The simulator, sure. The rest of the game outside the simulator, what PGI said they were going to develop, and had my money because that's what they said, no. You don't get the standpoint of others, here, do you? What you have, now, is okay for YOU, but it's no where near good enough for me, and for many others. This is NOT what PGI said it was going to do.
Yeah, it kind of is. The so-called "arbitrary limitations" you are talking about would have established a framework everyone would have lived within, a framework by which we could actually prove ourselves, as units, against one another. Now, with only 1800 - 1900 people playing during a given 24 hour period during a WEEKEND special tourney, there will be no chance to have those limitations; there would have been, had PGI done what it said it was going to do, and build a BattleTech game, not just a combat simulator, like ALL of the other MechWarrior games did. MPBT: 3025 was the last prospect for having a way to measure ourselves, to actually compete, against one another, to have organizations that were bigger than individual's, and to be able to 'live' in a universe many of us have hoped to return to since the leagues of old.
In simulator only, Heffay, and even that remains questionable on so many points I cannot recount them, here.
Okay, granted. However, if PGI could figure out a way to make contracting, interstellar movement, strategic and tactical deployments and missions work, they would get back so many of the veterans who've wanted these things for so very long, and the veterans would recruit, and PGI would have enough money to perform a comeback marketing campaign, and then they could start on some of these other meta-issues. Prussian, you have ALWAYS missed the point that what PGI are doing now is tantamount to slitting their own throats, and has been since October 2011, but you continue to insist the game, as it is now, can survive, if only enough money were pumped into the company through the game. The money is not coming, Prussian, because the people are not coming. Yes there are around 617,000 accounts for this game, but according to Russ's own metrics, even if 7600 people are playing (across four six-hour time zones), that is only 1.23% of those accounts at any given time. A game like this requires 30% or more to keep it going, and the reason those people are not here is because THERE IS NO DEPTH OF GAME-PLAY!!!!
They are walking no line with this, Prussian. They designed the IS map and how it works, they designed the zones of the planets and how they work, and they all but completely let it go.
This is so far off the mark as to be laughable. What PGI needs to do is take a note from Field of Dreams, get their **** together, and "If they build it, we will come". When I say build IT, I mean building the BattleTech game, meta and all, they said they were going to build in the first place. Anything less than THAT, is garbage, and they sell their entire community short by not listening to themselves at the beginning. They have gone and edited their original posts, their original BLOGs, to remove everything they said they were going to do, and they are paying for it.
No, actually, I wouldn't. Because someone who's being refused another development license would actually gain that license if PGI quit. I have no great hopes for it, but another developer might just put more heart into a BattleTech game.
Because that **** works about as well as me beating my head against a wall.
NO THEY DON'T. Stop sniffin' glue, Prussian, it's starting to addle your brain.
It's not just glue, now, is it?
I'm sure Puss appreciates that, hehe.
Okay, look, I believed from the beginning that Russ and Bryan and Paul "got it" and, when PGI ceased under the banner and "care" of IGP I thought I was beginning to see some changes for the better. Now, however, unless PGI can show us beyond the shadow of a doubt that they're flush with cash, that the player numbers are higher than 1800 - 1900 over the course of any given time within a 24-hour period, or they start getting out a Mercenary Unit Management system worthy of what's in the Mercenary's Handbook and Mercenary's Handbook: 3055, followed by a proper contract management system from those same sources, followed by a reasonable interstellar travel engine (Like 7 days of recharge time = 24 hours of real time), followed by a means of executing strategic plans, assigning resources, setting tactical incursion plans, etc., and then followed by procedurally dropped interstitial spaces between developed CW objective-based warfare maps, which is what I paid for, then continuing to feed a dying game is not for me, period. I will not, cannot in good conscience support a game that has been as monumentally pooch-screwed as this game has been?
No it's not. At this point, I would go for all the logo's of all the fast-food chains getting together to do a BattleTech game worthy of the name. If you get enough monkey's with typewriters in a room, they will eventually produce a work like Shakespeare did. PGI, at this point, do not even rate as monkey's in my book. Look, until you absolutely destroyed Armageddon Unlimited and, I assume from your statements elsewhere in this thread, you were doing that for your beloved and also totally borked Smoke Jaguars, I was trying to be happy-go-lucky and supportive with this game. The more you told me I was being negative and the more you told me I was not helping my own cause, the more you were right. I wasn't being negative until that got drilled into my head, and you were very very good at the psyops end. **** you very much, Prussian; you just couldn't wait to destroy my dream, could you, you worked so very hard at it. Now I see why. For all of your support of PGI and their completely borked meta-game, you will be sad when they close their servers down, and then there may not be another BattleTech game for a long time to come. They couldn't keep it in their pants, they had to go for the money, first, instead of taking the original money, and the original time, to build the original game they wanted, they had to collect more, first, from twitchers and morons, and then they thought things were good and they could just tell those of us who actually cared about the game where we could go, and now they're looking at grey walls in their future. So sad.