Nicolai Kabrinsky, on 16 November 2014 - 03:51 PM, said:
Well, it does produce a cloud right now, at least on some maps. But the cloud is gone in 0.1 seconds, so it looks more like you dropped a bun on a table covered by flour, or dropped your cat on a snow-covered lawn.
Other than that, I agree with you. It's a shame they toned down the smoke from jump jets too. This game just needs more smoke, dust, debris and fire in general.
Unfortunately I think this is the spot between a rock and a hard place. The MWO engine has a major issue with generating smoke particles. The number of particles seems to be less of a problem than screen area covered - which is why if you're zoomed right in and shooting ER-PPCs till you overheat, your mech's steam makes your framerate drop catastrophically, and it only rises when you zoom out. Maybe it's an alpha blending problem, or some stupid roundabout way of coding the particles, I don't know, but it sure isn't ever going to be fixed.
Sadly that means the impetus is there to continually reduce smoke, steam, debris, and other scale enhancing effects in favour of increased framerates. I think it would be awesome if big mechs churned up long lasting dust in canyon, or that big guns made big smoke, or even that wind direction had an effect on visibility. But it's not coming during this MW round, it's just not technically feasible.