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Trying To Control What Side You Play On In Cw Is Just Dumb


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#101 Sandpit

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Posted 18 November 2014 - 06:08 PM

View PostDavers, on 18 November 2014 - 06:04 PM, said:

Ain't nobody got time of dat!

Is there a transcript of the town hall up yet?

lol I dunno, but seriously, you've got a few misconceptions bud. The CW mode per Russ is:
Hardcore mode
Lore mode
RP mode

Essentially, and this is paraphrasing but I hope that you and I have enough history to know that I'm not going to be lying about any of this, CW is going to be the hardcore mode with lower earnings and catered to those that have wanted that hardcore mode. CW is not for the feint of heart and if a player decides they aren't earning money fast enough they are welcome to join the pub queue to offset that.
He also stated that CW is going to be completely optional and anyone not interested in having the "harder" play style can continue dropping in the pub queue.

#102 Brody319

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Posted 18 November 2014 - 06:08 PM

what I know about CW.
1. You sign up for a faction for various amounts of time, month intervals seems to be the current plan.
2. You then play with either clan or IS mechs depending on the faction your picked.
3. you can switch when your contract is up.

So what is the problem?

#103 Mechwarrior Buddah

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Posted 18 November 2014 - 06:09 PM

View PostRG Notch, on 18 November 2014 - 06:03 PM, said:

You keep using that word, I'm pretty sure it doesn't mean what you think it means. :ph34r:


http://www.merriam-w...onary/hypocrite

2: a person who acts in contradiction to his or her stated beliefs or feelings

Or maybe you dont.

#104 Lyoto Machida

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Posted 18 November 2014 - 06:12 PM

View PostMechwarrior Buddah, on 18 November 2014 - 06:08 PM, said:


When has IGP ever given two ***** about the lore/? We have Battlemechs more versatile than Omnis ffs


1) I thought IGP was out of the picture already?
2) Two wrongs don't make a right.

#105 Sandpit

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Posted 18 November 2014 - 06:12 PM

View PostBrody319, on 18 November 2014 - 06:08 PM, said:

what I know about CW.
1. You sign up for a faction for various amounts of time, month intervals seems to be the current plan.
2. You then play with either clan or IS mechs depending on the faction your picked.
3. you can switch when your contract is up.

So what is the problem?

The problem is you have that entitled few who think the entire game and every single aspect of it should cater exclusively to them

#106 Davers

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Posted 18 November 2014 - 06:13 PM

View PostSandpit, on 18 November 2014 - 06:08 PM, said:

lol I dunno, but seriously, you've got a few misconceptions bud. The CW mode per Russ is:
Hardcore mode
Lore mode
RP mode

Essentially, and this is paraphrasing but I hope that you and I have enough history to know that I'm not going to be lying about any of this, CW is going to be the hardcore mode with lower earnings and catered to those that have wanted that hardcore mode. CW is not for the feint of heart and if a player decides they aren't earning money fast enough they are welcome to join the pub queue to offset that.
He also stated that CW is going to be completely optional and anyone not interested in having the "harder" play style can continue dropping in the pub queue.

So how exactly are we going to have 'Lore mode/RP mode' without Faction specific mechs? That's pretty much the ONLY Lore/RP part of TT Battletech. On the plus side, Marik won't be stuck using the mechs they manufacture! :P

#107 Sandpit

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Posted 18 November 2014 - 06:13 PM

View PostLyoto Machida, on 18 November 2014 - 06:12 PM, said:

1) I thought IGP was out of the picture already?
2) Two wrongs don't make a right.

They are, it's enjoyable to watch people like that continue to flounder about though. They have no basis except "The entire game should only cater to me and my enjoyment, screw everyone else"

#108 Mechwarrior Buddah

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Posted 18 November 2014 - 06:14 PM

View PostSandpit, on 18 November 2014 - 06:08 PM, said:

Hardcore mode
Lore mode
RP mode


Yeah and there were supposed to be 6 aspects to the LW life from the launch BS. Ill believe it when I see it

#109 RG Notch

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Posted 18 November 2014 - 06:15 PM

View PostMechwarrior Buddah, on 18 November 2014 - 06:09 PM, said:


http://www.merriam-w...onary/hypocrite

2: a person who acts in contradiction to his or her stated beliefs or feelings

Or maybe you dont.

Nope, I'm pretty sure you don't understand, a monkey can google a definition. You keep saying that word but you haven't provided any evidence of where there is any hypocrisy. Now that's likely from you not understanding what's being said, whether that's because you're being intentionally obtuse or honestly don't grasp what is being said I don't know. I'm just sure you don't know what you are talking about. So provide concrete clear evidence of what you are saying or just keep saying the word like a parrot who heard it outside his cage. :rolleyes:

#110 Sandpit

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Posted 18 November 2014 - 06:15 PM

View PostDavers, on 18 November 2014 - 06:13 PM, said:

So how exactly are we going to have 'Lore mode/RP mode' without Faction specific mechs? That's pretty much the ONLY Lore/RP part of TT Battletech. On the plus side, Marik won't be stuck using the mechs they manufacture! :P

That's easily explained away via black market if you need a fluff reason
The reason clan mechs aren't avilable on IS side or black market yet are because we as the IS haven't captured enough of them yet. Not to mention, ANY clan salvage picked up would immediately be confiscated by faction military units for research purposes.
If an alien space ship crashed in downtown los angeles tomorrow, the private industries wouldn't get to touch it, except for a select few on site that grabbed a small piece here and there before the government showed up to confiscate it.

#111 Mechwarrior Buddah

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Posted 18 November 2014 - 06:16 PM

View PostLyoto Machida, on 18 November 2014 - 06:12 PM, said:

1) I thought IGP was out of the picture already?
2) Two wrongs don't make a right.


Mispelling ... but yeah pretend you didnt know who I was talking about

Or did IGP really make the designs of how the Omnimechs are less versatile than the Battlemechs?

#112 Sandpit

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Posted 18 November 2014 - 06:16 PM

View PostRG Notch, on 18 November 2014 - 06:15 PM, said:

you're being intentionally obtuse

ding ding ding
which is why I don't bother responding to him anymore

#113 Mechwarrior Buddah

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Posted 18 November 2014 - 06:18 PM

View PostRG Notch, on 18 November 2014 - 06:15 PM, said:

Nope, I'm pretty sure you don't understand, a monkey can google a definition. You keep saying that word but you haven't provided any evidence of where there is any hypocrisy. Now that's likely from you not understanding what's being said, whether that's because you're being intentionally obtuse or honestly don't grasp what is being said I don't know. I'm just sure you don't know what you are talking about. So provide concrete clear evidence of what you are saying or just keep saying the word like a parrot who heard it outside his cage. :rolleyes:


Yeah.... How is pretending to be stupid a valid argument tactic here? I dont get that

View PostSandpit, on 18 November 2014 - 06:13 PM, said:

They are, it's enjoyable to watch people like that continue to flounder about though. They have no basis except "The entire game should only cater to me and my enjoyment, screw everyone else"


Neither do you ROFL

#114 Bhael Fire

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Posted 18 November 2014 - 06:19 PM

View PostXeven, on 18 November 2014 - 03:13 PM, said:

Not what I read. What I read is I have to wait 2-3 months to switch. Meanwhile account number two I already playing both sides. Its just stupid.


Many of us — including you, I would imagine (being a founder and all) — have invested a great deal of time leveling up our mechs and building an arsenal of equipment, armor, weapons, and ammo....as well as c-bills.

While most of us also have smurf accounts and alts, most of those alts are not optimal and many of them barely have any assets at all save for a few mechs.

Swapping to an alt account to switch sides in CW is indeed a viable thing if you want to play two sides...however, many players would prefer to just use their main accounts on a temporary contractual basis of 1-month increments (some my select the 4 month contracts...and I'm guessing even fewer will select the permanent contracts).

The point being, having temporary and permanent contracts keeps people from flip-flopping on their main account after each match on a whim and ensures that players give some careful consideration to which faction they fight for. It also helps ensure that player numbers per faction stay somewhat stable for data collection and metrics.

If being able to switch factions on a whim is that important to you for CW, then simply take the extra effort to create and level up new accounts...since it's so easy. I'm pretty sure most players won't want the hassle of doing that and will just stick to 1-month contracts with their fully optimized main accounts.

#115 Impyrium

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Posted 18 November 2014 - 06:24 PM

I've an idea- let's wait until CW actually hits, play it for a few weeks, maybe even a month, then call judgement. PGI are doing the best they can to make as many people as happy as possible. Things can still come post-Phase II; let's see how it turns out, and then make suggestions or place constructive criticism.

Though I'm still holding to my dual-character slots for a single account idea... XD

#116 Sandpit

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Posted 18 November 2014 - 06:27 PM

View PostMechwarrior Buddah, on 18 November 2014 - 06:18 PM, said:


Yeah.... How is pretending to be stupid a valid argument tactic here? I dont get that



Neither do you ROFL

No, I'll explain it one more time, though I doubt you'll stop being obtuse enough to admit you were wrong.

There's a difference between THE ENTIRE GAME and ONE OPTIONAL PORTION OF THE GAME SPECIFICALLY MADE TO CATER TO ONE PORTION OF THE POPULATION

thank you and good night to you

#117 Brody319

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Posted 18 November 2014 - 06:35 PM

So "Boohoo I can't switch to the winning team, I have to form some kind of commitment to a side of a war, this is totally unrealistic and dumb"

#118 Kell Commander

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Posted 18 November 2014 - 07:10 PM

Everything that these people are complaining about is in the NORMAL FREAKING GAME MODE. That is already catering to EVERYONE. CW is following it's original plans. You aligned Ghost Bear but want to play your Zues while under contract? THAT'S WHAT NORMAL MODE IS THERE FOR.

Seriously people. It is not a hard concept.

#119 Sandpit

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Posted 18 November 2014 - 07:18 PM

View PostKell Commander, on 18 November 2014 - 07:10 PM, said:

Everything that these people are complaining about is in the NORMAL FREAKING GAME MODE. That is already catering to EVERYONE. CW is following it's original plans. You aligned Ghost Bear but want to play your Zues while under contract? THAT'S WHAT NORMAL MODE IS THERE FOR.

Seriously people. It is not a hard concept.

for some it is

#120 SweetJackal

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Posted 18 November 2014 - 07:18 PM

View PostMechwarrior Buddah, on 18 November 2014 - 06:08 PM, said:


When has IGP ever given two ***** about the lore/? We have Battlemechs more versatile than Omnis ffs

If you want to talk about Lore then conventional Battlemechs have been more customizable than Omnis, always. Each conventional Battlemech doesn't need to concern itself about fitting standardized, modular parts, one Victor doesn't need to worry about the weapon another Victor carries. Like a car a conventional Battlemech can be stripped down and modified in almost any way. The reasons for Factory Variants is ensuring the units fit tactical dogma for the faction as well as enabling reliable supply lines, modifying conventional battlemechs takes additional time so it would have only been common practice when the unit needed extensive repairs, when they were lacking the proper parts, and when they couldn't afford to turn the unit into spare parts or have it out of commission.

Remember that many mechs that are lacking the ability to be produced in the Inner Sphere are still on the field and have been on the fields of war for hundreds of years of Succession Wars.

Omni's are an entirely different design though. An Omni-mech does need to care about the weapons other Omni-mechs are using. The PPC you put into a Warhawk needs to fit into a Timberwolf without modifying the weapon at all. Omni-pods are the USB of weapon design and mounting. This means that the mech has to have the conduits in place to support any possible weapon that could fit into it's pod space, it has to provide power and ammo to support ballistic weapons, energy weapons or missile weapons. This is why the engine and structure of an Omni-mech cannot be modified as everything was designed around the ability to mount and use Omni-pods, changing the structure would interfere with that. The reason why armor couldn't be modified is due to a number of hookups and interfaces on the armor itself for support elements like Elementals.

Giving an Omni-mech the same treatment as a conventional Battlemech would remove it's ability to properly use Omni-Pods, turning it into a conventional Battlemech. While a conventional Battlemech can be more thoroughly altered doing so takes significant time, the pod space of an Omni-mech can be changed and customized within the time frame of a regular repair and maintenance session. Meaning that a small number of Omni-mechs with the proper support structure could be tailored to fit any battlefield, situation or strategy, a level of flexibility that would require exponentially more conventional Battlemechs to achieve and is something one could argue that the Great Houses of the Inner Sphere don't even have. This flexibility is why Omni-mechs are found in Clan Frontline Units, it ensures that they will not be limited in the forces they could field or be forced to field units that were at a disadvantage due to the previously mentioned factors.

So complaining that PGI or IGP didn't follow Lore is complaining that there wasn't a significant time lockout after repairs and refits of Inner Sphere mechs. Which should go without saying is a really bad idea in a Free To play Real Time Multiplayer Environment. If you need to find out personally then go take a look at game analysis of the Cow Clicker genre on mobile or play a game like Infestation: Survivor Stories on PC.

What PGI has done is attributed the Omni-Pod system to being able to swap about hardpoints when hardpoints are the limiting factor in Inner Sphere customization. So a compromise that fits the reasons of Lore, avoids bad game design decisions and also ensures differences between Omni-mechs and conventional Battlemechs.





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