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This Is How To Stop Is Ppl From Crying About Timber Wolfs


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#41 Widowmaker1981

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Posted 19 November 2014 - 06:28 AM

View PostErkki, on 19 November 2014 - 05:56 AM, said:


Optimizing is still the same, its jut the TT has much less steps in engine rating allowed. Timby can be "better" for the current meta with a 350 engine, but not more optimized design wise.


Sure, with engine sizes being a multiple of chassis weight ill grant you that, but then a 65 ton mech goes the same speed with an engine that weighs 7.5 tons less, with 1 ton less IS only loses 1.5 tons available space, for a 10 ton saving in total drop weight.

#42 Bishop Steiner

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Posted 19 November 2014 - 06:29 AM

View Postkf envy, on 18 November 2014 - 11:31 PM, said:



ya the rakshasa would end up being an timber wolf armed with the OP IS weapons. then they will star crying because all there IS weapons will get nerfed

Default MWO Forum Mode: WHINE. Rinse, wash and repeat.

#43 El Bandito

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Posted 19 November 2014 - 06:38 AM

Rakshasa has IS XL engine and much less armaments. Way easier to pop. If you equip Std engine, it is gonna go only about 70-75 kph with default weapons.

Plus it has no ballistic slot, removing one big advantage the IS have vs Clans at the moment. Finally, an IS Heavy with Endo and Ferro is just stupid. FF will have to be removed ASAP.

Edited by El Bandito, 19 November 2014 - 06:44 AM.


#44 LordKnightFandragon

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Posted 19 November 2014 - 06:44 AM

View PostEl Bandito, on 19 November 2014 - 06:38 AM, said:

Rakshasa has IS XL engine and much less armaments. Way easier to pop. If you equip Std engine, it is gonna go only about 70-75 kph with default weapons.

Plus it has no ballistic slot, removing one big advantage the IS have vs Clans ATM. Finally, an IS Heavy with Endo AND Ferro is just stupid.



Plus, it lacks the beautiful artwork of the Timberwolf. So....in the end....it fails....

I always thought the Rakshasa was an ugly TW knockoff....

#45 QuantumButler

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Posted 19 November 2014 - 06:45 AM

View PostLordKnightFandragon, on 19 November 2014 - 06:44 AM, said:



Plus, it lacks the beautiful artwork of the Timberwolf. So....in the end....it fails....

I always thought the Rakshasa was an ugly TW knockoff....


That's because it 100% is, it's a Cargo Cult Timberwolf.

#46 Tombstoner

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Posted 19 November 2014 - 06:48 AM

View PostBrody319, on 18 November 2014 - 11:33 PM, said:

Its simple, add the Timberwolf mk 2.
That should piss them off so much, that they will forget the timberwolf.

I mean since we are already breaking canon for some mechs. I guess we could go ahead and just put a dropship on legs and have it be a behemoth class mech. Would go perfect with the urban mech. I think 12 gauss and 12 ppcs with 200 tons of heat sinks should piss off the kids.

BattleDroid rules allow for 400 ton mechs.....

#47 Gyrok

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Posted 19 November 2014 - 07:01 AM

View PostEl Bandito, on 19 November 2014 - 12:58 AM, said:



Here is a much better solution. Give it small negative mobility quirks and fix it's broken rear torsi hitboxes.

Also, resolve the cheat-jumping issue. Done.


Mobility is not an issue, as it pays for that with Engine size...Victor nerfs redux anyone? No thank you. You finally got the ballerina Victors back, you are not taking away ours.

The Rear Torsos do not have broken hitboxes either. You shoot them in the back, they take damage.

There is not a "cheat jumping" issue either. The JJs on the TW have no impact on hit reg beyond the issues hit reg already has.

Go play a 5SS TDR and scream about how "not OP" that one is... :rolleyes:

#48 Water Bear

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Posted 19 November 2014 - 07:12 AM

You could mount 2 lrm 10s, a large XL engine, and 2 er large lasers on an Orion right now. I'm pretty sure everyone would laugh themselves to death.

#49 LordKnightFandragon

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Posted 19 November 2014 - 07:13 AM

View PostGyrok, on 19 November 2014 - 07:01 AM, said:


Mobility is not an issue, as it pays for that with Engine size...Victor nerfs redux anyone? No thank you. You finally got the ballerina Victors back, you are not taking away ours.

The Rear Torsos do not have broken hitboxes either. You shoot them in the back, they take damage.

There is not a "cheat jumping" issue either. The JJs on the TW have no impact on hit reg beyond the issues hit reg already has.

Go play a 5SS TDR and scream about how "not OP" that one is... :rolleyes:


Everything is OP and UP...just depending on if one gets killed by it, or if they used it and werent able to **** face with it...

#50 Torgun

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Posted 19 November 2014 - 07:14 AM

View PostGyrok, on 19 November 2014 - 07:01 AM, said:


Mobility is not an issue, as it pays for that with Engine size...Victor nerfs redux anyone? No thank you. You finally got the ballerina Victors back, you are not taking away ours.

The Rear Torsos do not have broken hitboxes either. You shoot them in the back, they take damage.

There is not a "cheat jumping" issue either. The JJs on the TW have no impact on hit reg beyond the issues hit reg already has.

Go play a 5SS TDR and scream about how "not OP" that one is... :rolleyes:


It's always interesting to read a post that is wrong on all accounts.

#51 Widowmaker1981

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Posted 19 November 2014 - 07:14 AM

View PostGyrok, on 19 November 2014 - 07:01 AM, said:


Go play a 5SS TDR and scream about how "not OP" that one is... :rolleyes:


Or a 4xLPL BNC-3M, or a 6LL STK-4N, or a 3xLPL Wolverine or a 2AC5 dragon/wolverine

or anything with significant energy weapon heat reduction / ballistic weapon cooldown

#52 Gyrok

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Posted 19 November 2014 - 07:18 AM

View PostTorgun, on 19 November 2014 - 07:14 AM, said:


It's always interesting to read a post that is wrong on all accounts.


It is never interesting to read comments from an uninformed troll with his head buried in the sand. Next time, keep your opinion to yourself unless I specifically ask you for it...ok?

I am saying the 5SS TDR is OP because I have played it. LOL @ you who think the TW is OP. The 5SS TDR is now a tier 1 threat at mid range or closer. You can lose half a mech in 2 volleys and it can still finish you off through the CT with zero concern for heat at all.

Seriously...L2P worth anything and you will see what I mean. It also has medium mech movement properties, so it turns stupidly well...

For example:
On Crimson Strait training grounds:

5SS can alpha consecutively 4 times before shutdown with a brief pause it will get a 5th alpha in without coolshot.

So, in 14 seconds 5SS does 210 damage before heat threshold (accommodating the pause for 5th Alpha)

On Crimson Strait training grounds:

TW-Prime Laser vomit can alpha 2 times before shutdown, you must wait a significant time for the 3rd, but in this example I will even allot it a cool shot to show the effect.

So, in 14 seconds TW laser vomit does 162 damage and shuts down for 1.5-2 seconds after 3rd alpha AND after using coolshot to fire it and cannot possibly fire for another 2 seconds after restart without overheat...

5SS with STD300 has greater survivability and goes 82.2 kph after speed tweak.

TW-Prime with CXL375 has lesser survivability and goes 89.1 kph after speed tweak.

Tell me you are so ignorant you cannot see the difference...?

Edited by Gyrok, 19 November 2014 - 07:25 AM.


#53 Alek Ituin

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Posted 19 November 2014 - 07:22 AM

View PostLordKnightFandragon, on 19 November 2014 - 07:13 AM, said:

Everything is OP and UP...just depending on if one gets killed by it, or if they used it and werent able to **** face with it...


Or things might actually be OP/UP. Regardless of who used it or got killed by it.

I'm just saying, it's a possibility... >_>

#54 DoctorDetroit

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Posted 19 November 2014 - 07:26 AM

I think clan mechs are going to have a tough time managing their heat with aggressive IS brawling teams. Timber wolf will probably not be an exception.

Right now... IS have better lights, pinpoint dmg, ~heat neutral brawlers, and lrm boats. Leaving the TBR alone is probably fine for now.

Have no idea what the balance will look like for the Dire wolf though... might be god CW mech, might be a lot of immobile tonnage for a dropdeck.

#55 QuantumButler

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Posted 19 November 2014 - 07:27 AM

View PostWater Bear, on 19 November 2014 - 07:12 AM, said:

You could mount 2 lrm 10s, a large XL engine, and 2 er large lasers on an Orion right now. I'm pretty sure everyone would laugh themselves to death.


For one thing your lasers are knee level, for another you die to one popped side.

#56 Torgun

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Posted 19 November 2014 - 07:29 AM

View PostGyrok, on 19 November 2014 - 07:18 AM, said:


It is never interesting to read comments from an uninformed troll with his head buried in the sand. Next time, keep your opinion to yourself unless I specifically ask you for it...ok?

I am saying the 5SS TDR is OP because I have played it. LOL @ you who think the TW is OP. The 5SS TDR is now a tier 1 threat at mid range or closer. You can lose half a mech in 2 volleys and it can still finish you off.

Seriously...L2P worth anything and you will see what I mean. It also has medium mech movement properties, so it turns stupidly well...


Lol are you telling me to only post when you ask me to? Because that's just hilarious man, as if I or anyone else would care what you give us permission to do.

It's funny how you neglect that you have to get into midrange before the 5SS is actually good. Clan energy weaponry is still clearly superior when it comes to longer ranges, but they should not be less effective up close? And it's funny how you think the 5SS is too agile, when in reality the TW is the most agile heavy there is and still be able to tank like a smaller assault.

#57 FupDup

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Posted 19 November 2014 - 07:36 AM

Falconer or bust!

#58 Widowmaker1981

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Posted 19 November 2014 - 07:37 AM

View PostTorgun, on 19 November 2014 - 07:29 AM, said:


Lol are you telling me to only post when you ask me to? Because that's just hilarious man, as if I or anyone else would care what you give us permission to do.

It's funny how you neglect that you have to get into midrange before the 5SS is actually good. Clan energy weaponry is still clearly superior when it comes to longer ranges, but they should not be less effective up close? And it's funny how you think the 5SS is too agile, when in reality the TW is the most agile heavy there is and still be able to tank like a smaller assault.


outside of VERY specfic circumstances (i.e. playing on Alpine peaks) any weapon range much past 400m optimal is not hugely useful. Also, the Tbolt has 350m range on those med pulse compared to 405 on the TBRs med lasers.. oh yes, thats an amazing 55 meters!!!

he also didnt go into how the Tbolts lasers only have a 0.5s duration compared to the 1.25s duration on the TBR lasers.

TBRs (actually, all clan mechs not called the DireWolf) are good right now mainly because of CSRMs

That sucks for those of us who don't like SRMs but want to play clans.... (ive gone back to IS 90% now, just rocking the BNC and getting 600+ dmg a game, every game pretty much)

Edited by Widowmaker1981, 19 November 2014 - 07:38 AM.


#59 DoctorDetroit

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Posted 19 November 2014 - 07:38 AM

"Seriously...L2P worth anything..."

Poor argumentative strategy Gyrok. And the Timber wolf is very survivable (speed + near assault armor + clan XL)

I want to leave the timber wolf alone... for now.

and windowmaker1981, longer than 400 m ranges is useful on almost every part of every map. Clan have a significant range advantage, end of story. They usually pay for it with more heat and the lack of mother's that love them... lol

Edited by DoctorDetroit, 19 November 2014 - 07:45 AM.


#60 LordKnightFandragon

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Posted 19 November 2014 - 07:39 AM

View PostAlek Ituin, on 19 November 2014 - 07:22 AM, said:


Or things might actually be OP/UP. Regardless of who used it or got killed by it.

I'm just saying, it's a possibility... >_>



Yeah, there are the moments when things are legitimately OP/UP, like the Summoner, its a little on the UP side, given its seriously lacking hardpoints and ability to mount any serious loadouts. Timby? prolly a little OP, but I dont drive one. I dont doubt its probably the best all rounder in the game.....it always was anyway.





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