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Viridian Bog - Map Feedback


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#81 Apophis Prime

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Posted 23 November 2014 - 05:22 PM

I do not like Viridian Bog. I know a lot of hard works goes into creating maps, so I'm not knocking the effort of the you guys for that. However, I the design is horrible. It favors lights that don't need much more to move around. Assaults, heavies, and even a lot of mediums get caught on everything. If it's possible, re-do the map by removing some little things here and there. Such as some of the fallen trees, rocks, and the random fossil looking things.

#82 Vashramire

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Posted 23 November 2014 - 06:02 PM

This is a beautiful map and it's a shame it suffers from "so much crap in the way so I have to use thermals" syndrome. If you don't you will miss seeing how much of targets are peeking out behind things or just get flat out flanked because a bunch of ECM mechs were hiding behind a tree that you would have seen had you had thermals on. It's a shame really. It makes me really want there to be no heat vision in the game just so I can enjoy the game outside of grayscale. The map was beautiful for 1 match then it turned into a match from 1928.

#83 D1G17AL

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Posted 23 November 2014 - 07:37 PM

I enjoy this map. It forces people to play differently and I think that's where many of the complaints about it stem from. I think if the issues with weapons fire passing through some pieces of terrain was fixed and some of the clutter toned down then this map would be really amazing.

I think it's nice to have a cool map temperature wise that enables good tactical use of the heat vision scopes. The background heat is just right and makes viewing mechs and the background not uncomfortable visually. On certain maps using heat vision is either blinding or a strain, I feel this map strikes a nice balance.

There are many different choke points and flanks for those choke points. This cultivates many different strategies to be used. The meta game for this map will be fresh for quite some time in my opinion.

Overall, this is a good map and a very nice direction to go for map making.

This feels like an old school battle tech map, a really good one at that too.

#84 ImperialKnight

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Posted 23 November 2014 - 07:50 PM

View PostAll your hopes and dreams, on 23 November 2014 - 12:46 PM, said:

You are forgetting team composition (mechs+player skill), which affects the outcome more than the map. Globally, maps have nearly a 50/50 W/L ratio, so everything is fine. Of course, that is not true, but data does not support your claims, so count on nothing happening to improve the situation. See literally all previous maps for reference.


are you a dev with PGI? because I'd like to see where you came up with those statistics

#85 Steel Claws

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Posted 23 November 2014 - 09:03 PM

The insect carcass stops direct fire weapons but LRMs appear to pass right through it.

#86 HARDKOR

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Posted 23 November 2014 - 09:16 PM

Always have fun on this one even though I gtet stuck a lot.

Difficulty is a good thing.

Please don't cave to people that want everything easy all the time.

#87 nj3030

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Posted 23 November 2014 - 10:08 PM

Anyone else getting stuck and not able to get unstuck?

I keep getting hung up on small things like rocks and tree stumps and just start glitching out. Plus my jump jets stop re charging, so I'm stuck until I either die or the match ends.

Edited by nj3030, 23 November 2014 - 10:09 PM.


#88 unwary

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Posted 24 November 2014 - 09:56 AM

Viridian Bog makes my MWO ***** flaccid

#89 Helsbane

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Posted 24 November 2014 - 10:14 AM

The new map is.....well.....new. Why the low country is only along one side of the map is a bit bizarre. It would have altered the dynamics far more to have the map bisected by the lily forest.

This map also suffers from greyscale syndrome. There's so much fog and clutter that I only play it in thermal 98% of the time, because that's the only way I can see targets or friendlies. I'm sure the map is full of beautiful colors, but I'll never see them.

#90 AC

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Posted 24 November 2014 - 11:05 AM

I think the bug carcass covers are bugged. I see a lot of mechs taking LRM damage while inside of these, even though there is no possible way for LRM's to be anywhere near them.

Can you please look into this PGI?

#91 Telmasa

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Posted 24 November 2014 - 12:47 PM

I can confirm, I took screenshots of my Stalker underneath the bug shell, literally watching the LRMs fly in and kill me:

http://i.imgur.com/1MMzXlF.jpg

http://i.imgur.com/K7j7luL.jpg

Was tough to get a good angle as I was dying, but you should be able to tell that the missiles were passing through the 'roof' of the bug shell.

#92 Telmasa

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Posted 24 November 2014 - 01:06 PM

Also, a few other miscellaneous things:


Invisible wall preventing my mech from walking through (funnily enough, right next to where my Stalker died to LRMs through the bug shell, so reference my previous post for grid coordinates):
http://i.imgur.com/4KAWBAd.jpg
http://i.imgur.com/8hZ2Ysa.jpg

Slightly buggy tree hitbox:
http://i.imgur.com/AewhVQu.jpg
http://i.imgur.com/4tkZSEX.jpg
http://i.imgur.com/3YqHctL.jpg

Weird light visuals on the interior of a bug shell:
http://i.imgur.com/sYJpw9w.jpg

Weird rock/water visual:
http://i.imgur.com/F20oBkN.jpg

#93 Dispersive

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Posted 24 November 2014 - 01:34 PM

Just remove the fog. The map looked a lot better without a grey/green filter splattered over everything outside of 200 meters.

#94 Bigbacon

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Posted 24 November 2014 - 02:38 PM

I actually really like this map, it is a light pilots dream to me. So much stuff to run around, lots of cover, places to fly.

definitely a bit on the slow side FPS wise.

Big maps with places to go, cover to use are win for me. Reminds me a lot of HPG.

#95 Empyrrean

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Posted 24 November 2014 - 03:37 PM

As others have mentioned, I too would like to see thermal vision's usefulness reduced. It sucks I'm forced to play on such a beautiful map in black and white just so I'm not at a disadvantage against everyone using it.

By the way, you should probably just do away with thermal and night vision altogether, and remove the night-variant maps. They're meaningless gimmicks anyway. Keep Frozen City though because it would be (kinda) fun fighting blind in the fog. Thermal vision on that map really drags down my frames, and I have a 4.5 ghz CPU.

Edited by Empyrrean, 24 November 2014 - 03:37 PM.


#96 Little Details

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Posted 24 November 2014 - 04:07 PM

F1 is only accessible by jump jets and allows players to use it to grief (ie shutdown and enemy team has has JJ mechs left).

(by the way, this map is arguably the worst map you've made to date, pretty sure you've learned nothing, contrary to what you've said in dev vlogs. Probably 2nd worst to terra as far as 'fun' goes. The only decent parts of the map is the B5-C7 rectangle since you can A) see things without thermal and B don't have horrible vegetation that serves no purpose everywhere while still providing a 'swamp/color/tree for cover area theme.)

Edited by LT Satisfactory, 24 November 2014 - 04:12 PM.


#97 Gladewolf

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Posted 25 November 2014 - 01:44 PM

The map looks great and is fun to play on. The stairways could use a little adjusting, unless you meant for mechs to get caught on them

#98 Ridir Semii

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Posted 26 November 2014 - 12:12 AM

personally I have had very little in the way of getting stuck, but the c4 hill is dumb, completely dumb. I run a low end system and if you guys are claiming all the fog and such is going on, don't blame it on graphics, I have to run in HV too. This map and mining collective destroy my fps

summing it up:
add another set of stairs to c4 hill so both teams can get to it in a fair-ish manner
remove fog effects so we can see and enjoy the hard work you all have done
either make the critters body destructable or make them solid, but to allow some weps to pass them is not cool
see above for trees and roots too

I do not feel the map limits lrms or forces the brawl, its all how you tactically play your mech with the team given to you

#99 mad kat

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Posted 26 November 2014 - 02:02 AM

I have to say i think the lighting on this map is impressive, its great watching other mechs stomp through the undergrowth and see the sun breaking through the canopy and making a mech glisten.

#100 Dormax

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Posted 26 November 2014 - 03:52 AM

Havent read the 5 pages of posts. Has anyone noticed that Viridian Bog isn't on the map stats page?
https://mwomercs.com.../stats?type=map





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