Looking forward to the next vlog.
Rebas Kradd, on 01 April 2015 - 09:55 AM, said:
I appreciate that. But if those players generally want features or philosophies that are arguably bad for the game, as many of them do, then you know what? They need to be ignored. That's just the tough reality of it. A Founder's title doesn't make your ideas right nor your wallet bigger in PGI's eyes. They can't afford to think like that.
Repair and rearm is not a good idea. Even other BT hardcores don't want that. Sticking players into one weight class for their entire career, as I've seen some of them want for "story" and "immersion" purposes, is just pure inaccessibility for no good reason. Large MWLL-style maps that require ten minutes of looking for the enemy is only going to drive players away.
Are people actually still asking for things like that? This is why I hardly ever come to the forums (got linked here from another site regarding the news that a new vlog is coming and then noticed the discussion going on in the thread), and why I am disappointed that PGI is constantly exposed to such ridiculous requests from people who can hound a forum but clearly don't play the actual game very much. Their demands would completely ruin MWO and its core gameplay and all because they can't cognitively separate a turn-based tabletop dice-based game, from a real-time, first-person skill-based game that happens to share the same universe and generally nothing more.
The two products couldn't be any more different. Notice that none of the Mech Warrior games mention Battletech. Look at Mech Assault and notice it doesn't mention Mech Warrior or Battletech. They are each distinctly different product lines that happen to share a universe for storyline, general concepts, and the naming of things but very little else.
Yet we still have people who want to turn MWO into some sort of safety-vested Battletech simulator where they can take a mech out into an open field, stomp around, and hold staring contests with enemies, push a lot of buttons that do very little damage to each other but make a lot of cool noises and explosions, and after about thirty minutes of low-IQ salivating, eventually someone dies but it's almost completely random and not based on actual skill. Basically the tabletop game turned into some sort of lousy computer game.
And the scary part is they think that vision would be a healthy direction for the current product. It's also strange that they think people with that mindset make up the whales in the community, which is also a baseless belief. Whales are not people who bought a founders package three years ago and then passive-aggressively demand things from PGI or else they won't continue to throw a few bucks in once in a while for some MC while they are generally disappointed in the game. Whales are people who like what they're playing enough to invest significantly in it today in order to skip some of the grind and access the majority of the content in the game as quickly as possible. Whales spend thousands of dollars on the game. If you're not at that level, you're not a whale, sorry.
I hope this post is viewed as constructive, because it's crucial that we correct certain posters here that apparently are isolated into their own warped view of things and still desire bad mechanics for MWO, think they're the core audience when they aren't, and waste everyone's time with their demands that bring little value to discussions around the future of this product.