Khobai, on 16 November 2014 - 02:46 AM, said:
im fine with R&R being added as long as its not a tax
it should purely be a bonus for not getting damaged
and there should be no way to abuse it by dodging fights or afking.
But isn't 'dodging fights' a great way to not get damaged? More high alpha pop tarts/hill humping snipefests. Thats's what everyone loves, right?
Sandpit, on 16 November 2014 - 02:56 AM, said:
"R&R would destroy this game"
I think
War Thunder
World of Tanks
World of Planes
DDO
SWTOR (both of these games require you to repair equipment and some on this list can even cause loss of money in the higher tiers)
didn't get that memo.
SO I'm just curious, why is it that an R&R system would kill THIS game, but those others are doing just fine? (I could probably find you more examples if you really want them but I figured WT and WoT are good since they're very successful games and do quite well with R&R systems)
Why is MWO different? Why would an R&R system kill this game specifically when it's a proven fact that R&R systems do NOT kill other games?
maybe you can answer my question then?
Those games have tiers of mechs that make sure you are fighting near equal 'tech level' opponents. Some of the games have PVE that allow you to grind easy money.
Khobai, on 16 November 2014 - 03:02 AM, said:
R&R implemented the same way it was previously would in fact kill the game.
however R&R implemented properly, i.e. not a tax, would probably work fine.
There has never been an R&R suggestion that wasn't a tax, in either time or money.
HlynkaCG, on 16 November 2014 - 06:57 AM, said:
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You say "just a tax" like it's an argument. The 15.2 million cbills you pay for that shiny new Mad Cat is just a tax, ditto the 600,000 you pay for a Gauss Rifle, and the 40,000 you pay for a strike. They add about as much to the game as R&R would yet I don't see you leading a crusade to eliminate cbill costs from the game, why is that?
A game without Cbills would be great, but much harder to monetize.
Fut, on 16 November 2014 - 10:28 AM, said:
I'd use a system quite similar to the way War Thunder works. Where you can repair any Mech (even if completely destroyed) for free, but it takes time. The larger the Mech and the more damage to be fixed, the longer the repair takes. If you don't want to wait you can spend some Cbills or MC to have the repair done instantly.
It's simple, and there's no "automatic tax".
Edit:
There's also potential to expand on this concept, and have Mech Technicians in our MechLab. Allow people to sink Cbills, and GXP into training these workers. The better they get, the faster and cheaper they can complete repairs.
There is a tax on time. One that can easily be circumvented by the space rich or real cash.
Very simply, there has never been a suggested system that doesn't penalize new/free/bad players much more than veteran/spending/good players.