#29 Kalimaster

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Posted 15 November 2014 - 08:39 AM

From a player who uses LRM's.
I normally have to pick my targets, like a lion picking out a weak animal from the herd. If I nail you, it is because you have become my prey. Use ECM, or AMS. I use AMS to protect my missile boat, travel with the pack, and I look for stragglers, Mechs off to themselves and out in the open. Then I let loose and let you pay for that mistake. The suggestions here are valid on how to deal with LRMs. They are not that easy to use. Many times I have been looking at a Mech and I don't have a target lock so I can't fire LRM's. At which points I will remove your Mech from play with laser fire.

This post is cold, and heartless. Just as play is on the battle field of MWO. If you were using LRM's yourself you just might understand this.

#30 Kalimaster

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Posted 15 November 2014 - 08:43 AM

P.S. A team can only have 3 Assault Mechs per match. Sorry to burst your bubble concerning your concept of a team having 4-7 assault LRM boats.

#31 Mechwarrior Buddah

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Posted 15 November 2014 - 08:44 AM

View PostStefka Kerensky, on 15 November 2014 - 08:15 AM, said:

Not really. Read better. I would like lrm to be more effective, but lock more difficult, now they are just terribad :)


Try them first

#32 KharnZor

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Posted 15 November 2014 - 08:47 AM

View PostWillard Phule, on 15 November 2014 - 08:37 AM, said:

Look, there's a lot of dynamic differences between the two queues...the most important of which is the concept of "team." In the group queue, you've got a team. In the solo queue, you've got 12 random people that have been thrown together and forced to put up with each other's incompetence. It is what it is.

The painful truth.

#33 STEF_

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Posted 15 November 2014 - 08:47 AM

View PostKharnZor, on 15 November 2014 - 08:21 AM, said:

They are a weak weapon system and are a fair bit harder to use effectively than you think.


Yes because you think I'm a noob. Big LOL here.

Edited by Stefka Kerensky, 15 November 2014 - 08:48 AM.


#34 KharnZor

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Posted 15 November 2014 - 08:48 AM

View PostStefka Kerensky, on 15 November 2014 - 08:47 AM, said:


Yes because you think I'm a noob. Big LOL here.

Yep. A big lol.
I've seen you play :lol:

#35 Willard Phule

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Posted 15 November 2014 - 08:50 AM

View PostKharnZor, on 15 November 2014 - 08:47 AM, said:

The painful truth.


Yeah, but, what do you expect?

In the Group Queue, you've got organized people that play in leagues. They build their mechs according to a plan, they play a specific role and have voice communication.

In the Solo Queue, you've got 12 random people from 6 different time zones that speak 4 different languages. No way to tell who's bringing what and in many cases, whether or not they have a large difference in experience. It is what it is.

Everyone's got the "magic bullet" to fix this...tutorials, VOIP, Command Wheel, etc. No one thing is ever going to fix the random player thing. They dynamic is always going to be different. It kind of has to be.

#36 Mechwarrior Buddah

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Posted 15 November 2014 - 08:51 AM

That game was fun XD

#37 STEF_

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Posted 15 November 2014 - 08:52 AM

View PostKharnZor, on 15 November 2014 - 08:48 AM, said:

Yep. A big lol.
I've seen you play :lol:

So tell us your impression, kid. ...ops, pardon, great master.
warning, great collection of my screenshot.
tip, read signature.

#38 Ens

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Posted 15 November 2014 - 08:52 AM

View PostTahribator, on 15 November 2014 - 06:19 AM, said:

Use them. Don't tell me there isn't enough cover on the maps, even on Caustic you can break lock by using the walls of the calderra.



even plenty cover won´t work in not most but many cases.
here...have a song:

refrain is refering to the subject :)



for the lazy ones: "ain´t no mountain high enough" :ph34r:


Edit:
ths song REALLY now always comes to my mind when i´m narced...
well...at least i´ll die groovy 8[

Edited by Ens, 15 November 2014 - 09:11 AM.


#39 KharnZor

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Posted 15 November 2014 - 08:59 AM

View PostStefka Kerensky, on 15 November 2014 - 08:52 AM, said:

So tell us your impression, kid. ...ops, pardon, great master.
warning, great collection of my screenshot.
tip, read signature.

Oh. did i hit a nerve?
Good for you. you mastered mechs. Well done i guess?
Warning, my drops number in the tens of thousands since i started back in closed beta. I win far more than i lose and i kill more than i die and my screenshot folder is so large you couldn't possibly comprehend it.







lol.

#40 O-Neill

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Posted 15 November 2014 - 09:00 AM

Op, show us your proofs, evidence why "
GAME UNPLAYABLE WITH ALL THE LRM"


Try fraps or something.





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