

This Is How To Stop Is Ppl From Crying About Timber Wolfs
#1
Posted 18 November 2014 - 11:14 PM
#2
Posted 18 November 2014 - 11:22 PM
Edited by Mordin Ashe, 18 November 2014 - 11:37 PM.
#3
Posted 18 November 2014 - 11:31 PM
Mordin Ashe, on 18 November 2014 - 11:22 PM, said:
ya the rakshasa would end up being an timber wolf armed with the OP IS weapons. then they will star crying because all there IS weapons will get nerfed
#4
Posted 18 November 2014 - 11:33 PM
That should piss them off so much, that they will forget the timberwolf.
I mean since we are already breaking canon for some mechs. I guess we could go ahead and just put a dropship on legs and have it be a behemoth class mech. Would go perfect with the urban mech. I think 12 gauss and 12 ppcs with 200 tons of heat sinks should piss off the kids.
Edited by Brody319, 18 November 2014 - 11:55 PM.
#5
Posted 18 November 2014 - 11:51 PM
#6
Posted 18 November 2014 - 11:56 PM
The Mark 3 is also lesser lighter version of the origonal so I do not think the crying would change much. Just my opinion of course. The one to look forward to but we will never see is the Mark 4. That is a beast.
#7
Posted 19 November 2014 - 12:24 AM
Sundervine, on 18 November 2014 - 11:56 PM, said:
The Mark 3 is also lesser lighter version of the origonal so I do not think the crying would change much. Just my opinion of course. The one to look forward to but we will never see is the Mark 4. That is a beast.
Actually, a 375 engine is too big for a 75 ton chassis, and the MKII with a 360 in a 90 ton chassis is basically perfect engine weight allocation. the MKII is better.
#8
Posted 19 November 2014 - 12:25 AM
kf envy, on 18 November 2014 - 11:14 PM, said:
I think all that would do is give the TWolf something else to dine on, but who knows, 75 tonnes might be the sweet spot for the 'Sphere... I just don't see it as likely.
#9
Posted 19 November 2014 - 12:58 AM
#10
Posted 19 November 2014 - 12:58 AM
kf envy, on 18 November 2014 - 11:14 PM, said:
Here is a much better solution. Give it small negative mobility quirks and fix it's broken rear torsi hitboxes.
Also, resolve the cheat-jumping issue. Done.
Edited by El Bandito, 25 November 2014 - 01:58 AM.
#11
Posted 19 November 2014 - 01:01 AM
This will solve ALL our problems.
Trust me.
#12
Posted 19 November 2014 - 01:03 AM
Sirius Drake, on 19 November 2014 - 01:01 AM, said:
This will solve ALL our problems.
Trust me.
Like a Clan Battlemech with Clan Tech would solve all our problems nice try!
Edited by Whatzituyah, 19 November 2014 - 01:04 AM.
#15
Posted 19 November 2014 - 01:19 AM
The Boz, on 19 November 2014 - 01:11 AM, said:
You mean like the Timber Wolf?
Yes. You do not even want to contemplate the unholy terror that would be a TBR with a 350. An extra 5 tons of space to use, and still goes at 84. that 5 tons allows all sorts of thing like dual guass that do not work with the 375. (note: not saying the TBR is bad. its just not optimally designed)
If you are building a mech you should stick roughly within these speed limits (after tweak), with the lower weight chassis in the class generally being faster, because high end engines cost a disproportionate amount of tonnage as they increase:
Light: 130 -170
Medium 90 - 110
Heavy 70 - 90
Assault: 60 - 70
Of course clan mechs don't get to choose, so its luck of the draw really.
Edited by Widowmaker1981, 19 November 2014 - 01:23 AM.
#16
Posted 19 November 2014 - 01:31 AM
Whatzituyah, on 19 November 2014 - 01:03 AM, said:
You ignored the "Trust me" part ;-).
Ok but srsly to topic now:
Let's see what the new wave of IS mechs will do for the balance of power there.
#17
Posted 19 November 2014 - 01:35 AM
El Bandito, on 19 November 2014 - 12:58 AM, said:
Here is a much better solution. Give it small negative mobility quirks and fix it's broken rear torsi hitboxes.
Also, resolve the cheat-jumping issue. Done.
0.5 second CD on JJ's, globally. You're a bipedal warmachine, not a weeaboo's glorified wet dream "Mecha" (Read: giant exoskeleton that has the agility and mobility of a world-class athlete, otherwise knows as "Those stupid as s**t Japanese Mechs")
Edited by Alek Ituin, 19 November 2014 - 01:36 AM.
#18
Posted 19 November 2014 - 01:45 AM
Alek Ituin, on 19 November 2014 - 01:35 AM, said:
0.5 second CD on JJ's, globally. You're a bipedal warmachine, not a weeaboo's glorified wet dream "Mecha" (Read: giant exoskeleton that has the agility and mobility of a world-class athlete, otherwise knows as "Those stupid as s**t Japanese Mechs")
Except canonically mechs can pull off BS like handstands and sidesteps no problem, if anything all the games make them far too clunky and they should be far far far more agile.
#19
Posted 19 November 2014 - 01:50 AM
QuantumButler, on 19 November 2014 - 01:45 AM, said:
Sidesteps, sure, I'll support that. But when canon also says that it takes the very best pilots to do even basic hand-to-hand combat, I refuse to believe they can do handstands.
They're 20+ ton warmachines. They're just as clunky as their designs would suggest.
#20
Posted 19 November 2014 - 01:51 AM
QuantumButler, on 19 November 2014 - 01:45 AM, said:
Running with 35 tons of metal should not be as fluid as playing as TF2's Scout. But it is, in MWO. I personally want the move speed to be globally nerfed more. Good for hit-reg as well.
Edited by El Bandito, 19 November 2014 - 01:52 AM.
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