(Edit: Added the vids that never made it).
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There's never been RnR in a mechwarrior game. Singleplayer campaigns, yes. Sure.
Single player Mechwarrior games (the various Battletech / Mechwarrior computer games straight from MW1 onward, MW2 Mercs was especially known for having a very comprehensive repair and rearm system), MWO, and Battletech.
So there has been, even in the multiplayer (MWO).
Honestly I made so much money back then I didn't need premium time. 1 mil per match? Record high of 3 mil in one LRM apocalypse using 3 LRM-5s and a tag? 32,000 repair and rearm typical, maybe 40,000 if completely killed? Sure thing; just give me a standard engine Commando and some scouting duties.
Did feel sorry for the assaults though; but that's okay, they can transition back and forth like the rest of us.
(Typical earnings on them in closed beta was about 400,000 without premium time or other benefits [standard non-founder Atlas D and RS] with high ends at the time being around 800,000 without exaggeration. Typical repairs was about 250,000 (so 400,000 - 250,000 = 150,000) after a brutal brawl lasting about 8 minutes of sustained, constant combat where the damage is well spread akin to what is shown
here, or
here in this base defense. Then again that was during standard engines and delayed convergence for lots of weapons spread. Though repairs for an assault mech sporting XL engines, endo steel, lots of ammo-based weaponry would have easily exceeded 600,000. It'd be the death of Dire Wolves as we know them.)
Of course one important thing to remember is that base captures used to pay (and in that second video, notice how the enemy team didn't care for the easy kills, they wanted the base capture no matter what), and it was better to play the objective than to go for total annihilation; so going into battle with offense or defense in mind and the objective first created two things that we don't have. 1) Spread forces with minimal deathballing; those deathballing almost always lost. This also means that mechs lived longer due to significantly reduced focus fire. 2) A genuine purpose for light mechs. The spread forces meant scouting had purpose, base harassment had purpose, first responders to base assaults had purpose, etc.
These need to make a real return before any R&R can actually be considered. And akin to what some said, it should be done as a community warfare thing.
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Most important to me: I need monitors that can give me REAL information about the status of my equipment.
About half of the heatsink monitors don't work anymore. The ammo monitors barely work at all. But furthermore I need to know about the other stuff, what is the condition of my C.A.S.E.? What is the condition of my actuators? Engine? Gyro? Sensor equipment (BAP, ECM)? Etc?
These are things that I absolutely need to know. For example my heatsinks buffer and protect my ammo. If my heatsinks in this torso are destroyed, I need to know because that tells me how 'at risk' my ammo is. If that BAP took a hit, there's no way I'd know unless it was destroyed and I don't like that. And of those ideas to do things like actuator damage and engine damage, I need to know when it happens if I'm going to be paying for it. I mean I realize actual effects on gameplay are a long way off if they ever come, but they are still serving as crit buffers and I need to know when they have failed on me.
Edited by Koniving, 18 November 2014 - 04:06 PM.