That being said, there's still two major issues with most of the maps in MWO and Viridian Bog looks like it has the same issue. First, there's no sense of scale. It doesn't feel like I'm piloting a huge 100 ton walker. Whether I'm on Tourmaline, Terra Therma, Alpine, HPG (especially this one!) or Canyon Network, it's very hard to get a sense of just how big my mech is.
There are some scattered cars and buildings here and there, but they are few and far between. If you're standing on any given position on the maps mentioned above, you're probably looking at a view that would be just as appropriate for a normal FPS like Halo.
The urban maps are a lot better. Frozen City, Crimson Strait, River City. Which leads us to the second issue: not feeling like you're piloting a big and powerful mechs. While these maps do give you a good sense of scale, you're still smaller than most buildings. You can't even destroy trees, traffic lights or cars, let alone skyscrapers.
Previous MW-games had several areas that gave you both the sense of scale and the sense of power that you want from a Mechwarrior game.
I'm really hoping that future maps will both establish a firm sense of scale, so it's always easy to see that you're actually ten or twenty meters off the ground, and also give the player a sense of power by letting him or her walk through settlements, bases and forests like a huge hulking monster, without being blocked by massive skyscrapers and vastly overgrown alien plants all the time.
I made this illustration to explain what I'm looking for.
EDIT: Updated
Edited by Tristan Winter, 22 April 2015 - 03:42 PM.