Squarebasher, on 15 November 2014 - 01:00 PM, said:
[color=#959595]Changes to Long Range Missiles[/color]
[color=#959595]The final section of this proposal includes an overhaul of the LRM weapons systems. I think many folks agree that LRM's have been a consistent source of balance issues. This isn't because they are necessarily under or over-powered, but rather because they function in such a way as to make their performance extremely inconsistent across different matches. Against some opponents they are like the hand of God, crushing targets who have virtually no way to counter attack. Against others, they are a complete waste of weapons tonnage. Very rarely do LRM's ever seem balanced to all parties involved. The result of this is a weapon system which will often be a source of frustration for either the shooter or the target.[/color]
[color=#959595]A big part of this has already been addressed above, by the removal of ECM's ability to affect missiles. With that change, LRM's can no longer be automatically negated by a 1.5 ton piece of equipment.[/color]
[color=#959595]However, the overall impact of allowing LRM's to target mechs without LOS results in some major balance problems. Getting pummeled by LRM's from a mech behind cover is really quite un-fun.. And with sensors able to gain detections through terrain, this would be greatly magnified, as you could potentially be spotted by someone who is under cover.[/color]
[color=#959595]In order to address this, I would make LRM's require a direct LOS in order to fire on a target. That is, you would be required to not only hold the target yourself to lock missiles on it, but you would actually have to expose your mech to return fire to get the lock.[/color]
[color=#959595]The exception to this rule will be TAG and NARC. If a mech is tagged or Narc'ed, then that mech will then be able to be targeted indirectly, as is the case today. Effectively, if a mech is tagged or narced, it's as though every mech has a direct LOS to that target.[/color]
[color=#959595]Now, the requirement for direct LOS (excepting Narc and Tag) itself would be crippling to LRM's as they exist today, because in a direct firefight LRM"s have many disadvantages. To counterbalance this, the second change I would make to missiles would be that I would revert them to their original mechanic they had in closed beta, where missiles continue to track a target once fired, without the shooter needing to hold lock. This has an important impact, in that it makes LRM's much more useful in terms of direct combat, in that a shooter does not need to just continue staring at a target to hold a lock. LRM carriers can engage in normal combat, spreading and soaking damage just like everyone else. This has the effect of making it so that LRM's will become more compatible with other direct fire weaponry, enabling mechs which are effective with a mix of LRM's and other weaponry.[/color]
[color=#959595]Further, I suggest making it such that LRM's do not actually need a radar lock to fire on a target. That is, if you can directly see an enemy mech, you can lock LRM's onto it regardless of whether it's within radar detection range. So at no point are you stuck in a situation where those LRM's are useless. If you can see a mech, and it's within range of your missiles, you can hit it.[/color]
[color=#959595]Thus, under such a system, a shooter could have targets on radar, either through his teammates relayed contacts or his own radar system. However, he would need to position himself in such a fashion as to get direct LOS on those targets to start raining down LRM's onto them. But once in position, he would only need to expose himself for as long as it took to get a missile lock (a second or so), unleash his missiles, and then he would be free to duck down behind cover.[/color]
[color=#959595]The target gets an opportunity to fire on the LRM shooter, while the LRM shooter is guaranteed to be able to use his missiles. What's more, he knows that if he fires those missiles, there's a quite good chance of them actually hitting the target. Overall, neither player is put in a position where he feels powerless, or his weapons feel useless.[/color]
[color=#959595]Also, given that LRM's are then used in a situation which is a bit more similar to other weaponry, this should make them easier to balance.[/color]
I agree on Rolands interpreatation why there are soo many different opinions wether lrms are no usefull and really good or just useless or not so good.
How ever i wouldnt like his suggested mechanic where a lrm - once locked will guid its target no matter if you keep aiming on the enemy radical or not.
But either way his suggestion of a lrm mechanic is like a directline of sight weapon. And i could live with that rather than the curent lrm mechanic while you still have to get your own locks and still expose yourself to the enemy.
Anyways squarebasher.. Thx for bringing this specific and well thought suggestion into this thread