Joseph Mallan, on 17 November 2014 - 10:33 AM, said:
Which is precisely the problem here.
There is no AH HA! to the LRM "problem" in MWO. Theres sit. Or magic jesus box.
Theres no, well then I want to fight you in open terrain, I want to bring vtols, hover aps and anti mech infantry. Theres no BV to play around with and a way to discover and defeat that strategy. At least not as a single person. You have to coordinate with a unit of players. Thats fine for the group, which is why you dont see the LRMaggedon in Group. But that by default makes it nigh impossible to counter ENJOYABLY (yes you can reliably shut down that tactic yourself, but your stuck with your teams ability to do the same, or not)
Thats the thing. How do you ENJOYABLY counter LRMs.
I dont think theres an answer to that question you could provide. There are plenty of reliable ways...but no enjoyable ways.
However in Btech, theres a plethora of enjoyable ways to defeat munchkins, and usually when you discover them and present them, the munchkin cowers in fear. Which is enjoyable in and of itself.
Josef Nader, on 17 November 2014 - 10:41 AM, said:
As long as those Archers are spaced in groups more than 7 hexes apart, you're in for an uphill fight. Besides, a single LRM 20 that scores a single decent hit will instantly kill a Savannah Master, and it will cripple a locust, AND those Archers are packing a battery of medium lasers, in addition to a sweet array of kung-fu punches and kicks and some very respectable armor. Your Locusts/Savannah Masters would be lunch.
Oh no, that makes it worse. 10 Savannah Masters will reduce any single mech to scrap in a single turn. Not clogging up the hexes around the Archers, IE staying in a tight ball (which he says is his strategy against people rushing him, which is correct) is a bad move.
Then I can put that many more things in your rear arc. The To-Hit after max movement for the Narc and Tag, will be in the 10-11 range. Which means the LRM fire wll almost always be in the same range. You wont land enough hits before you start losing Archers, which each are a serious blow to firepower, if you lose them, and if you lose your spotters, and he says he likes to use infantry, all your effectiveness disapears pretty fast.